Events
and Battle Reports
A Tangled
Web
Intro
and Army Lists <> Part 1 <> Part
2 <> Lessons Learned
A Tangled Web:
Introduction and Army Lists
Dr’zzlah carefully
checked her bedchamber for any sensors or recording devices. Given the
paranoid and psychopathic nature of her father/lover, Syryx Lynatharr—Archon
of the Ozone Scorpions—it
paid to be extra cautious. Once certain that the chamber was clean, she
walked to the wall beside her bed and placed her hand on a hidden keypad.
She activated the code, known only to her, and a secret panel popped open,
revealing a hallway beyond. Stepping into the short hallway, she secured
the secret panel before silently walking down the hall to a trophy case
mounted on the wall. Lowering her head to eyelevel with the sensor
by the lock, her retina was scanned and the door of the case opened.
Inside the case were
two small figurines: one, a small, blue, grinning mannequin; the other,
a dark green gargoyle. Reaching into her tunic, she withdrew a small black
stone figure resembling an owl with its wings clasped behind it back. She
gingerly placed the figure in the case and thought of the effort it had
taken to acquire it. After months of scouring trade documents of merchants
that dealt in esoteric objects, she had found references to the figure
among the inventory of a certain mon-keigh Rogue Trader. After the
numbingly tedious work to locate the object, the ease with which the trader
was apprehended and tortured and the object acquired was almost a disappointment.
She smiled quietly to herself, remembering the fine elixir made from the
spinal fluid of the merchant. Shaking herself from her reverie, Dr’zzlah
closed the case and reactivated the security mechanism. Only one more figurine
of power, and she could begin her plan to take over the Kabal of the Ozone
Scorpions.
In another part of
the Ozone Scorpion’s lair, Syryx Lynatharr sipped a syrupy potion designed
to keep him lucid and calm. It tasted awful. He lounged in his throne with
one leg draped over an armrest and his clawed, mutated hand dragged the
base of the dais the throne rested upon. Dr. Jheste, his personal Haemonculus,
stood nearby to attend the Archon should the potion have an undesired effect.
“Has Dr’zzlah hidden
her latest trinket yet?” Lynatharr drawled, eying the contents of his goblet
with distaste.
“Yes, milord. My spies
report that she snuck into her bedchamber a few hours ago. She seemed quite
agitated.”
“Good.” Lynatharr dipped
one of his long, black fingers into the goblet and licked the syrup off
it with his spotted, forked tongue. “Do we know the location of the last
figurine?”
“Yes, milord. That
information has been known to us for some time. It will be quite difficult
to procure.”
“That matters not to
me.” The Archon shifted so that he was sitting upright in his throne. “Make
sure that Dr’zzlah finds out this information in some method that she will
not suspect we are providing it. Can you do that, my good doctor?”
“As you wish, sire.”
He hesitated, “But I do not understand why you are actively aiding her
in her plans for rebellion.”
Lynatharr smiled a
shark-like grin. “Come now, doctor, surely you know all too well.
How can one show how magnanimous they are unless they are betrayed by those
they love?” Shifting his gaze to the syrupy goo that remained in his goblet,
Lynatharr raised his mutated hand and patted the side of the cup as if
it were hair. “There, there dear. Daddy knows that you still love
him, even though you wanted to see him encased in a stasis field for all
time…” he said, his voice becoming more shrill and agitated. “…which NEARLY
KILLED HIMMM!” His clawed hand crushed the crystal goblet.
Returning to calm,
Lynatharr smiled at Jheste. “Doctor, it looks like I will need another
dose.” And then he laughed.

Far away on the planet
of Haven’s Rest, Canoness Marian Tressant walked alongside her host, the
good Abbot Piotr Dworkin. After the losses her Commandery had suffered
at
the hands of the Kurindans, she had sought refuge in the closest
friendly planet she could find. It was also well known within the Ecclesiarchy
that the waters of the monastery of Haven’s Rest had wondrous curative
powers.
Upon asking the Abbot
about the source of the myths of those waters, the kindly friar had smiled
and led her through the complex to a small chapel, which they now entered.
The chapel was carved in white marble, with several ornate pillars and
a large pool in the center. Cool blue water glistened in the pool, and
at the head was a statue of a woman in simple peasant’s clothes. In her
right hand, she held a pitcher from which water poured into the pool; in
her left hand was a bright red stone, shaped something like a fish, which
the water poured over.
“That,” the Abbot said
indicating the stone, “is the source of the water’s powers”
“But what is it?” the
Canoness asked stepping forward to get a better look.
“We believe it is some
kind of Eldar spirit stone. No matter what its function before, it now
is used for good.”
“But how does it remain
here, relatively unprotected. I mean no offense, but surely the enemies
of the Imperium would crave such an artifact.”
“They do, indeed. Many
have there been that have tried to wrest the stone from Our Lady’s hand.
They all have failed, of course.” The Abbot came up behind the Canoness
and placed his hand on her shoulder. “You see, those that have had the
benefit of these healing waters are also then indebted to defend them,
at any time, should the need arise. In this way are defenders always
at the ready to ward off any incursion.” The Abbot patted her shoulder
for effect, and quietly strolled from the chapel.
Marian Tressant sat
by the edge of the pool and looked into the glistening water. She wondered
how soon it would be before she would be asked to repay her debt.
Fiction by Patrick
Eibel
Consider this battle report as a sequel
to Women’s Work and to the Goth
Girls Gone Wild! campaign. In the former, my Dark Eldar Kabal (the
Ozone Scorpions) had fought Yann Folange’s Eldar to gain some mysterious,
magical (?) figurines (first mentioned near the end of the Tooth
and Claw campaign); in the latter, Patrick Eibel’s Sisters of Mercy
Witch Hunters had suffered grievous losses against the reptilian Kurindans.
This battle would pit the Dark Eldar against the Sisters of Battle.
Mission: Hold At All
Costs
Points per Player:
2500
Kabal of the Ozone Scorpions (2499 points)
by Kenton Kilgore
My Dark Eldar collection has a lot
of Troops, so to get to 2500 points, I had to bring more than a standard
Force Organization would allow. Hence, I built two detachments, one headed
by Dr’zzlah, treacherous daughter of Archon
Syryx Lynatharr; and the other led by her silent accomplice, Vulnayvya.
Taking two detachments also allowed me to bring another Talos (a Heavy
Support choice) that I had recently acquired.
-
Dr’zzlah. Dracon
w/ Reaver jet bike, power weapon, gruesome talisman (87 points)
-
Vulnayvya. Haemonculus
w/ stinger (30 points)
-
The Silver Scorpions.
Succubus Blygos w/ splinter pistol, agonizer, and trophy rack; two Wyches
w/ shredders and wych weapons; seven Wyches w/ wych weapons (183 points).
Sky
Scorpion. Raider w/ disintegrator (60 points)
-
The Handmaidens.
Succubus Phaedra w/ splinter pistol and agonizer; nine Wyches w/ wych weapons
(158 points). Sky Scorpion. Raider w/ disintegrator (60 points)
-
The Ring of Honor.
Succubus Eklavdrah w/ splinter pistol, agonizer; and trophy rack; two Wyches
w/ shredders and wych weapons; seven Wyches w/ wych weapons (183 points).
Sky
Scorpion. Raider w/ dark lance and horrorfex (60 points)
-
Beastmaster Wormwood w/
splinter pistol and agonizer; five Warp Beasts (75 points)
-
Squad 0. Twelve
Warriors w/ splinter rifles; two w/ splinter cannons; two w/ shredders
(168 points)
-
Squad 1. Eight
Warriors w/ splinter rifles; one w/ splinter cannon; one w/ blaster (95
points). Sky Scorpion. Raider w/ disintegrator (60 points)
-
Squad 2. Eight
Warriors w/ splinter rifles; one w/ splinter cannon; one w/ blaster (95
points). Sky Scorpion. Raider w/ dark lance and horrorfex (60 points)
-
Squad 3. Seven
Warriors w/ splinter rifles; one w/ splinter cannon; one w/ blaster (87
points). Sky Scorpion. Raider w/ dark lance and horrorfex (60 points)
-
Squad 4. Seven
Warriors w/ splinter rifles; one w/ splinter cannon; one w/ blaster (87
points). Sky Scorpion. Raider w/ dark lance and horrorfex (60 points)
-
Squad 5. Eight
Warriors w/ splinter rifles; two w/ dark lances; two w/ blasters (126 points)
-
Squad 6. Six Warriors
w/ splinter rifles; two w/ splinter cannons; one w/ blaster; one w/ shredder
(115 points)
-
Reaver Squad 1.
One Reaver w/ splinter rifle; two Reavers w/ blasters (95 points)
-
Reaver Squad 2.
One Reaver w/ splinter rifle; two Reavers w/ blasters (95 points)
-
Four Taloses (100
points each)
Usually, I load almost all of my Dark
Eldar into one or more webway portals, have a squad or two of Warriors
sneak them close to the enemy, and spring out my army like an evil Jack-in-the-box.
For this game, I abandoned that strategy. Pat’s army has a lot of tanks—almost
every squad has a Rhino, and he also has plenty of Exorcists and Immolators—so
I thought it best to have my heavy weapons (most of which are mounted on
Raiders) start on the board so they could maximize the number of shots
they’d have at Pat’s armor. Sisters typically have little long-range firepower
(Exorcists and Retributor Squads are pretty much it), so if I could knock
those out early, I’d have an edge.
Sisters are, however, really, really
good at short-ranged firepower, so to counter that, I would send in my
Taloses first: as they are Monstrous Creatures, they would block line of
sight to my vulnerable Warriors and Wyches, who would tear through the
Sisters. At least, that was the plan.

Dracon Dr'zzlah (left)
and her Haemonculus, Vulnayvya (right) are trying to grab
another figurine of power...
Sisters of Mercy (2501 points)
by Patrick Eibel
Like Kenton, my army uses two detachments:
Canoness Marian Tressant is joined by Palatine Phillipa Maracher, and together
they lead the rest of the Sisters into battle. Also like Kenton, taking
two detachments allowed me an extra Heavy Support choice, which is never
a bad thing.
-
Canoness Marian Tressant
w/ bolt pistol, blessed weapon, rosarius, Mantle of Ophelia (116 points).
Celestian
Squad Sapristi. Veteran Sister Superior w/ power weapon; one Celestian
w/ heavy flamer; one Celestian w/ flamer; one Celestian w/ imagifier; five
Celestians w/ bolters (155 points). Rhino w/ extra armor and smoke
launchers (58 points)
-
Palatine Phillipa Maracher
w/ bolter-flamer, Book of St. Lucius, meltabombs (55 points). Celestian
Squad Croise. Veteran Sister Superior w/ power weapon; two Celestians
w/ flamers; one Celestian w/ imagifier; five Celestians w/ bolters (169
points). Rhino w/ extra armor and smoke launchers (58 points)
-
Sisters of Battle Squad
Croyance. Veteran Sister Superior w/ Book of St. Lucius; one Sister
w/ heavy flamer, one Sister w/ melta gun, seven Sisters w/ bolters (147
points). Rhino w/ extra armor and smoke launchers (58 points)
-
Sisters of Battle Squad
Clemance. Veteran Sister Superior w/ Book of St. Lucius; one Sister
w/ heavy flamer, one Sister w/ melta gun, seven Sisters w/ bolters (147
points). Rhino w/ extra armor and smoke launchers (58 points)
-
Sisters of Battle Squad
Piete. Veteran Sister Superior w/ storm bolter and Book of St. Lucius;
two Sisters w/ storm bolters, seven Sisters w/ bolters (149 points). Rhino
w/ extra armor and smoke launchers (58 points)
-
Sisters of Battle Squad
Esperance. Veteran Sister Superior w/ storm bolter and Book of St.
Lucius; two Sisters w/ storm bolters, seven Sisters w/ bolters (149 points).
Rhino
w/ extra armor and smoke launchers (58 points)
-
Seraphim Squad Belliceaux.
Veteran Sister Superior w/ power weapon; two Seraphim w/ hand flamers;
eight Seraphim w/ bolt pistols and close combat weapons (254 points)
-
Dominion Squad Demene.
Veteran Sister Superior w/ bolter-melta, Book of St. Lucius; one Dominion
w/ imagifier; four Dominions w/ melta guns (180 points). Immolator
w/ twin heavy flamers, extra armor (70 points)
-
Immolator w/ twin-linked
multi-meltas, extra armor, searchlight (91 points)
-
Croix d’Mort. Exorcist
w/ extra armor (140 points)
-
Bapteme de Feu.
Exorcist w/ extra armor (140 points)
-
Retributor Squad Revanche.
Veteran Sister Superior w/ Book of St. Lucius; four Retributors w/ heavy
bolters; five Retributors w/ bolters (191 points)
Kenton’s army, with all those Wyches
and Taloses, is most dangerous in close combat, so my strategy was simple:
shoot the bad guys (and girls) before they got too close. And I had plenty
of guns that could do just that.
Canoness Marian Tressant
and her Sisters stand resolute against all that is evil
Setting Up
by Kenton Kilgore
Pat and I had decided beforehand
that we wanted to do an unusual mission; I suggested that “Hold At All
Costs” seemed to fit very well with the fiction piece that Pat had written
before the game, and Pat agreed. We played at my house, on a 4' x 8' table
with a river, a smidge of trees, and a piece burrowed from my Nativity
set, to represent the chapel that both sides were trying to claim. We agreed
that trees were area terrain (of course), conferring a 5+ save; green areas
on the board were high grass that counted as difficult terrain and gave
a 6 save, and brown areas were open terrain.
As Dark Eldar are always the Attackers,
Pat’s Sisters, as the Defenders, were obligated to set up first. He placed
all of his Rhino-mounted Troops, the Retributors, the Exorcists, and the
Immolator with the multi-melta on the table, within 12" of the chapel.
According to the mission parameters, the entire Attacking army would go
first, coming on from the table edge on Turn 1.
Pat deploys his Sisters
near the shrine, and the Dark Eldar move on from the table edge to begin
the attack
A Tangled
Web
Intro
and Army Lists <> Part 1 <> Part
2 <> Lessons Learned
Posted November 2007
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