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The Tiger Roars

The Jungle Top Ten: Changes in 7th Edition by Patrick Eibel
Ready or not, 7th Edition is here, and there have been some changes (to say the least.) Here is our top ten list of differences from the last edition:

10. Breaking up the books.  You might initially be excited about getting to lug around a smaller rulebook, until you realize you spent $25 dollars more for two other books that will never leave the shelf.



If we're going to get new rules every two years, can we just start leasing them instead of buying?  They do that with cars...


9.   Loss of focus fire.  Remember when you could just target the guys that weren't in cover?  Yeah, that's gone.

8.   Terrain Datasheets.  GW wants you to buy their terrain kits, so now they have given benefits to all of the kits, even the Battlescape.



Keep an eye out for dates and times of when your local real estate agent will be hosting an open house for this property

7.  Grounding checks for Flying Monstrous Creatures are on successful wounds.  Now Tau can't markerlight your Daemon Prince into crashing.

6.  Escalation and Stronghold Assault integrated into core rules.  In an attempt to sell more Superheavy kits and massive terrain pieces, GW rolled in tons of rules you used to see only in Apocalypse games.

5.  Daemonology psychic discipline.  Nearly everybody gets it; Chaos Daemons rejoice as they can just keep adding more Troops; Grey Knights lament that their powers are no longer unique.

4.  Tactical Objectives.  Anything to generate more ways to score points in missions is a good thing.

3.  Change to Vehicle Damage Table.  You can now only kersplode vehicles on a 7, making lascannons (+1 on table) and multi-meltas (+2 on table) super-useful again.

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Tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks tanks...

2.  Unbound and Battle-Forged lists.  Every unit is scoring, so now there is an option to bring whatever you want (Unbound.)  Initial reaction, of course, is that players will spam nasty units like Heldrakes, Wraithknights, and Riptides, but the truth is that players who would abuse Unbound rules can just as easily abuse Battle-Forged rules and bring a Lord of War.  Don't hate the game, hate the playa...

1.  The Psychic Phase.  Because no one demanded it, we have an infinitely more complex Psychic Phase that will definitely slow down the game and potentially unbalance it far more than Unbound lists ever could.



Hang on, kids, it's going to get even weirder than it was before....


Other Jungle Top Ten Lists
 

Posted June 2014  
 

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Fighting Tigers:
Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers

Other Pages:
Main <> What's New <> Site Index <> The Tiger Roars <> Themed Army Ideas
Events and Battle Reports <> Campaigns <> Terrain <> FAQ <> Beyond the Jungle