Themed
Army Ideas
Other
Eldar Themed Army Ideas
The Craftworld
Alliance
The Second
Edition-era Ultramarines Codex featured a nifty idea called
the “Crusade Army,” where various Space Marine Chapters contributed a squad
or two of men to a grand assemblage. Thus, Howling Griffons might take
the field with Ultramarines, White Panthers, Silver Skulls, etc. Squads
from the Blood Angels, Dark Angels, and Space Wolves could also be included
in a Crusade Army, albeit without their special rules.
This same concept
can be applied to the Eldar, with craftworlds providing a unit or two of
troops in support of some goal that affects all Eldar. Throughout this
article, I use all five of the armies presented in Codex: Craftworld
Eldar, but you could limit your Craftworld Alliance to two or three.
Similarly, you could create your own Craftworld and use it alongside some
of the better known ones like Biel-Tan or Iyanden.
Just as special
rules for Blood Angels, Dark Angels, and Space Wolves are ignored in building
a Crusade Army, special rules and for the various Craftworld troops are
also ignored in building an Alliance. This prohibition also applies to
special units (such as Pathfinders, Black Guardians, etc.) found within
Codex: Craftworld Eldar. With your opponent’s permission,
you could try using the special rules and units, but I fear that doing
so would make it far too easy to build an “uber-Eldar” force with few weaknesses.
Throughout this article, then, I will use only the rules and units from
Codex: Eldar.
Background
When a threat
arises that endangers all Eldar, Craftworlds may agree to contribute units
of fighters to form an Alliance. Typically, an Alliance will form against
Necrons, Dark Eldar, or the forces of Chaos, but other opponents may warrant
such a response. Tasks given to a Craftworld Alliance may be of short duration
(such as to defend a single planet against a particular foe) or open-ended
(such as to protect the Webway against any intruders).
Philosophy
A Craftworld
Alliance is usually a balanced force able to deal with any scenario or
opponent. Units that comprise an Alliance work together seamlessly, with
firepower/resilient elements providing support for assault/recon elements.
Command of an Alliance is either by a consensus of revered Farseers and
Warlocks or by a proven, trusted leader. The individual Eldar within the
army put aside any differences with Eldar from other Craftworlds for the
good of the mission and the race.
HQ
An Alliance
is usually led by an Avatar or a Phoenix Lord (especially Asurmen). On
certain occasions, an Alliance will be led by one or two Farseers, each
advised by five Warlocks, one from each major Craftworld (Alaitoc, Biel-Tan,
Iyanden, Saim-Hann, and Ulthwe). On the battlefield, some of the Warlocks
may disperse to accompany Guardian units, while others remain to guard
the Farseer, if desired.
Elites
An Alliance
must include at least one unit of Wraithguard from Craftworld Iyanden.
In addition, it must include at least one unit of Warp Spiders, Fire Dragons,
Howling Banshees, or Striking Scorpions from Biel-Tan unless the army already
has a unit of Dire Avengers (Troops), Shining Spears (Fast Attack), or
Dark Reapers (Heavy Support) from that craftworld.
Troops
An Alliance
must include at least one unit of Rangers from Craftworld Alaitoc and at
least one unit of Guardians (Storm or Defender) from Craftworld Ulthwe.
In addition, Dire Avengers from Craftworld Biel-Tan must be taken if Aspect
Warriors from this craftworld have not been selected from some other category
(Elite, Fast Attack, Heavy Support).
Fast Attack
At least one
unit of Guardian Jetbikes, Vypers, or Shining Spears from Craftworld Saim-Hann
must be included in an Alliance army. In addition, Shining Spears or Swooping
Hawks from Craftworld Biel-Tan must be used if Aspect Warriors from this
craftworld have not been selected from some other category (Elite, Troops,
Heavy Support).
Heavy Support
If you choose
to include Wraithlords in the army, then the first must be an Iyanden Wraithlord.
If the Alliance does not have any Biel-Tan units in any other categories,
it must take at least one unit of Dark Reapers from that Craftworld. Support
Batteries are usually provided from the Ulthwe Craftworld.
Falcons, Fire
Prisms, and War Walkers may be taken from whatever Craftworld you desire.
Modeling and Painting
An Alliance
army should include distinctive units representative of each Craftworld:
-
Rangers from Alaitoc;
-
Aspect Warriors
from Biel-Tan;
-
Wraithguard and
Wraithlords from Iyanden;
-
Jetbikers from
Saim-Hann; and
-
Guardians and
Warlocks from Ulthwe.
All units, even
Aspect Warriors, should be painted in the predominant colors of their respective
Craftworlds (as noted in Codex: CE):
-
Deep blue for
Alaitoc;
-
Green and white
for Biel-Tan;
-
Yellow for Iyanden;
-
Red for Saim-Hann;
and
-
Black for Ulthwe.
Modeling and painting
figures in this way will visually reinforce the theme of several craftworlds
coming together on the battlefield. Needless to say, all the figures should
be based the same, to visually link them together despite their disparate
color schemes.
If you want
to further unify the look of your figures, you can create some sort of
“army badge” motif. Perhaps all the gems on their armor and weapons are
a certain hue, or (more obviously), perhaps their helmets are a certain
color (gray? purple?) not found in any of the craftworld schemes.
General Tactics
Despite the
mandatory units noted above, a Craftworld Alliance army offers almost as
many tactical possibilities as a “regular” Eldar force.
Related
Pages
Other
Eldar Themed Army Ideas
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© Copyright Kenton
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