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The Jungle Top Ten: Fixes for the 6e Codex: Tyranids by Patrick Eibel
Here at the Jungle, we try to be ever so helpful, so I am offering 10 things that would change the latest Tyranid codex from a "dud" to a "stud":

10. Shrikes get a 4+ Armor Save

9.  Warriors get a 3+ Armor Save

8.  Raveners get a 4+ Armor Save

7.  Genestealers get a 4+ Armor Save

6.  Hive Guard get a 3+ Armor Save

5.  Get rid of the Flying Monstrous Creature rule that forces Grounding tests on non-wounding hits

4.  Pyrovores get Torrent.  Is that so difficult?  

3.  Add "Spore Chimney" biomorph, available to Tyrants, Tervigons, Zoanthropes, Venomthropes, Haruspex, Hive Crone, Carnifex, Tyrgons/Mawlocs, Tryannofex, and Exocrines.  Biomorph is 5 points and prevents a unit being charged by the model with the biomorph from being able to fire Overwatch shots.

2.  Reduce the cost of the Regeneration biomorph to 20

1.  Synapse gives Eternal Warrior.

I know that half of these are Armor Save changes, but they are necessary.



Other Jungle Top Ten Lists
 

Posted January 2014  
 

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Fighting Tigers:
Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers

Other Pages:
Main <> What's New <> Site Index <> The Tiger Roars <> Themed Army Ideas
Events and Battle Reports <> Campaigns <> Terrain <> FAQ <> Beyond the Jungle