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Themed Army Ideas
Other Chaos Space Marine Themed Army Ideas

The White Werewolves
If you’ve played 40K for a while, you can’t help but think of World Eaters when you think of Khorne. But while the World Eaters are the best well-known servants of Khorne, they are not the only ones. Other are out there, and they have their own way of serving the Blood God….

Background
The White Wolves were a small but redoubtable Space Wolf warband who nevertheless foreswore their oaths to the Emperor near the end of the Horus Heresy. In the confusion and tumult of the times, it was easy for the White Wolves to slip away from the rest of their chapter and follow the Traitor Legions into the Eye of Terror. 

The White Werewolves, as they now call themselves, are stealthy marauders who haunt the outer territories of the Imperium, stealing riches for themselves and slaying innocents in the name of Khorne. 

If applicable, each unit in a White Werewolves army (except for “New Recruit” units described below) must have one of the following Veteran Abilities (see page 19 of Codex: Chaos Space Marines):

  • Counter-Attack
  • Move Through Cover
  • Night Vision
Philosophy
The White Wolves quietly defected from their Chapter, and it was many years before Fenrisian forces realized that their “missing” warband had actually turned traitor. The Werewolves have made subtlety their modus operandi and prefer surprise attacks on civilians or lightly-armed foes: many battles fought on the tabletop may be assumed to be conflicts the Werewolves were unable or unwilling to avoid. 

The Werewolves are a small force and though they do not fear their former brethren, the Space Wolves, they would prefer to keep their existence secret from them to avoid harassment and to strike at them unexpectedly. 

HQ
As Codex: Chaos Space Marines, except that Chaos Sorcerer Lords or Chaos Sorcerers may not be used (of course) and all characters must take the Mark of Khorne. 

Elites
Only Chosen and Possessed Chaos Space Marines may be taken. These units, and any Aspiring Champions in them, must take the Mark of Khorne. 

Troops
The Werewolves prefer to field large forces on foot rather than using smaller forces in transports. Units of Berzerkers and Bloodletters may be taken, but always at maximum size (20 and 15, respectively). 

A White Werewolves army must include at least one unit of Chaos Space Marines (of 5-20 members) that has NOT taken the Mark of Khorne (or any other Mark) and thus is not a Berzerker unit. This unit represents a squad of  “new recruits” that has yet to swear their final oaths to Khorne and take his Mark. “New Recruits” taken as Troops are permitted to wield special weapons as per page 28 of Codex: Chaos Space Marines, and act as fire support for the full-fledged Werewolves. Being “newbies,” they may not take any Veteran Abilities.

Fast Attack
Bikers may be used, and must be given the Mark of Khorne. At least one unit of 10 Flesh Hounds must be taken in the army. As the Werewolves were originally Space Wolves, they distrust jump pack technology and will not employ Raptors. 

Heavy Support
As per Codex: Chaos Space Marines. Up to one unit of Havocs may be taken, but they are not permitted to bear the Mark of Khorne. They, too, are “new recruits,” and soon after they are deemed worthy by the leader of the army, they will give up their heavy weapons and become Berzerkers.

Painting and Modeling
The Werewolves prefer white armor with silver adornments. Unlike other devotees of the Blood God, the Werewolves restrict themselves to a single Khorne emblem on their shoulder plate. The Werewolves are adept at fighting in snow and ice, so bases should be modeled appropriately. 

General Tactics
The White Werewolves typically use cover to advance their Berzerkers across the battlefield, attempting to  overload an opponent’s weak side with a sudden rush into hand-to-hand combat. “New recruits,” Dreadnoughts, Defilers, and tanks will provide fire support. 
 

Related Pages
Other Chaos Space Marine Themed Army Ideas
 

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© Copyright Kenton Kilgore, August 2004. 
 

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Fighting Tigers:
Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers

Other Pages:
Main <> What's New <> Site Index <> The Tiger Roars <> Themed Army Ideas
Events and Battle Reports <> Campaigns <> Terrain <> FAQ <> Beyond the Jungle