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The Tiger Roars

The Jungle Top Ten: Allies on a Budget by Patrick Eibel

Warhammer 40K 6th Edition has brought many changes to the game, but one of the most controversial /popular is the ability to take Allies.  Many players are having fun adding small forces to their existing armies, either to bolster a weakness, try out some new figures, or slowly build a new army.  Whatever your feeling about Allies may be, there is no arguing that they add a different wrinkle to the game and they are here to stay. 

Allied forces require an HQ and one Troop unit to be fielded.  I have put together a list of Allies you could field for 500 points with only taking the required one HQ and Troop choice (and any transport option available to the Troops). 

10. Astorath the Grim + 10 Blood Angel Assault Marines (2 w/ flamers).  Descent of Angels means you won’t deviate too much when you Deep Strike, the flamers help to thin out whatever unit you land near, and Astorath makes the unit Fearless to survive to the next assault phase.  Cost: 470 points.

9. Epidemius + 20 Plaguebearers.  Toughness 5 will help the Plaguebearers survive long enough to assault with their poison blades, and Epidemius’ funky power just makes things interesting.  Cost: 410 points.

8. Kor’sarro Khan + 5 Space Marine Bikes (1 w/ melta gun) + Attack Bike w/ multi-melta.  An outflanking scoring unit with two melta weapons?  Sounds useful to me.  Cost: 430 points



Somebody get this man a ride, pronto!  He's too good to be on foot

7. Kaldor Draigo + 4 Paladins (1 w/ incinerator).  Two-wound Terminators with Draigo to bounce wounds – somewhat nerfed by the FAQ, but you are still dealing with Terminators.  Not all that cheap, but effective.  Cost: 500 points

6. Crisis Suit Commander w/ 2 Crisis Suit Retinue (w/ plasma rifles, missile pods, + 3 shield drones) + 12 Fire Warriors and Devilfish w/ disruption pod.  Tau have some of the best weapons in the game, and the liberal use of shield drones should help this unit be a thorn in your opponent’s side for awhile.  Cost: 470 points

5. Lelith Hesperex + 9 Wyches (1 w/ hydra gauntlets, Hekatrix w/ phantasm grenade launcher and agonizer) + Raider w/ flickerfield, trophies, night shields, retrofire jets.  Want to drop in a nasty assault surprise on your opponent?  For a little over 300 points, this is a great budget option.  Cost: 305 points



This ginger really does have no soul


4. Belial + 5 Deathwing Terminators (1 w/ cyclone missile launcher, rest w/ thunder hammers, storm shields).  Good armor, invulnerable saves, and 2 krak missiles a turn make this a potent unit.  Of course, who know how this will change when the new Dark Angels Codex is released.  Cost: 365 points

3. Big Mek w/ Kustom Force Field + 30 Shoota Boyz (3 big shootas, Nob w/ ‘eavy armor, power klaw).  Nothing fancy here, just plenty of nigh-Fearless Orks to hold an objective or tar pit your opponent.  Cost:  350 points 

2. Company Command Squad w/ autocannon + Platoon Command Squad w/ autocannon + 3 Infantry Platoons w/ autocannons + Aegis Defense Line w/ quad gun.  Okay, so I threw a Fortification in on this one, but how can you argue with 14 S7 shots?  And if you blob the unit and use the “Bring It Down” order, most of your guns are twin-linked.  Cost: 485 points

1. Illuminator Szeras + 14 Necron Warriors + Night Scythe.  What do you want your Allies to do?  Take out tanks?  Szeras has a S8 eldritch lance.  Hold objectives?  Warriors have Reanimation Protocols.  Bring one of the nastiest flyers to the table?  Two words: Night Scythe.  Cost: 337 points



Is it me, or is it hard at first to find the face on this model?


There are plenty of other choices that did not make the list, like Space Wolf Rune Priests with Jaws of the World Wolf (or even Njal Stormcaller) and an Ork Warboss on a bike with  Nob Bikers for more two-Wound fun.  I am sure you have your favorites, even if they are not on this list.   However, maybe I’ve inspired you to try a little Allied flavor in your next game.

Other Jungle Top Ten Lists
 

Posted December 2012
 

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Fighting Tigers:
Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers

Other Pages:
Main <> What's New <> Site Index <> The Tiger Roars <> Themed Army Ideas
Events and Battle Reports <> Campaigns <> Terrain <> FAQ <> Beyond the Jungle