

|
Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers Other Pages:
|
|
Other Ork Themed Army Ideas Striped Ork-eaters
of Auros IX
by
Ken Lacy
Ken has had a lot of success with the Striped Ork-eaters of Auros IX, his army of "Rebel Grots." If you like this army idea, take a look at his concept for Eldar Exodites. There are two ways to create a Rebel Grot army, both of which will be examined here. The first is to field a fully legal Ork army using Codex: Orks, but substituting or converting Grots for various Ork mobs and units. The second is to field a fully legal Imperial Guard army using Codex: Imperial Guard, but substituting or converting Grots for various Guard squads and units. Remember that your selection of army codex will affect the play style of your Rebel Grot army: "Orky" armies will be much more aggressive, while "Guard" armies will focus on sitting back and blasting the heck out of the enemy. Keep in mind that it will be possible to convert virtually any vehicle or unit into something Grot-like. However, the flavor of a Rebel Grot army is more than simply the conversions--it's also in the selection of units, and I'm hoping to provide some examples of that here. One of the biggest problems you will face is that most of the units in both an Ork and a Guard army have statistics drastically superior to that of the average Grot. Your challenge when proxying a conversion for a unit is to justify giving a Grot the superior abilities and/or equipment. Background
Now this was certainly not beyond the range of typical Orkish behavior, and the Grots most likely would have just sucked it up and found ways to survive until things were back to "normal," but suddenly one of them (maybe one of those new Grots?) started whispering, and it spread like wildfire among the Grots: "Enough is enough and we're just not going to take it anymore!" Now, frustrated though they were, no Grot on Auros IX was stupid enough to stand up for himself in the face of an Ork, so they started planning in secret. Doing that was more familiar and comforting, anyway. They naturally began gravitating toward those among them that grabbed the reins of leadership, and these leaders in turn organized amongst themselves, and then some of them (those that knew about it) told the others about The Cause. It took a little time for its message to sink in, but when it did, it found fertile ground. "You mean that it's the natural order of things for the oppressed to overthrow their oppressors?" What a foreign concept! What a dangerous concept! What an immensely gratifying one! They began to organize an army to free themselves from the Orks, and even began planning to take Auros IX for themselves! (Well, in their more fanciful moments, of course. Grots are actually quite practical, so when being realistic, they had to agree that they really only needed a very small part of the planet. Just so long as there were no Orks there and no Orks could track them down.) A couple of the newcomer Grots had heard of the notorious Gretchin Revolutionary Committee, and of the legend of the Red Gobbo. "Well, we need some of that, too!" cried out the Gretchin (in their private meetings, of course). "We need a really fierce Head Honcho of Head Honchos to lead us to victory!" After the selection process, the newly installed (and understandably nervous) Grot leader found himself involved heavily in the planning phase of the initial operation. During that period, he and his staff (basically consisting of the other leaders) began thinking about something, anything, they could use to give them an edge against the Orks. After all, even the most optimistic Snotling in the bunch had to face up to the fact that they desperately needed an edge! And somewhere during the discussion, the obvious came up. "What about them Fighting Tiger humies what keep beating the Orks so bad?" Everyone liked that idea, a lot. The only problem was, no one was quite sure what it was that made the humies so tough. "Is it because they are big old pussycats?" some Grot asked. The Orks had been talking and laughing about that a lot. The problem was, none of them knew what a pussycat was, and they were pretty sure none of the Orks knew, either. All they knew was that it wasn't complimentary at all, and that was no good. "I heard it's because some of them are female..." someone else tentatively volunteered. But that just confused every Grot more. Weren't they humies? Or were they females (whatever those were) instead? What was the difference? No one was quite sure. Then a little Snotling piped up. "Maybe it's all them silly stripes what they paint on themselves?" Some of the Grots just laughed at him, but then the newly-selected Red Gobbo jumped up on the pile of ammo boxes and oil drums they were sitting around and screamed, "That's it! That's what drives that turd-pile Sho-T all crazy! He's always talking about how them stripes have to have special powers that let them fight so good! Boyz, we're set--all we need is some stripes, and we'll be unstoppable!" And with that began the story of the Striped Ork-eaters of Auros IX, the infamous Rebel Grot army that would eventually become the notorious Branch 519 of the Gretchin Revolutionary Committee. Philosophy
Every once in a while, however, it won't be just a handful of Grots that get fed up. Instead, hundreds or even thousands of Grots will simultaneously attempt to better their position in Orkoid society, efforts which typically end in rather vicious and bloody fashion. But sometimes, to the surprise of everyone involved (particularly the Grots), the Grots manage to organize sufficiently to become a power unto themselves, whether that power is covert (and the organization entirely underground) or overt (and the Grots a military and political power on their own). These Grots are known collectively (when mentioned by Orks at all) as Rebel Grots, a title such Gretchin bear proudly. One of the larger (and by far the most notorious) Rebel Grot organizations is the self-titled Gretchin Revolutionary Committee, due entirely to the Committee's very successful recruiting and propaganda campaigns. They actively seek out and establish ties with smaller Rebel Grot groups, infiltrate Grot agitators and demagogues into still-oppressed Grot communities, and provide new "start-ups" with technical and strategic advice. The legend of the "Red Gobbo" is one of the most successful bits of propaganda that has been spread by the GRC, and their autonomous cell structure has proved just as successful; so much so that even non-affiliated Rebel Grot units have appropriated these elements and made them a part of their own organizations!
"Orky" Rebel Grot
Army
"Orky" Rebel Grot
HQ
The simplest conversion here is to buy and assemble a standard suit (or suits) of Mega-Armor, and simply substitute a Gretchin head (and usually torso) in place of the Ork head. Mekboy conversions might require a bit more work, as technically Mekboyz are not allowed to use Mega-Armor; so weapon-swaps or the addition of various bits and gubbins representing the oversized Grot Kustom Forcefield Projector might be necessary. "Orky" Rebel Grot
Elites
Rokkit-Squigs are an idea stolen from Dave Handy--Fantasy Squig-Hoppers with Stormboy Rokkitpacks attached to the backs of the Squigs. Although quite nifty and adding a technological touch, the Rokkits are not a necessary addition, however. Spider Riders are simply Fantasy Forest Goblin Spider Riders. As these will be the most "Ork-like" units in your army, it might be tempting to rely on your Elites to win games for you. I would argue it would not only maintain the flavor of your army, but also reduce the expense of creating one, if you limit yourself to only one or two Elites choices. "Orky" Rebel Grot
Troops
Gretchin Mobz are obviously made of standard Gretchin, but instead of an Ork Slaver, they are led by some kind of Grot character hero. It is generally to your benefit to include a Squig Hound as well, just to keep your very enthusiastic (but easily demoralized) Gretchin volunteers from scattering and hiding at the drop of a hat. Grot Shamans can be converted from any Fantasy Goblin Shaman. Obviously I am encouraging you to invest in Gretchin Mobz, as I tend to think that the other Troops choices available are too "Ork-like" and not Gretchin enough to be included in this army. Of course, if you can think of a decent justification or conversion for including Shootas or Sluggas (for example) in your army, you are welcome to do so. "Orky" Rebel Grot
Fast Attack
Warbuggies and Wartraks obviously can be converted from standard Ork vehicles, only with Grot crew in place of the Orks. Warbike Squadrons will require a bit more conversion effort, with several Grots substituting for an Ork rider. As for Wolf Chariots, they are simply taken from the Fantasy line. "Orky" Rebel Grot
Heavy Support
Big Gunz batteries will probably perform best with a Head Honcho or Demogogue (and their Slave Hound) around to keep the gunners from running at the first sign of trouble. As for the rest, this is your chance to go wild on conversions or ideas.
"Guard" Rebel
Grot Army
"Guard" Rebel
Grot HQ
The obvious choice for the Red Gobbo is the Gorkamorka figure in the GW archives, a pretty nifty miniature in my opinion! Big Gunz Teams, as well as regular infantry squads, will require some heavy weapons; any Orkish Big Gunz will do fine, although some other suggestions include the Chaos Dwarf Rocket (missile launcher), Imperial Tarantulas, Imperial Mole Mortars (mortars), and even Imperial Thudd Guns (mortars). "Guard" Rebel
Grot Elites
Each of these units will require some conversion effort, but in general will be worth it, providing a little bit of extra flavor to your Rebel Grot army. However, I would argue that, much like an Imperial Guard army, it shouldn't be the Elites choices that make up the core of your army, but instead the Troops choices. It will not only maintain the flavor of your army, but also cut down on the sheer conversion work involved if you consider limiting the number of Elites in your Grot army to only one or two. "Guard" Rebel
Grot Troops
Rebel Grots should invest a good deal of their points in their Grot Mobz--keep in mind that by Gretchin standards, even the statistics and equipment of a lowly Imperial Guardsmen are far superior to that of a typical Grot. This would mean that units that are "even better" than a basic Guardsman would inevitably be even rarer. As for Big Luggas, I only put one in my army, but it's entirely up to you how many you want to convert! "Guard" Rebel
Grot Fast Attack
I rather imagine Grot Outriders to be the flanking scouts and leading elements of any Rebel Grot army, particularly one on the move. Fantasy Goblin Wolf Riders (with lasguns and other weapons added) made the perfect conversion. Mega-Skorchas can be made out of the plastic Ork War Buggy model, suitably converted to represent the superior front armor of a Chimera chassis. Finally, Mega-Armor mobs can be made from standard suits of Ork Mega-armour, with goblin heads (and torsos) in place of Ork heads. "Guard" Rebel
Grot Heavy Support
Like any Guard army, a Rebel Grot army will have to determine for its own whether it will be able to field multiple Heavy Support choices, or will instead rely on Big Lugga transports (Chimeras), or instead mainly on its infantry forces. My personal preference is to limit the number of Heavy Support choices in the army to just one or two, just to keep a Rebel Grot force from being "little green Guardsmen."
Painting and Modeling
General Tactics
Thanks to
Luis
Nunez for coming up with the original concept for the Striped Ork-eaters
of Auros IX!
Related
Pages
Like what you've seen? Then vote for the Jungle in the "Top 100 40K Sites" © Copyright Ken
Lacy, March 2001. Used with permission.
|
|
Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers Other Pages:
|