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The Tiger Roars
Guest Commentary 

The Jungle Top Ten: Why the Jungle is Turning 10  by Patrick Eibel
In these days of reality television, internet blogs, and viral video on Youtube, it seems it does not take much to have your five minutes of fame.  I am not sure how famous the Jungle has made us (other than having third graders be very curious when they Google my name), but the sheer fact that we have lasted ten years must mean something.  In honor of that achievement, I give you the top ten reasons why the Jungle is still on the Interwebs after all these years:

10. Painting ideas.  OK, let’s be real, Kenton and I are not the best painters in the world.  However, we understand our limitations and are able to come up with some interesting color schemes (just look at all those stripes on the Fighting Tigers) that seem to offer inspiration (generally, how much bertter the average person could pull it off).


Arthritic chimpanzees with attention-deficit disorder can paint better than Kenton

9. Background ideas.  One of the strongest things about the Jungle is that we have created a rich universe populated with interesting and memorable characters.  We carefully construct campaigns and stories to continue the narrative of these stories and are constantly adding new things to keep it fresh.  Aside from the material about our armies, articles like the Jungle Juice series attempt to provide the same help in creating fluff for readers’ armies.

8. Themed armies.  Although we haven’t done too many recently, the themed army section has always been one of the most talked about.  Players like to focus their creativity, and what better way than by taking some whacky idea and creating an army around it?

7. Event coverage.  We used to go to Games Day and cover that, but after awhile we realized that Games Day just wasn’t all that.  Now we cover casual gatherings of gamers and the occasional tournament.  There are readers of the Jungle all over the world and it is nice to share with them  some of what is going on locally.


Counter Offensive 6: no entry fee, no sales pitch, no hyper-competitive cheesedicks, no hassle 

6.  Sage tactical advice. The Jungle has featured articles about playing from some of the best players of the game.  And then there’s the stuff Kenton and I write.

5. Reviews.  The release of a new edition of rules has generated a slew of new books, and for once we are trying to keep up with current product reviews.  It helps when the releases coincide with armies that we actually care about.

4. Campaigns. One of the backbones of the website is that we have had a series of interesting and innovative campaigns.  It is a credit to the site that it has taken ten years to repeat campaign adversaries (Orks vs. Space Marines, part II coming this summer).

Fearful Symmetry "Chaos Marines" vs Daemonhunters in the Summer in the City campaign

3. Army lists.  All over the Jungle you will find different army lists – from 1,000 point starters to 5,000+ point Apocalypse scale mega-forces.  We explain why we take certain things and offer suggestions on how things could be improved.

2. We’re entertaining (and darn good-looking).  Even though some sections of the Jungle are quite old and out-of-date, they are still pretty good to read.  I think this is a testament to the fact that Kenton and I do not take all of this too seriously.  It is a game.  Enjoy it and have fun.


Alzo, we'ze phodogemmic...phobohemmic...we'ze hanzom doods

1. Loyal readers, like you.  The number one reason the Jungle is still around is that people come to read what we have written and offer their comments.  I remember going to a gaming event early on and finding someone had created a themed army idea I had created.  It was one of the proudest moments in all my years of gaming. 

And so, as long as people still find what we have to say useful, entertaining, or inspirational, then we will keep plugging away.  Now, all of you third graders stop Googling my name and do your homework.
 

Other Jungle Top Ten Lists
 

Posted February 2010. Used with permission. 
 

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Fighting Tigers:
Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers

Other Pages:
Main <> What's New <> Site Index <> The Tiger Roars <> Themed Army Ideas
Events and Battle Reports <> Campaigns <> Terrain <> FAQ <> Beyond the Jungle