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Yblis’ Bzrkx
At this moment, he recalled—imagined?—with exacting detail how he and his soldiers had blasted through the Syryllian’s lines, gunning down the gelatinous amphibians as they ran. He remembered—fantasized?—how the loathsome, pulsating body of the Syryllian DeoRex had literally evaporated under the repeated blows of the centurion’s powerstaff. Even now, so many years later, the centurion felt a surge of joy and pride in his victory, just one of a thousand, thousand. Suddenly, the centurion was roused to consciousness by a rich, sonorous voice, one he knew and loved. “Awaken, sweet slave,” the voice said. The centurion looked around. Light—a burning white light—had come to the sealed chamber where he had stood, immobile and inert, for so long. “It is good to see you again,” the voice said, and the light dimmed and coalesced into a glowing golden figure, robed, who sat in a throne atop a dais at the end of the chamber. The centurion raised his powerstaff and took two steps forward. “Remove yourself from the throne of my master,” he growled, his voice little more than a harsh buzzing. “You remember the ancient traditions. Good. I am your master, Centurion.” “Crystalord is my master,” the centurion replied. “You are not him.” “But I am,” the figure said. It stood, and its aura flared as it transformed into a faceless humanoid made of dazzling, transparent crystal facets. “This is the form I took when you first swore allegiance to me, and Crystalord was the name I used then.” “At your command,” the centurion said, laying down his staff and kowtowing on the stone floor. “Rise, my slave,” the figure said. “Many names I have used, and many guises have I worn. Some call me the Jackal God. Others call me the Deceiver. Right here and now, I call myself Yblis.” The crystal figure morphed into a glowing golden orb. "Now, attend," it said. An image appeared in the air nearby. A red-haired female Space Marine in black and white tiger-striped armor fought hand-to-hand with a skeletal figure shod in bronze. “I need a new commander for one of my armies. Lord Thoth failed me in a crucial battle, and destruction has been his just reward,” Yblis said. The image vanished. “Much time has passed since you served me last, yet I have not forgotten your skill or devotion. I wish you to take Thoth’s place. You will do that for me, won’t you?” The centurion held out his hand above his staff, which still lay on the floor. The staff flickered, vanished, then re-appeared in his grasp. “Yblis is my master,” he said. “Excellent,” the glowing orb replied. “The name you used when last you served me has been forgotten, even by me,” it chuckled. “In addition to granting you new powers and new warriors, I shall also grant you a new name. Centurion Lucifer I shall call you, the Bearer of Light—my light. “There is a new force in the universe,” Yblis continued. “It calls itself ‘Man.’ I want it destroyed. Exterminated. You will do that for me, won’t you?” “At your command,” Lucifer replied. Two eyes and a mouth appeared on the glowing orb. It smiled. A Transfer of
Power
I was never a big Necron fan, but it seemed a shame to see such a nicely-done army go. So I bought it from Pat and set to work on making it my own. An Inventory
Some Evil Plans
Warriors, of course, form the bulk of the army, and will hopefully attract attention away from the Immortals, Destroyers, and Heavy Destroyers. The more I think about the many uses of Scarabs, the more I like these little metal bastards. They’re fast, they have lots of Wounds, and they’re Fearless (“Mindless,” technically). What’s not to like? I plan to send them out ahead of the main phalanx of Necrons, to intercept assaults units or to charge firepower units. In either case, they’re to tie up and inconvenience the enemy. Pat was fond of Deep Striking the Flayed Ones, but I think I will keep them with the main body of Warriors and use them in a counterassault role. Many armies prefer to close with the Necrons to avoid the horrific damage that their gauss weapons inflict, and hopefully the Flayed Ones will make that strategy less appealing. I’m not entirely sure what the Tomb Spyders will do (besides help repair Necrons), but I think they’ll also be a counterattack unit. “Charge my Warriors, will you? Why don’t you pick on something your own—or of Monstrous—size?” Like the Flayed Ones, hopefully the Spyders will make an opponent think twice about rushing my ‘bots. Unlike many Necron players, I’m not really wild about the Monolith. But seeing as how I have one, I should put it to good use. Ideally, I’d like to Deep Strike it into a packed formation of Eldar, Imperial Guard, or Tau, inflicting lots of casualties with the flux arc projectors. But if I can’t do that (and I often won’t be able to), I’d like to harness its teleportation abilities to get my Toasters out of fights they don’t want to be in or to move into better firing positions. “Oh, look: my Immortals have blipped away from your Wraithlord and are now right in front of your Howling Banshees—and it’s my turn to shoot.” When I started the army, I hadn't intended to include a C'Tan: yeah, they have all kinds of freaky powers and can kill just about anything the other fellow brings, but they’re monstrously expensive, they’re slow, and a canny opponent will ignore them in favor of taking apart the rest of your army. But as I was thinking about a background for the army, I was inspired to use the Deceiver. After finding an alternate model I really liked, I changed my mind and included him in the army, saving him for big games. More about him later. Similarly, I didn't initially intend to use Pariahs: they're heinously expensive, limited to one unit, and don’t count as Necrons for Phase Out. But I found some miniatures from the VOID game (see below) in my bitz box, and rather than just throw them out or ignore them, I decided to paint them up and use them. Currently, the only Necron unit I don't have is Wraiths. It's true that they're cool-looking models, they're effective in hand-to-hand, and they're fast. But they have limited numbers and they're as expensive as a night at a “high-end” strip club. I suppose you could build an “assault” Necron army based around Wraiths, but that’s not what I bought. My army is based around shooting, and I don’t want to spend a lot of points on units that don’t shoot. Let’s Get Fluffy
In writing up some background material (or “fluff”) for my Necrons, I took most of my inspiration from the 1970’s TV show Battlestar Galactica, which I had watched as a kid. BG concerned itself with a group of space-faring humans searching to find planet Earth. They were pursued by a race of robots, the Cylons. Cylons spoke in buzzing voices, were lousy shots (of course), and wore bulky armor. But they always had the advantage in numbers and were relentlessly bent on “the annihilation of the life form known as Man.” (Shortly after I decided to use Galactica, I learned about the new, darker series: while I sorta liked the episodes I saw, I really didn't get into it and thus, didn't borrow anything from that version)
I was also influenced by the 1980's video game Berzerk, which featured evil robots that tried to hunt down and shoot a "humanoid" (controlled by the player) trapped in a maze. The robots in Berzerk could speak, yelling "Get the humanoid!" when attacking and "Chicken! Fight like a robot!" whenever the player-figure ran away. The robots were pretty dumb and were no better shots than the Cylons, but they were led by a spherical, smiley-faced being called Evil Otto, who could pass through walls, couldn’t be killed, and would annihilate whatever it touched.
So how did I incorporate these two influences into the army? Yblis
Macnee also played Count Iblis, a miracle worker who promised to save the human protagonists from the Cylons if they swore allegiance to him. One character pointed out that Iblis and Imperious Leader had the same voice, but the connection was never explained. Iblis was eventually revealed as a demonic entity in human guise. The characters of Imperious Leader and Count Iblis inspired me to choose the Deceiver, under one of his many names, as the ultimate leader of my Necrons. “Yblis” is a combination of the two BG villains: a satanic figure bent on destroying humankind through his mechanical minions. The name “Yblis,” by the way, is pronounced “EE-blee” (the “s” is silent). While the Games Workshop figure for the Deceiver is cool, I wanted something different, something that would tie in with either Galactica or Berzerk. It occurred to me that surely a godlike entity like the Deceiver can change its form as desired. So I modeled the Deceiver after Evil Otto, who as you recall, can move through walls, can't be killed, and destroys whatever it touches. Sounds like a C’Tan to me. At a party store, I found a transparent smiley-face ball with electronic doodads inside that light up when the ball bounces. It cost about a dollar. I drilled a hole in the bottom and glued a standard flying stand under it. And thus was "Yblis" born.
Lucifer
If the idea that a Necron Lord with personality strikes you as inconsistent with Games Workshop’s vision of the ‘bots. I direct your attention to this line from page 25 of Codex: Necrons... Only a few of the very strongest [Necrontyr] retained their intellect and even they were shadows of their former selves.So long as I can invest some personality into a Necron Lord, I have no problem with the rest of the ‘bots being mindless drones, mere extensions of the Lord’s will. Experience has taught me that in games over 1500 points, two Lords are better than one. Rather than create two characters, I thought it would be more in keeping with the robotic theme to have the Deceiver create two versions of the same Lord and have them share their programming. Thus, Centurion Lucifer, a former captain in the armies of “Crystalord” (the Deceiver in another guise), appears as Version 1.0 (on foot, with a Veil of Darkness) and as Version 2.0 (with a Destroyer body). One mind, one personality, two bodies.
Lucifer takes his name from a more intelligent, more articulate, more human-appearing Cylon (see below) from the original Battlestar Galactica series. “Lucifer” is a Latin word meaning “bringer or bearer of light” (and is, like “Iblis,” another name for the Devil). Accordingly, my Necron Lords are each armed with a Staff of Light. Not giving them Staves would be like having Crimson Fist characters without power fists: yeah, you can do that, but it ain’t boss. I suppose if I was feeling really fluffy, I could one of them a Solar Pulse, but ‘bot wargear is, on average, very expensive, and there are better items to purchase.
The Bzrkx
Thus, I haven’t made up other characters or given the Monolith a name, or anything like that. But because I wanted the army as a whole to have an identity (and not just be “my Necrons”), I needed a name for them. If you read through Jungle battle reports prior to 2006, you'll find that I called them “Yblis’ Marauders,” borrowing the name of the mutant supervillain group from the “Mutant Massacre” issues of the X-Men, back in the late 1980’s and early 1990’s. But the Marauder name introduced a third element that didn't mesh well with the Galactica and Berzerk influences, so down the Memory Hole it went. In trying to
come up with a new name, I decided that with "Yblis" and "Lucifer," the
army had enough Galactica references, so I would lean towards
the Berzerk game. I thought of calling the army "Yblis' Berzerkers,"
but I thought that might cause people to think, God forbid, that I own
a Khorne army. I could have tried to make an allusion to Frenzy,
the follow-up game to Berzerk, but that would only muddy
the waters. Eventually I settled on the collective name "Bzrkx" (pronounced
"biz-URKS") for the units under Lucifer's master. So "Yblis' Bzrkx" it
is.
So there you
have it. My friend Pat assembled what I thought was a solid foundation,
and after some extensive stealing—errm, "borrowing"—from an old TV show
and a classic video game, I’ve come up with what I think is an interesting
army. Hopefully, you agree. I’ll be using my Necrons from time to time
and you can track their success on El Tigre’s
Scorecard.
First posted: May 2004.
Revised August 2006
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Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers Other Pages:
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