Themed
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Dark Eldar Themed Army Ideas
The Glasswalkers
Initial
concept by Dan Hatfield
Hmm…what with
this article and the From Idea to Reality
series, the Jungle is beginning to crawl with Dark Eldar. While
one can have too much of a good thing, one can never have too many good
“bad guys”—and Dark Eldar are definitely the baddest of them all.
Background
The Glasswalkers are exiles from
Commorragh, though their exile is voluntary, going so far as to remove
the title “Kabal” from the name of their group. They have rejected most—but
not all—of the violent excesses of Dark Eldar society: even on the battlefield,
they kill their opponents quickly and cleanly. Though they have given up
torture and wanton bloodshed, this does not mean that the Glasswalkers
are compassionate or have any sense of human morality. Rather, they are
preoccupied with other matters.
The Glasswalkers are addicted to
Quicksilver,
a powerful narcotic that leaves the user in a blissful stupor for days
at a time. The Haemonculi that accompany the Glasswalkers are the only
ones who know the formula, but ingredients include certain human hormones.
The Glasswalkers usually attack only when their supplies of Quicksilver
are running low: prisoners are quickly subdued with tranquilizers and taken
back to the Glasswalkers’ ship to be “processed.”
The Glasswalkers travel throughout
the galaxy aboard a large starship, careful to avoid other Dark Eldar.
Philosophy
Existence is painful and the political
machinations of Commorragh’s citizens are ultimately pointless. Best to
find some solace from She Who Thirsts, even for a little while, by Quicksilver.
Do what must be done to secure the drug, and then retreat back to the comfort
it provides.
HQ
The Glasswalkers are nominally led
by a Dracon, but in reality, the 12 Haemonculi who have accompanied them
into self-imposed exile are in control. The Haemonculi manufacture, but
do not partake of, Quicksilver—as only they know the formula, any “request”
they make of the current Dracon is sure to be granted.
To ensure their continued hold on
the Glasswalkers, the Haemonculi see to it that the figurehead leader does
not become too powerful (hence, a Glasswalker Dark Eldar Lord cannot be
an Archon). Glasswalker Lords may have no more than 5 Incubi in a retinue
and tend not to rule long, suffering “accidents” on the battlefield or
lethal “overdoses” of Quicksilver.
Elites
Grotesques only. A few of these
twisted monsters are former rulers of the Glasswalkers whom the Haemonculi
found more useful as bodyguards….
Troops
As per Codex:
Dark Eldar. Many Raider Squads are accompanied by a Haemonculi,
who selects the “choicest ingredients.”
Fast Attack/Heavy Support
As per Codex:
Dark Eldar.
Modeling and Painting
Chaos Black
armor; Enchanted Blue chest plates and shoulder pads with Mithril Silver
or Boltgun Metal highlights. Silver and blue speckled gauntlet and gloves.
Blazing Orange eyes.
One side effect
from long-term use of Quicksilver is that it creates silvery-gray blotches
on the skin. Codex Grey with Mithril Silver highlights would work well.
General Tactics
The Glasswalkers are a “shooty”
army, preferring to overwhelm the foe with firepower. Warriors lay down
suppressing fire while Raiders swoop in and nab prisoners.
Related
Pages
Other
Dark Eldar Themed Army Ideas
From
Idea to Reality: Creating
a Dark Eldar Army
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© Copyright Kenton
Kilgore, February 2001.
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