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Ork Themed Army Ideas
The Stonefists
by Anthony Bilotto Orks were
my first army and so I have a soft spot in my heart for them. When the Feral Ork
rules came out a few years ago, I was elated and quickly converted my army accordingly. Though it was not
a winning army, it was obscenely fun to play. However, 5th edition seemed
to make my list irrelevant, so it was no longer fun to play. I geared
my army up more as a Goff army until the new codex came out.
When the
most recent Ork codex came out and it had Weirdboys in it….I got to work. I
wanted a competitive army list, but one that was still true to its roots.
So after great thought and some conversions my Stonefist Orks were born.
Background The Stonefist tribe was started
by Bearrukk Stonefist, who rose to power through his sheer brutality and
charisma. Bearrukk was known for beating his enemies to death with
nothing but a stone in hand, bashing his opposition to death with no mercy or
second thought to financial gain. It was Bearrukk’s philosophy that Orks
of other tribes were corrupted by “Da Uvers,” the term he used to encompass every
other prominent race in the galaxy. The Stonefist Tribe is one that
keeps its level of technology low but still believes it is a necessary gift in
order to destroy those enemies who created it. Therefore, many Goff
tribes have joined up with the Stonefist tribe on their journey to purge or
convert the other tribes and bring all other races under the control of the
Orks.
Philosophy
The Stonefist tribe is unlike any tribe known to
the Imperium. The tribe operates on the selling of Wildboyz and
Madboyz to passing Warlords or Rogue Traders in exchange for guns, vehicles,
armor, and ammunition. Staying true to its feral roots the Stonefist
tribe relies on brute strength and Waaagh energy to defeat its foes in
battle. Being a mix between the Snakebite and the Goff klans, the
Stonefist Tribe is a heavily armored and ferocious foe to take on. They
dominate the battlefield with massive assaults, wild warboars, and giant squiggoths toting big guns.
The
Stonefist tribe got its
name from its tradition of fighting using stones tied to the hands in a
one-on-one match to settle rank disputes. The Stonefists take
combat seriously
and feel that it is a thing of honor. They believe this so much
that they
will not allow Gretchen to fight in battle, save for menial tasks of
holding
areas and digging trenches. Stonefists will even allow for a
member of
an enemy race to enter their encampment under the requirement that he
fight a
member of the tribe of the Warbosses’ choosing. Orks
gain ranks in the tribe under the strict laws of pit
fighting. However, whenever a Stonefist Ork loses a rank battle
they are
either killed on the spot or have their dominant hand chopped off as a
sign of
their shame. Therefore, an Ork is allowed only one loss on his
rise to
power and cowardly assassinations are never an option.
Overall, no kustom mega blastas or zzapp guns
may be taken in the army. No power klaws may be taken for HQ; only
Brutes and Brute Bosses (i.e., Nobz) may take power klaws.
HQ
A Stonefist army is always lead by a single Warboss. The Warboss is the charismatic and
strong leader who embodies the values of the tribe. He is
undefeated in battle and has his Wyrdboy at his side to maintain direction of
the tribe's vision.
0-1 Wyrdboy. The Wyrdboy acts as the living word of Gork and Mork, and advises the Warboss.
0-1 Boar Dok. The ‘ead Dok of the army, the
Boar Dok keeps various venoms on his person to treat the various beasts
that the Stonefist army has on hand. However, he also emanates psychic
energy that protects units he accompanies as well as units nearby. The Boar Dok is a Big Mek in all respects.
He must take ‘Ead Shaman's Blessing (counts as kustom force field) and may not take
a power klaw.
Zogwort is the only special character that may be
taken in this section.
Elites 0-2 Brute Mobz. A Brute is an Ork who has
ascended through sheer prowess and brutality and has shown his ability to be a
leader of an army. Brutes count as Nobz and may take any upgrades
available, including Boars (Warbikes).
Madboyz
(Nobs). Madboyz are Wildboyz
who have grown in size and strength, but not in wit and cunning: they
count as Nobz with big choppas (to represent their great
strength). Madboyz
are the biggest warriors a Stonefist army has to offer. A Madboyz
army is
led by a Brute Boss (Nob with a power klaw) and must be accompanied by
a Shaman (Painboy) with Shaman's
Blessing (5+ Cybork Bodies) and Word of Gork (Feel no Pain).
Dread Doks are Burna Boyz with Meks. The army may also include up
to one unit of Trappas, who count as either Kommandos or Tankbustas.
A Stonefist army may not include Boss Snikrot or Lootas.
 Huntas of the Stonefist Tribe
Troops WildBoyz are Slugga Boyz who may not take special
weapons. They are always led by a Brute Boss (Nob with a power klaw). Huntas are Shoota Boyz who may take special
weaponss and whom are also led by a Brute Boss. Black Orks are 'ard Boys with a Brute
Boss. One unit (Wildboyz, Huntas, or Black Orks) may be mounted in a Trukk.
Fast Attack
Boar Boys count as Warbikers in all respects. Up to one unit of Chariots (Warbuggies) may also be taken. No Deff Koptas or Stormboyz may accompany the army.
Heavy Support Stonefist
Orks ride into battle atop Squiggoths, living behemoths that count
as BattleWagons with deffrollas (the better for squashing
enemies). Up to two Dreds and/or one Looted Wagon may be included
in the army. No Flash Gitz or Killa Kans may be taken.
Painting and Modeling
This army would look best using
Orc figures from the Warhammer Fantasy line, particularly Savage Orcs.
Armor should be rusted, clothes should be animal hides or plain
garb.
General Tactics
"Taktikz? We don' need no bleedin' taktikz..." Related
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Posted January 2012. Images are copyright 2012 Games Workshop.
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