10. Painting ideas.
OK, let’s be real, Kenton and I are not the best painters in the world.
However, we understand our limitations and are able to come up with some
interesting color schemes (just look at all those stripes on the Fighting
Tigers) that seem to offer inspiration (generally, how much bertter
the average person could pull it off).
Arthritic chimpanzees with
attention-deficit disorder can paint better than Kenton
9. Background ideas.
One of the strongest things about the Jungle is that we have created
a rich universe populated with interesting and memorable characters.
We carefully construct campaigns and stories to continue the narrative
of these stories and are constantly adding new things to keep it fresh.
Aside from the material about our armies, articles like the Jungle
Juice series attempt to provide the same help in creating fluff
for readers’ armies.
8. Themed armies. Although
we haven’t done too many recently, the themed
army section has always been one of the most talked about.
Players like to focus their creativity, and what better way than by taking
some whacky idea and creating an army around it?
7. Event coverage. We
used to go to Games Day and
cover that, but after awhile we realized that Games Day just wasn’t all
that. Now we cover casual
gatherings of gamers and the occasional
tournament. There are readers of the Jungle all over
the world and it is nice to share with them some of what is going
on locally.
Counter
Offensive 6: no entry fee, no sales pitch, no hyper-competitive
cheesedicks, no hassle
6. Sage tactical advice.
The Jungle has featured articles about playing from some of the
best
players of the game. And then there’s the stuff Kenton and
I write.
5. Reviews. The release
of a new edition of rules has generated a slew of new books, and for once
we are trying to keep up with current product reviews. It helps when
the releases coincide with armies that we actually care about.
4. Campaigns. One of the backbones
of the website is that we have had a series of interesting and innovative
campaigns.
It is a credit to the site that it has taken ten years to repeat campaign
adversaries (Orks vs. Space Marines, part II coming this summer).
Fearful
Symmetry "Chaos Marines" vs Daemonhunters in the Summer
in the City campaign
3. Army lists. All over
the
Jungle you will find different army lists – from 1,000 point starters
to 5,000+ point Apocalypse scale mega-forces. We explain why we take
certain things and offer suggestions on how things could be improved.
2. We’re entertaining (and darn
good-looking). Even though some sections of the Jungle
are quite old and out-of-date, they are still pretty good to read.
I think this is a testament to the fact that Kenton and I do not take all
of this too seriously. It is a game. Enjoy it and have fun.
Alzo, we'ze phodogemmic...phobohemmic...we'ze
hanzom doods
1. Loyal readers, like you.
The number one reason the Jungle is still around is that people
come to read what we have written and offer their comments. I remember
going to a gaming event early on and finding someone had created a themed
army idea I had created. It was one of the proudest moments
in all my years of gaming.