Themed
Army Ideas
Other
Space Marine Themed Army Ideas
The Sons of Eriu
by Patrick
Eibel
As the
Jungle heads into its eighth year (has it really been that long?),
Kenton and I are going through and updating some of the articles that have
become outdated. One of the first Themed Army Ideas I ever did was the
Sons of Eriu, a take on Celtic-based Space Marines, and with the many changes
to the game since 2000, it is high time they get updated.
Background
Eriu is a
green, fertile planet, rich in natural resources, home to many small, feudal-level
human kingdoms. Eriu was originally settled by humans during the Dark Age
of Technology and absorbed into the Imperium by the Ultramarines during
the Great Crusade. To defend the planet, Roboute Gulliman, the Ultramarine
Primarch, established the Sons of Eriu, a Space Marine Chapter made up
of the best native warriors.
Gulliman’s
prescience has paid off innumerable times, for Eriu has been attacked by
countless Ork hordes, Chaos warbands, and—more recently—Tyranid swarms.
Over the millennia, the Sons have abandoned many of the dictates of the
Codex Astartes, but nevertheless remain fierce warriors with strong civic
pride and a distrust of offworlders, going so far as to rarely leave Eriu
unless ordered to by the High Lords of Terra. Other Space Marines who have
fought alongside the Sons believe them to be undisciplined and uncivilized,
but the Sons are likewise contemptuous of most Space Marine Chapters and
care not for their opinions of them.
Above: In
a training exercise, the Sons of Eriu defend a Rhino
belonging to another chapter
Photo
copyright 2000 by Lee Loftis. Used with permission.
Philosophy
The Sons of
Eriu always strive to be the best they can be in this life because they
believe their efforts will affect their standing in the afterworld. Bravery,
excellence in battle, and honor (especially in the keeping of one’s word)
are the standards upon which the Sons believe the Emperor shall judge them.
A Son would rather die a slow, painful death than break an oath!
Though the
Sons are willing to fight any opponent, they particularly seek out the
Eldar and Dark Eldar, whom they call the Sidhe (pronounced “shee”).
The Sons despise them for their “trickery” and “dishonorable” tactics in
battle, especially any sort of reliance on long-range attacks, psychic
weaponry (such as Banshee Masks or Witch blades), or use of warp-manipulation
devices such as Webway Portals and Warp Spider Jump Generators. The Sons
accuse the Sidhe of being able to steal the souls of men and deny them
their honorable reward in the afterworld; for this reason above all, they
hate the Sidhe and hunt them whenever they can.
The Sons prefer
simple, man-to-man, “stand-up fights” to any sort of complex maneuvers
and tactics. Though they are by no means raving madmen like the Blood Angels,
they are nevertheless impatient and heedless of danger, prone to headlong
charges straight into the heart of the enemy to “settle the matter” or
die in the attempt. Sons of Eriu armies use the No Mercy, No Respite
and Take The Fight To Them Trait advantages and most commonly take
the Aspire To Glory drawback, although some armies may take Flesh
Over Steel.
HQ
The Sons of
Eriu use only the HQ units given below:
-
Commander – as
per Codex: Space Marines.
-
Druid (Chaplain)
– as per Codex: Space Marines Chaplain entry
The Sons are distrustful
of all psychically powerful beings, and so do not use Librarians.
Sons HQ units may take Riastarthe ("rhee-as-tar-thay") Command Squads
as described in the Command Squad entry, except that no member of the squad
may take a heavy weapon. Sons may not use Terminator Command Squads
if using the Aspire To Glory drawback. All members of the
Command Squad must take the Furious Charge special skill for +3
points per model.
Elites
In keeping
with the Aspire to Glory disadvantage, the Sons of Eriu use either
a Dreadnought, or a Terminator Squad, and are limited to no more than one
Riastarthe Veteran Squad (as per Codex: Space Marines Veteran
Squad except no heavy weapon may be taken and unit must take the Furious
Charge special skill.)
Troops
Space Marine
Tactical Squads (see Codex: Space Marines). Any model may
exchange their bolter for a bolt pistol and close combat weapon for no
extra cost. The entire unit may take the Furious Charge special
skill at +3 points per model. Tactical Squads may not take heavy weapons.
Scout Squad
(see Codex: Space Marines). Only one Scout Squad may be equipped
with sniper rifles or heavy weapons. All others may take bolters or bolt
pistols and close combat weapons. All other options are the same as the
Codex: Space Marines entry.
Fast Attack
The Sons of
Eriu use only the following Fast Attack units: Assault Squad, Bike Squadron,
Attack Bike Squadron, Scout Bike Squadron, all as per Codex: Space Marines.
The Sons of Eriu are distrustful of Land Speeders, calling anti-gravity
technology the work of the Sidhe, and therefore do not use them.
Heavy Support
As per Codex:
Space Marines. In particular, the Sons like using Whirlwinds
to lay down a suppressive barrage while the Tactical units approach the
enemy. If a force of Sons uses the Flesh Over Steel disadvantage,
they may not use Land Raider Crusaders or Predator Annihilators.
Modeling and Painting
Chapter colors
are Dark Angel Green with Sunburst Yellow shoulder pads trimmed in Chaos
Black trim. The chapter symbol is a circular Celtic knot design (below).
Some Marines in the Chapter paint parts of their body with wode
before a battle to accentuate their wild look. You could paint light
blue markings on figures with visible skin to replicate this custom (think
Braveheart).
Above: Sons
of Eriu chapter symbol
General Tactics
The Sons are
fierce opponents in combat, favoring assault over shooting, as the only
honorable way to fight is up close and personal. Sons of Eriu use lots
of close combat troops and mobile vehicles. Long-range weaponry is only
used as suppression fire as assault troops move toward the enemy lines.
Optional Rules
While the
rules presented here follow Codex: Space Marines without
much alteration, there are some optional rules that could be added to really
add some unique flavor. Permission from your opponent would be needed
to use these rules.
-
Hatred of
the Sidhe: In close combat, the Sons and the Sidhe will strike
each other on a 3+, regardless of Weapons Skills.
-
Claymores:
For +15 points, one member of a Riastarthe or Tactical Squad can take a
claymore, a large, heavy-bladed sword, which that acts as a power weapon.
A squad that takes a claymore cannot have heavy weapons.
Above: A Daughter
of Eriu, a female Space Marine,
painted by Ma'ire Allen
Related
Pages
Sons
of Eriu at Games Day 2001
Other
Space Marine Themed Army Ideas
Originally posted
July 2000; revised February 2008
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