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The Tiger Roars

The Jungle Top Ten: Tips for Improving Your Game by Patrick Eibel

The object of playing any game is usually to win.  There are many factors that can determine whether you win a game of 40K, some you can control and some you can’t (mission, opponent, terrain, etc.)  So, being aware of, and prepared for, the things you can control will really help you earn a win.  Here are ten things you can do to improve your gameplay:

10. Bring a written list of your army to the game.  Aside from being helpful to show your opponent, it is also useful for you to see where you spent points.  I cannot tell you the number of times having a printed-out list has helped me remember to bring in a unit from reserve.  I also cannot tell you the number of times, even with a list, I forgot to bring a unit from reserve onto the board.

9. Know your army rules and bring a copy of your codex to the game.  Unless you have eidetic memory, you will not be able to remember every rule and item of wargear from your codex.  I actually played a game where at the end my opponent (who forget his codex) pointed out his Riptides only had 5 Wounds and would have been dead.  Well, that would have changed things: I wish he had his codex to refer to when I asked how many Wounds they had.  With the rate that GW is releasing codices, it is difficult to keep track of  what each army does, so have your codex ready if your opponent has questions.  Also, knowing where things are in your codex will save time during the course of the game. 

8. Be familiar with the rulebook.  Sixth edition has been out for awhile now. You should have a working knowledge of the rules and where specific things (like USRs) are in the book.

7. Have all of your models, or at least reasonable approximations.  Proxies are fine, but the bases of each model should be the same size as what they are meant to be and the models themselves should be roughly similar in size with necessary weaponry in the same place.  This should make each model easily identifiable as to what it represents.  This will help you and your opponent during the chaos of the actual game keep track of what's what.  Oh, and painting your models would be nice too, but no pressure.


6. Do not constantly change your army list.  If you want to get better with an army, you need to play the same list versus a variety of opponents.  Once you have an idea how everything in your army works on the table, you can start changing one or two units to mix things up.

5. Know what works.  The Internet is full of sites that offer opinions of what is good, and many of those opinions are not worth your time.  However, sometimes the prevailing wisdom is right, and your army will benefit by incorporating successful units (Heldrakes are that good.  Wave Serpents are also that good).  This does not mean you have to do what everyone else does, but you should know what works and why before you venture out on your own.

4. Remember the mission.  In the heat of battle, it may be easy to forget what you are trying to accomplish.  Keep in mind that every point counts, so look for opportunities for Linebreaker, Slay the Warlord, or First Blood.

3. Have fun.  Burnout happens all the time.  Ebay is chock full of people unloading unwanted armies.  Have fun playing and collect what makes you happy.

2. Play a variety of opponents.  I am very fortunate that my best friend plays the game I love.  But it is good to play other people to see different tactics and approaches to the game. 

1. Play, play, play.  Ultimately, in order to get better, you will need to play games. Lots of games. Lots of missions.  I know it will be tough, but it really is the best way…


Theoryhammer is nice, but there's no substitute for putting figures on the table and rolling dice



Other Jungle Top Ten Lists
 

Posted November 2013.  
 

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Fighting Tigers:
Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers

Other Pages:
Main <> What's New <> Site Index <> The Tiger Roars <> Themed Army Ideas
Events and Battle Reports <> Campaigns <> Terrain <> FAQ <> Beyond the Jungle