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Events
and Battle Reports
Take The Coneheads
Bowling*: Rogue Trader Tournament, 01/2007
by Patrick Eibel
*(With apologies
to Camper
Van Beethoven)
At
the end of January, my local gaming store held a Rogue Trader Tournament,
and I decided that I would dust off some Eldar and attend. I have
long given up any hope of actually winning a tournament, but I do think
they are great opportunities for testing out army selection and tactics
versus a variety of quality opponents. Hopefully you will find my
thoughts on how I prepared and played at the tournament useful should you
ever decide to “go bowling.”
Army Selection
I prepared
the following list of 2,000 points based on the figures I had available
and could have fully painted in time for the tournament (not that it was
required, but I wanted the army to look nice):
-
Eldrad
Ulthran
(210 points)
-
Nine
Striking
Scorpions plus Exarch with biting blade and Shadowstrike (197
points)
-
Five
Wraithguard
(175 points)
-
Spiritsinger
with Conceal and shining spear (49 points)
-
Twelve
Guardians
with star cannon platform (121 points)
-
Twelve
Guardians
with bright lance platform (126 points)
-
Twelve
Guardians
with bright lance platform (126 points)
-
Ten
Rangers
(190 points)
-
Nine
Dire
Avengers plus Exarch with power weapon, shimmershield, and Bladestorm
(162 points)
-
Nine
Warp
Spider plus Exarch with second deathspinner and Withdraw (252
points)
-
Five
Dark
Reapers (175 points)
-
Four
Dark
Reapers plus Exarch with missile launcher, Fast Shot (217 points)
So, how did I
arrive at this list? I actually put a lot of thought into what to
bring, and even sought advice from the folks at the Millenium
Gate. Army selection can be very critical during a tournament
because you do not want to find yourself ill-equipped for an enemy you
don’t expect (i.e. concentrating on fighting Marines and finding yourself
facing Tyranids).
First, I made
one blanket decision that would guide many of my choices. I was concerned
about Reserve rolls and Escalation, so I really wanted not
to bring any vehicles, bikes, or monstrous creatures. This meant
no Avatar, Jetbikes, Shining Spears, Vypers, War Walkers, Wraith Lords,
or Wave Serpents.
Looking at
the HQ choices, I could have gone with just a regular Farseer, but I knew
that Eldrad’s Divination ability could be very handy in a tournament setting,
not to mention his ability to use Guide or Doom twice in a round.
When constructing
an army, I like to consider three things: how to take out tanks, how to
take out infantry, and how to handle assault. My next choices would
address these conditions.
For taking
out tanks, I took two squads of Guardians with a bright lance. The
bright lance has a good range and at Strength 8 is about as good as the
Eldar get at piercing armor. I also planned to use the Dark Reapers
Exarch to snipe at tanks, as his superior Ballistic Skill would provide
some accuracy. To support in the tank hunting role, I planned to
use the Wraithguard when they got into range and the Rangers (though they
really are not all that good at it).
I anticipated
that I would be facing mostly Marine armies (either Chaos or Loyalist),
or at the very least the other armies with 3+ Armor saves (Sisters of Battle
and Necrons), because these are very popular at the store I play at.
To take out heavily armored troops, I brought two squads of Dark Reapers,
a squad of Guardians with a starcannon, a squad of Dire Avengers with the
Bladestorm power, and a squad of Rangers. Obviously, some units are already
doing double duty, but I believe that the more flexibility you can build
into a unit’s function on the board, the more effective they will be.
Finally, to
deal with assaults, I brought some Striking Scorpions (Strength 4 and superior
armor make them one of the best units in the codex), with the Wraithguard
(Toughness 6 helps) and Warp Spiders (superior mobility and Withdraw) serving
as backup.
I want to mention
that I did not bring Harlequins, even though I had some very nicely-painted
ones available. I had played two games recently in which the Harlies
were wiped out before even reaching assault, and I felt that their lack
of armor (as any Chaos player with Daemons will tell you, a 5+ invulnerable
save does not do squat against massed firepower) was too much of a liability
for the points.
Above: Pat's
Eldar army for the Rogue Trader Tournament. Click on the thumbnail for
a close-up view
Battle #1: "Unplanned
Assault"
My first opponent
was Jon Izer with his “vanilla” Marines, although with their very
distinctive black and orange color scheme everyone was calling them the
Halloween Marines. His force had the following:
-
Tooled
up Chaplain with jump pack;
-
Five
5-man Tactical Squads with heavy weapons and infiltrate (two lascannons,
two plasma cannons, missile launcher);
-
Assault
Squad;
-
Whirlwind;
-
Predator
Destructor; and,
-
Devastator
Squad with heavy bolters.
"Unplanned Assault"
is a mission in which you mark off an 18" wide no-man’s-land that runs
diagonally across the middle of the board. As with most tournaments,
there was not much terrain on the board: some ruined houses and some hills.
Each player starts with Troop selections and Infiltrators on the board.
The other major point is that you roll halfway through the mission to determine
the objective. So, on Turn 3 we rolled and got Board Quarters.
What a bad
way to start: I was facing Marines and my best Marine killing unit, the
Dark Reapers, were in reserve, AND since all his Troop selection had Infiltrators,
I was outgunned from the start. The Guardians were just not good
enough shots to keep up with the more skillful Marines, and the Dark Reapers
did not come on until Turn 3, so they were useless for half the game.
In the end,
I controlled my quarter, he controlled two quarters and one was contested
(barely, as all I had was the survivors from the Warp Spiders left in the
quarter). A close game and fun, other than having the mission throw
me a curve ball.
Battle #2: "Battle
In The Eye Of Terror"
I have attended
tournaments for several years, and had met a very nice fellow named Keith
Gatchaian several times before. He is a fan of the Jungle
and a super nice guy, and I was happy that we would finally get to play
a game.
I was slightly
less happy when I saw his impressive Blood Angel army (Blood Angel 5th
Company – The Exiled). Keith brought:
-
Reclusiarch
with mantle, death mask, master crafted weapon;
-
Epistolary
Librarian with Fury of the Ancients, jump pack, and an Honor Guard
with jump packs;
-
Three
Tactical
Squads with lascannons and plasma guns (two squads were in Rhinos);
-
Two
Land
Speeder Tornadoes (assault cannon, heavy bolter);
-
Two
Whirlwinds;
and,
-
Devastator
Squad with four heavy bolters.
"Battle in the
Eye of Terror" has 12" deployment zones across the long edge, and I when
I won for board side, I quickly grabbed the only bunker. The mission
also has a freaky Deep Strike option where you may re-deploy one
model at the start of your turn, but neither Keith nor I ever used it.
I did use Eldrad’s
re-deploy power to move three units around, which put a squad of Dark Reapers
within line of sight of his Death Company that were hiding behind some
trees. I had a clear firing lane around the scenery and, since I
went first, I was able to knock out half of the company on the first turn.
Having a firebase
with a unit of Dark Reapers and the Rangers in the bunker really paid off,
as I was able to knock out one of the Rhinos, a Whirlwind, and a Land Speeder
in the first couple of rounds. In fact, this battle was the reverse
of the last one, in that my shooting forces effectively crippled Keith’s
movement and whittled away at his army until there were only two squads
left on the board. A solid victory for the Eldar, and a great game
against one of the nicest people I have ever played against. I hope
our next game is not so long in coming.
Above: The
Dark Reapers, the MVPs (Most Valuable Players) of the game against Keith
Battle #3: "Triangulate
The Perimeter"
The final
battle was against Reece Gordon and his army of the Lost and the
Damned. I had heard about the army from a player in a previous battle
that day and knew they were speedy and nasty. The army had:
-
Aspiring
Champion with power fist;
-
Three
units of Traitors with icons;
-
Unit
of Kroot mercenary snipers;
-
Two
units of Mutants with the mutation that lets them move like Beasts;
-
Furies;
-
Flamers
(really beautifully painted); and
-
Bloodletters.
"Triangulate the
Perimeter" was another mission that used the 18" stripe across the middle
of the board, and I once again was able to grab the bunker. The mission
also awarded bonus points for getting your messengers into the board quarters
(I misunderstood this to mean corners). In the early rounds, I had
excellent shooting and took out two Traitor units and nearly all of one
of the Mutant squads. It was not to be enough, however, as the other
Mutant unit was able to summon the Daemons and just tear through my right
flank. I thought the game was done for, but in the end I eked out
a tie on points. He managed to get all three of his messengers in
scoring position because he realized that it was quarters, not corners.
Two of mine fell in their attempt to reach the back corner, but still a
close and competitive game that really challenges you to use your army
well.
Above: Pat's
Eldar take on the Lost and the Damned (and their Daemons) in the third
game
Conclusion
While I didn’t
win the tournament, I was very happy I attended. All of the players
I faced were friendly and knowledgeable and did not have cheesy, tricked-out
armies. The Eldar performed quite well, and I would use the force
again, although I might try and find points for an Avatar.
In the end
I met some new people, played some great games of 40K, and had a wonderful
time: what more could you want?
Above: Pat's
Dire Avengers take cover in the first game
Related Pages
Other
Rogue Trader Tournaments
Posted March 2007.
Used with permission.
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