Fighting Tigers:
Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers

Other Pages:
Main <> What's New <> Site Index <> The Tiger Roars <> Themed Army Ideas
Events and Battle Reports <> Campaigns <> Terrain <> FAQ <> Beyond the Jungle

Themed Army Ideas
Other Space Marine Themed Army Ideas

The Angel Hunters by Rick Petersen 
Master of the Hunt, by Ryan NoelCreator Rick Petersen (also brought you Tau Manta Warriors) says: "I’ve played Dark Angels for years and have been quite happy with their background and selection of models and units. However, I was beginning to look for something different and happened upon Codex: Armageddon. I was really impressed by the Black Templars army list. I toyed around with the idea of starting a Black Templars army, but couldn’t bring myself to shelving my beloved Dark Angels.

"Then I had an idea. In Codex: Dark Angels, it stressed that the driving force behind the Dark Angels was their hunt for the Fallen. I really don’t believe that the Dark Angels Chapter would have the resources to send entire Space Marine companies roaming around the galaxy hunting the Fallen. A faster and more mobile force would be needed to pursue every lead and rumor of a Fallen’s location. So the Angel Hunters were created. 

"Essentially, this is an army in disguise. Dark Angels models are used in conjunction with Codex: Armageddon. The Angel Hunters are tournament-legal, as no rules have been added, only restrictions to the current army list."    

Master of the Hunt image © Copyright Ryan Noel, August 2001. Used with permission.

Background
In the aftermath of the fall of Caliban, the senior members of the Chapter assembled and decreed that the hunt for the Fallen was a quest that they could never relinquish. They secretly gathered their ten most loyal warriors and bestowed on them the title of Master of the Hunt. The Angel Hunters were charged with pursuing every clue and rumor of the Fallen and bringing these traitors back to the Rock so they may be made to repent for their sins. 

Philosophy
Unlike the normally patient Dark Angels, the Angel Hunters are equipped to strike hard, fast and without mercy. Nothing will stand in their way in bringing one of the Fallen to justice.

HQ
One Master of the Hunt (Emperor’s Champion, see Codex: Armageddon). One Interrogator- Chaplain (Chaplain, see Codex: Armageddon). No other Headquarters units may be used. 

Elites
Tactical Terminator Squad; Dreadnought (See Codex: Armageddon). 

Troops
As per Codex: Armageddon with the exceptions that no Neophytes (Scouts) may be used and the only transport option is a Rhino.

Fast Attack
Assault Squad, Land Speeder Squadron, Land Speeder Typhoon (See Codex: Armageddon). 

Heavy Support 
None. 

Modeling and Painting
Normal Dark Angel colors. 

General Tactics
Generally, Angel Hunters prefer to be the attackers. If they are forced to be in a defensive situation, it is only a ruse to ambush a member of the Fallen or someone with information vital to them. Hit the enemy hard and fast, and avoid unnecessary casualties.

Optional Rules
Angel Hunter armies may only take the Accept Any Challenge, No Matter The Odds vow (see Codex: Armageddon).

The Angel Hunters are a light strike force; the only vehicles that may be used are Rhinos (slung under their Thunderhawks) and Land Speeders. This will allow them to Deep Strike with minimum force reduction.

The Angel Hunters will always Deep Strike if allowed by the scenario.
 

Related Pages
Tau Manta Warriors
Other Space Marine Themed Army Ideas
 

Like what you've seen? Then vote for the Jungle in the "Top 100 40K Sites"

© Copyright Rick Petersen, August 2001. Used with permission.
 

Top

Fighting Tigers:
Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers

Other Pages:
Main <> What's New <> Site Index <> The Tiger Roars <> Themed Army Ideas
Events and Battle Reports <> Campaigns <> Terrain <> FAQ <> Beyond the Jungle