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Other Ork Themed Army Ideas Gangsta Orks
Background
Philosophy
Old Skool Orks can display a remarkable ability to work with other gangs, even in different hive cities, if doing so would benefit them. Usually this cooperation is achieved through a system of exchanging “favurs:” a Big Boss who is troubled by a rival may turn to the rival’s enemy for assistance, with the expectation that sometime in the future, the “favur” will be reciprocated. Surprisingly for Orks, Old Skool gangs eschew wanton mayhem and destruction: they’ve established a lucrative set-up, and have little reason to disrupt it. A hive city can be under the control of one or more Old Skool gangs, who may have an uneasy truce amongst themselves or be actively fighting for domination, with the original inhabitants of the city keeping out of the way. In contrast, Gangs of “Yung Punks” tend to be made of younger Orks or those recently arrived at a hive city under the domination of one or more Old Skool gangs. Yung Punks sneer at the “roolz” that Old Skool Orks adhere to: anything goes, usually at the whim of the “Big Dawg” who runs the gang. Yung Punks often lurk in the “underhive” areas previously held by the lowliest of citizens. There, Yung Punks prey on mutants, other surviving civilians, rival Yung Punk gangs, and the occasional incautious Old Skool “solja” that wanders into their territory. Yung Punks frequently mount raids into territory held by Old Skool gangs, mostly to abduct slaves and steal “goodz,” which they use or sell to other, non-hostile gangs. While most Old Skool Gangstaz consider Yung Punks “skum,” some Big Bosses will employ them, for example, to carry out a covert mission against a rival, the advantage being that if the Yung Punks are killed or captured, the Big Boss can disavow any knowledge of them. Although disorganized and usually smaller in numbers, gangs of Yung Punks are notorious for their unpredictability, aggressiveness, and sheer ruthlessness. As they have little to lose, they are fond of destroying property and committing mass murder. If a lowly slave refuses or displeases a Yung Punk, the gang is likely to kill that slave and every other civilian in sight, pausing only to set fire to nearby buildings and to smash whatever they can until they grow bored and find something else to do. Inter-gang warfare among Yung Punks is especially fierce, with no quarter taken. Sometimes, a hive city will be under the control of one or more Yung Punk gangs, and woe to the original human populace who has to live in such a lawless and violent environment. Old Skool Gangstaz and Yung Punks enjoy intimidation and do not tolerate insubordination or disloyalty. A gang leader will usually order (or commit) the murder of any underling he suspects of not being 100% behind him. Orks only become gangstaz after spending a long time in hive city environments: once removed from the hive city, they will go back to their traditional ways. HQ
Yung Punks are also led by a Warboss, referred to as a “Big Dawg.” Because Yung Punk gangs are not typically as large and wealthy as Old Skool gangs, the Big Dawg may or may not have a bodyguard. If he does, each member is limited to no more than 20 points of wargear. Because Yung Punks often dabble with illicit drugs inevitably fond in the underhive, Big Dawgs frequently include a Mad Dok or two along with the Nobz in their retinue. Especially large and powerful Yung Punk gangs may include a Painboss, with or without Cybork bodyguards, to help oversee production of drugs, which are often sold to other gangs or used by the Yung Punks themselves. Elites
Troops
All other Troop choices are helpful in a city environment. Gretchin (also known as “Smurfz”) are particularly useful as cannon fodder, to negotiate difficult terrain, and to clear mines placed by other gangs or rebellious humans. Fast Attack
Heavy Support
Painting and Modeling
Some gangs require their members to deliberately mutilate themselves, chopping off a hand/finger/ear or gouging out an eye, to prove their loyalty to the leader and to further distinguish themselves from other gangs. Tattooing is also very common, with gang members bearing similar designs in conspicuous places. General Tactics
Related
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Kilgore, April 2003.
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