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Guest Commentary Bikes Aren’t So Bad
by Mathieu Roy
Whereas some people use bikes to engage infantry, I use mine to hunt tanks and tie up enemy Heavy Support squads. I thought that bikes, with their rapid movement, and turbo boost rule, were a natural choice to get the dangerous but brutally short-ranged melta weaponry into position to do some damage; furthermore, I figured that while they would be hard-pressed to scare up as much firepower as other anti-personnel units, bikes can load up on melta guns, which represent significant anti-tank firepower. Much to my surprise, however, while the melta guns have been useful, the bikes have done equally well in assault. My bike squad is configured in this manner:
I think the main benefit of bikes over units such as Land Speeders is their ability to assault, and that the bikes are fairly resilient and surprisingly deadly in close combat thanks to the Veteran Sergeant's power fist. They've been excellent at tying up and even eliminating shooty units such as Necron Destroyers and Devastator squads. They also give me a psychological edge in that an opponent will hesitate to deploy tanks where the bikes can reach them, and will even move his vehicles away from them rather than fire. Another useful role for them is to call down Terminators in the enemy's backfield. With the Veteran Sergeant's ability to pack a teleport homer, I've had my bikes-and-Terminator-squad tag-team cause a good deal of havoc where the enemy least expects it. I've recently been re-jigging my army and am planning to add some anti-tank firepower, so I may find the bikes could be replaced by other Fast Attack units which are better against infantry (Land Speeder Tornadoes come to mind). However, my bikes certainly haven't been "worthless" in my (admittedly limited) experience, and they are going to stay in my compositions for the foreseeable future. Related Pages
© copyright Mathieu Roy, January 2006. Used with permission. |
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