Themed
Army Ideas
Other
Tau Themed Army Ideas
Kindred of the
Flame
by
Daniel Sellers
Creator
Daniel
Sellers has come up with the first Kroot Themed Army Idea for the
Jungle. To use this Themed Army Idea, you'll need a copy of White Dwarf
#265. Go to it, Daniel....
Background
The Kindred of the Flame, like some
Kroot, are a mercenary band that seeks to diversify its genetic
stock to prevent stagnation. However,
this Kindred has developed a taste for a particular type of genetic material,
and voraciously seeks it.
During the Third Armageddon War,
this kindred fought on the side of the Imperium, all the while seeking
Ork genetic sequence to gain the toughness of that race. However, during
the fighting, the Master Shaper came upon a find that he couldn't pass
up: a completely untouched group of corpses. His Carnivore Squads immediately
stripped the armor and began to consume their find. During this meal, the
Shaper received yet another shock: these men had a gland with pure, refined
genetic material that could be incorporated far faster and more easily
than any other species he had ever encountered.
The treasure trove he happened upon
were Salamanders Space Marines.
Philosophy
The Kindred of the Flame are rather
basic Kroot with a subtle twist: a love of flamer and melta weaponry. They
are not intended to mimic the Salamanders, rather, they are simply Kroot
which have been heavily influenced by the incorporation of Salamander genes.
HQ
As per White Dwarf #265. The Master
Shaper must have wings and take a meltagun. Shaper Council members
may take meltaguns or flamers.
Elites
As per White Dwarf #265. Shapers
must
take flamers.
Troops
As per White Dwarf #265. Shapers
normally must take flamers; however, up to two Shapers may take
Eviscerators instead so long as there are at least four Carnivore Kindreds
in the detachment.
Fast Attack
As per White Dwarf #265. Shapers
must
take flamers. This army includes several packs of Vulture Kroot, who often
escort the Master Shaper.
Heavy Support
As per White Dwarf #265. Hunter
Kindred Shapers are not required to take a flamer. Krootox are not extensively
used, as they cannot infiltrate.
Modeling and Painting
This army has several options for
painting. The skin tones of the Kroot can be oranges and reds, to reflect
their affinity with fire, or else they can be painted (freakishly enough!)
with the skin tones of a normal human, as that is the genetic material
they have been consuming. Clothing should be in the typical Kroot fashion,
most likely leathery browns.
General Tactics
Even though the Kindred of the Flame
are heavily influenced by Salamanders, they should use mob assault tactics
instead of trying to be shooty.
Kindred of the Flame rely heavily
on infiltration and close combat. The meltaguns in the HQ can be used for
destroying tanks and such heavy support. For the Master Shaper, a Veneration
Charm is recommended to make sure he hits.
Any squad which can have a Hyperactive
Nymune Organ Adaptation should take it, as well as a Surefoot Charm for
the accompanying Shaper. The flamers given to Shapers should be very useful
in thinning the opposing ranks. Hunter Kindreds are typical snipers, and
should be used as such.
Evolutionary Adaptations
Kindred of the Flame do not necessarily
have to take any adaptations, as they are slowly accumulating the genetic
stock they need (and Space Marines are hardly easy prey!). If adaptations
are chosen, then the only ones allowed are Bold and Ork Hybrid (+1 Ld or
+1 Toughness) since the other adaptations are not applicable to Salamanders.
Related
Pages
Other
Tau Themed Army Ideas
Like what you've
seen? Then
vote
for
the Jungle in the "Top 100 40K Sites"
© Copyright Daniel
Sellers, October 2002. Used with permission.
Top |