Fighting Tigers:
Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers

Other Pages:
Main <> What's New <> Site Index <> The Tiger Roars <> Themed Army Ideas
Events and Battle Reports <> Campaigns <> Terrain <> FAQ <> Beyond the Jungle

The Tiger Roars

The Jungle Top Ten: Tyranid Errata We'd Like to See by Patrick Eibel
I recently read an article that posted the armies present at the Adepticon 40K tournament this year, and saw that there were no Tyranid armies represented (there were also no Sisters of Battle, but we know why that is a lost cause).  This is a sad testament to the state of the Tyranid Codex – it should be better than it actually is.  Now, we all know 40K players can complain about their codex no matter what, but it seems that the Tyranids could actually be good with only a few minor changes.  Here are the top ten things I would like to see “fixed” for Tyranids (and, yes we are keeping the current errata published by GW in mind.)

10. Tyranid Shrikes should have a 4+ armor save.  Being good in assault does you no good when the game emphasizes shooting and you have lousy armor.

9. Tyranid Warriors should have a 3+ armor save.  This just stands to follow from #10.

8. Reduce the base cost of a Ravener to 20 points.  Right now, they are the same cost as Warriors, which seems pricey for a non-synapse creature.



I mean, for cryin' out loud....

7. Lictors can assault when they arrive on the board.  This is the only thing that made them good under the old codex.

6.  Hormagaunts’ Bounding Leap allows for a 3" threat range as it did in the old codex (a Hormagaunt in assault within 3' of one in base-to-base may strike).

5. The Hive Tyrant gets a 5+ Invulnerable Save.  The Swarmlord gets a 4+, so he is still special.

4. A Tyrannofex may fire its weapons at different targets.  For the points you’re spending, it should get to do more (compare it to a Land Raider.) 

3. Remove the Tyranid Prime as an HQ choice and make it a 50-point upgrade to a Warrior Brood (similar to the Broodlord.)  This would allow it to be put into Mycetic Spores and count as part of the unit.  Yes, you are losing the cheap HQ choice, but we made Tyrants better, so stop whining. 

2.  Genestealers get a 4+ Armor Save.  Genestealers used to be bad ass: nNow, they are slaughtered by bolter fire before they ever reach close combat.  Let’s make ‘stealers cool again.

1. All non-monstrous Tyranids get Lightning Fast Reflexes, which means they count as having frag grenades.  I can understand not letting the big boys get the first shot, but you are really hamstringing you assault army if you always are letting the other guy go first..

Of course, there are things that irk people that aren’t addressed here - most notably Zoanthropes each having to roll Warp tests.  Since Zoanthropes can each use a different psychic power, this actually makes a little bit of sense.  We will see what changes Sixth Edition brings that might help out the Bugs, but until then let us know what you want to see changed.



Sorry: you guys will still suck

Other Jungle Top Ten Lists
 

Posted May 2012
 

Top

Fighting Tigers:
Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers

Other Pages:
Main <> What's New <> Site Index <> The Tiger Roars <> Themed Army Ideas
Events and Battle Reports <> Campaigns <> Terrain <> FAQ <> Beyond the Jungle