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The Tiger Roars
Guest Commentary: A Year's Worth of Glue
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A Year's Worth of Glue: Part 4  by Duncan Hargreaves
It’s been quite an uneventful month for me. I’ve not been able to paint anything, and I’ve not built that much, either. I have, however, started playing regular games again, using my 1000-point “Angelis Mortis” Marine army (see below).

Duncan's Space Marines

These games have highlighted a few points for me. The first being that I really should buy the Vindicator that this list was designed around (as opposed to the bikes, which should be on the 1500-point list, not this one).

The second point I’ve been thinking about is the politeness of gaming. I play Warhammer 40K for the social side of the game. Warhammer 40K has allowed me to meet some great people that I wouldn’t have met otherwise. It has (recently) also been a great way to keep in contact with an old friend (hi, Lee), and provides us with something to do when we catch up with each other.

Now, as I play for the social value of the game, I’ve come to favour player interaction rather than competitive, tournament style play. Put simply, don’t brag about your army whilst systematically ripping some poor kid’s army to shreds.

The first game I had gave me the pleasure of Lee’s Marine army wiping the table with mine. During this game, I had a great time. Lee was unfailingly polite, never bragging about his army (even though a little is allowed at this level of game), and in the end, we had a good laugh over the whole thing (“Well, I think the game was mine up until the point your Turn One began”).

After the game, we were talking and we got onto the subject of how I took the loss. This is the flip side of basic gaming politeness. No-one likes a sulky, uncommunicative loser.

Of course we want to win, but if we are denied victory, we can at least talk to the guy we are playing. I’m not saying thank him profusely for a great game, just a small gesture. Surely you can still talk with the person who just wiped out your “uber-hitty” Command Squad. Not everyone can be cracking jokes about it like I was (though to be fair, that’s the most sporting I’ve been over a loss that big), but you should at least be civil to the other player.

And don’t throw your models into the case. You’ll only sulk when they chip and you have to re-paint them.

The third point I’d like to address here is the peanut gallery. If there is one, they should not try to talk about last night’s match, the last movie they saw (etc.) in great detail. They should not try and distract a player for any great length of time. They should not interrupt a game. Small talk, and game talk, is allowed (though asking “who’s winning?” should be banned, ESPECIALLY when it’s clearly the deployment phase).

The peanut gallery should NOT act like the last one I gamed by. It should not point out all the “little things” that should be checked (“I’d watch the movement, you never know when someone tries the ‘magic inch’”). They should not imply that the other player is cheating, unless he is. I do NOT appreciate being called a cheat for re-rolling cocked dice, nor do I appreciate a third party measuring the cohesion of the models I have in combat, or checking the Marine rules when my Commander rolls his 5 attacks. Especially when I, and my opponent, know I’m doing nothing wrong.

The sad thing is that, in most public stores, you generally can’t do anything more than ask them to leave. You must rely on staff discretion to get rid of them. Which didn’t happen this time.

On a lighter note, I’ve finally started to make progress with my Undead army (below). I’ve made a Banshee, one Necromancer, and half of a converted Black Knight unit. I’ve also almost completed twelve skeletons (no shields or skulls, yet). All I need to do is find the skulls in my bits box, and this unit is ready to paint.

Undead

Join me next time for more tales of battlefield glory (probably Lee’s, not mine) and also for my thoughts on planning an army.
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A Year's Worth of Glue
Articles in this series


Posted: September 2006. Used with permission.
 

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Fighting Tigers:
Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers

Other Pages:
Main <> What's New <> Site Index <> The Tiger Roars <> Themed Army Ideas
Events and Battle Reports <> Campaigns <> Terrain <> FAQ <> Beyond the Jungle