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Guest Commentary Watching Paint
Dry: A Guide to Painting for the Average Gamer
by Patrick Eibel
Choosing a Color
I break down my color selection into four areas: the main color, the accent color, the metal bits, and the detail bits. The main color is the color that the bulk of you figures will be painted. A good way to determine what you want that to be is to paint a test figure in the colors you have chosen, then step back from the table about twenty feet and ask yourself what color jumps out at you. Colors have powerful connotations attached to them – red is bloody or fiery, black is menacing, blue is serene, green is earthy and natural – so make sure that the color you have chosen as your main color fits with your theme for the army. The accent color is there to help break up the monotony of the main color. On Marines, it can be just the shoulder pads, but for other armies it can be more varied, either torso/legs, head/body, armor/uniform, or any other division may work. Necrons have a built-in accent color with their glow rods, although you can certainly change what that is (I know a player who replaced all of his rods with red plastic for a very different effect). The accent color should usually contrast with the main color to offer some visual interest, although complementary combinations can also work. Just look at the Fighting Tiger stripe patterns: orange and black contrast very strongly, while mustard yellow and brown are complementary.
The metal bits refer to all the things on your model you will use a metallic color on. Depending on your color scheme, this could be the entire model (Iron Warriors, Necrons) or nothing at all (Tyranids). I equate the metallic colors with the tech level of the army. For Kenton’s Kurindan army, which is pretty feral, I chose Tin Bitz and Brazen Brass to evoke a very primitive, low-tech feel. For my Orks, I use Boltgun Metal, but I dirty it up with a flesh wash to convey the lack of proper maintenance. For my Tau and Eldar, I use Mithral Silver on the weapons for a more high-tech sheen. The detail bits are all the other things on your model that you will paint in something other than the main and accent colors. You will want to limit the number of additional colors you add to your figure, just so you don’t have to keep changing paint pots all the time (remember this is advice on how to make progress on your army, not prolong it indefinitely). For my Tau army, the main color is Graveyard Earth, which on a Fire Warrior is the color of the armor parts, the head, the backpack, and the wristbands. The accent color is Desert Yellow, which is the color of the fabric uniform under the armor. The metal bits are all Mithril Silver and are limited to details on the guns and backpack. The detail colors are Jade Green (part of the Tau logo), Ice Blue (the round dot in the Tau logo, the round screw-like part of the rifle, and a little detail on the backpack for balance), Blood Red (the top sensor where the “eye” is), and Chaos Black (the belt, hooves, rifle, and faceplate). I also paint the middle part of the shoulder pad in a squad designation color to help keep the units straight. So, a total of eight colors plus painting the base and flocking, and with three of the colors I am only painting one thing, which is fairly manageable.
Tom Sawyer And The Fence
*Can we talk for a second about the ‘Eavy Metal Team? How many times have you read a battle report in White Dwarf and thought, “Why is that idiot taking those figures?” The answer generally is that that was what was available to be played with that was painted by the ‘Eavy Metal Team of painters. Ummmm, here’s a clue: if you know the next issue will have a Tau battle report, paint more Tau. I mean, isn’t that what you’re being paid to do? But I digress. There have been a variety of articles about how to go about painting your army in the most efficient manner, so I am going to offer one on the most inefficient way that gets me results: paint one figure at a time. I set out a squad I want to paint, break it up into groups based on the poses (all the like legs together, basically), and then fully paint and flock one model at a time in each group until the unit is done. I find that in the limited time I get to paint each week, I can complete one figure in about three days. The reason I do this is to have some concrete evidence that I am making progress. The method of painting all the bits in a squad of one color and repeating until the squad was done left me discouraged, as the squad always looked unfinished until the very end. By doing one figure at a time, I can set little goals like completing all the figures in a particular group or getting half the squad completed. Anything that can add incentive to painting is a good thing.
What The Flock Are You Talking About?
Is That All?
Posted August 2007. Used with permission. |
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