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The Tiger Roars

The Jungle Top Ten: Worst Units by Patrick Eibel
In 40K, some army units are better than others.  Ok, let's be brutally honest: some units just SUCK.  Here are my top 10...or should that be "bottom 10?"  Because there are so many bad HQ units, I'm excluding them (some day, they might get their own list in this series):

10.  Necron Flayed Ones.  A low-Initiative assault unit with no real armor?  Yeah, right.


Ooh. Eek. Scary.

9.  Dark Eldar Mandrakes.  Again, a lack of an Armor Save hurts.

8.  Sisters Repentia.  You knew at least one Sisters unit had to be on this list.

7.  Eldar Howling Banshees.  Grenades and Furious Charge would have kept them out of this article.


Apparently, it is better to look good than to be good

6. Tyranid Venomthropes.  Serve no real purpose now that Monstrous Creatures have it easier to get cover.

5.  Ork Flash Gitz.  Expensive Heavy Support unit with short-range guns?  No thanks.  Plus, they don't even have models!

4.  Fenrisian Wolves.  By themselves, they are not good.  Need Thunderwolf Cavalry to be viable.

3.  Tau Vespid Stingwings.  Over-costed, short-range jump troops: YAY!

2.  Chaos Mutilators.  Ugly + useless.  What a combo.


Look at them: they look worse than Eagles fans.  Who knew that was possible?

1.  Tyranid Pyrovores.  Torrent would actually make these viable.  Hopefully, the new codex will do something with them.



Maybe the new models won't look like they have a big....you know...on their back



Other Jungle Top Ten Lists
 

Posted November 2013.  All images copyright Games Workshop November 2013.  Used for review purposes.
 

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Fighting Tigers:
Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers

Other Pages:
Main <> What's New <> Site Index <> The Tiger Roars <> Themed Army Ideas
Events and Battle Reports <> Campaigns <> Terrain <> FAQ <> Beyond the Jungle