Events
and Battle Reports
Fall From
Grace II
"Poseur
Army" lists <> "Poseur Army" Battle Summaries
<> Photos
Fall From Grace
II: "Poseur Army" Battle Summaries
Fall From
Grace II, the follow-up to Fall From Grace and
Spring
Offensive, was an informal gathering of 40K gamers from around
the United States, held at the Borderlands
store in Greenville, South Carolina, on August 31-September 2, 2001.
For this event
I created six "poseur armies": lists based on the fighting styles of other
Space Marine Chapters. I'd still be using the "vanilla" Marine rules from
Codex:
Space Marines, of course, just changing how I usually play.
So how did
the “Poseur Armies” fare at Fall From Grace II? Not well, but that had
more to do with wretched dice rolls and my tactical errors, not so much
with the lists themselves. So let me briefly analyze each list’s performance
and spare you the tedious details of how each battle went, because each
could be summarized thusly:
-
My opponent and
I deploy
-
We begin our turns
-
Dice completely
fail me (Difficult terrain check: move a whopping 2")
-
I make bonehead
tactical error (usually just one, but that’s all it usually took)
-
Dice completely
fail me (“This squad charges. Rolling to hit: 2 hits out of 15 dice. Rolling
to wound: no wounds.”)
-
Dice completely
fail me (“Need to make three armor saves, needing 3’s or higher: 2, 2,
and 2!”)
-
Dice completely
fail me (“Morale check: need 9 or lower on two dice: 12! Fall back: 11"!”)
-
Opponent’s army
jumps up and down all over mine
(The examples
provided above actually happened. No, I am not kidding.)
Strikeforce:
Tiger-Wolves
The first
game I played with a “Poseur Army” was a 1500 point "Cleanse" against Thomas
Prince’s Space Wolves. You might know Thomas from his Phoenix
Marines Themed Army Idea or you might have “met” him online as
“Fenrir Sureblade” at the
Millenium Gate forum or the
Bolter and Chainsword.
I’ve fought
against Space Wolves many times before, and my first inclination was to
use either the Dark Tiger list
or the Flame Tiger
list
instead of my ersatz Wolves—I don’t believe in “fighting fire with fire,”
thank you. The easiest way for “vanilla” Marines to beat Space Wolves is
blast the Hel (pun intended) out of them with heavy weaponry and avoid
close combat. But Thomas really wanted to play against Raja
Khandar Madu (“the Redhead”), who was leading Strikeforce: Tiger
Wolves, so I gave the list a try.
Above:
Here come the Wolves to get the Tigers....
Space Wolf poseurs are no match for
the real thing in close combat, however, and I spent a lot of time maneuvering
away from his Bloodclaws and Gray Hunters. With the limited firepower of
the Tiger-Wolves list, I had no real hope against him, and the game ended
with the real Wolves holding one quarter and the
other three contested. Ah, well.
Strikeforce:
Blood Tigers
The second game with a “Poseur Army”
was another 1500 point “Cleanse” mission, this time against David
Sharp’s Craftworld
Mor-Seth. My plan was to ram my “assault” troops into the Eldar
and tear their pointy little ears off. Unfortunately, my attack was not
direct enough (I should have charged straight into them, not taken the
longer, safer route behind some intervening terrain) and my dice rolls
were at their absolute worse. If there was an attack roll to be made, it
failed. If there was a save I had to make, it failed (“Need to save three
times: 2, 2, and 2!”). If there was a Leadership check to be made, it failed.
Very frustrating. I
conceded after 5 turns, when I had hardly any figures left on
the board.
Strikeforce:
Flame Tigers
My playing
started to improve with this battle, a 1500 point "Cleanse" mission against
Mike Somerville’s Thousand Sons army. I had fought against this army
before
and was relying on the Flame Tigers’ heavy weaponry to come through for
me. As Mike uses lots of Thousand Sons, I didn’t have enough big guns to
wipe them out, but I did have enough to pull off a tie,
with each of us owning one quarter and the other two contested.
In contrast to the first games, it
was a fun, even contest. The highlight was when my Dreadnought, Shrendi
Vashtar, charged one of his Thousand Son squads in h-t-h and they
spent several turns duking it out. The Sons eventually got lucky with a
glancing blow from behind, but by that time, Shrendi had killed seven of
them and they could no longer hold that quarter.
Strikeforce:
Tiger Knights
My luck was
firmly on the rebound with a 1500 point "Cleanse" mission against Dwayne
Powell and his Oktober Guard Space Marines. I managed to get a lucky hit
that shut down his Land Raider; when the rest of his army poured my way,
I managed an effective counterattack, with Rama, the Emperor’s Champion,
defeating the Oktober Guard Chaplain in hand-to-hand combat. The
Vedic Siege Gun tipped the battle my way; without it, I’m certain
I would have lost.
Above:
While
the Oktober Guard advance, the Tigers wait...
...and
then pounce!
(below)

Strikeforce:
Dark Tigers
The last “Poseur
Army” I used was against Paul Hill’s Hentai Cult of Slaanesh in a 1500
point “Night Fight.” The darkness hampered my shooting and I made a couple
boneheaded moves, including sending my Dreadnought and two Land Speeders
off to deal with 69 (yes, that’s deliberate) Cultists. I should have sent
the Dread and the Speeders after the Chaos Space Marines chewing my Tactical
Squads to pieces and sent the Vindicator after the Cultists. Dumb, dumb,
dumb.
Above:
Paul
(in Eagles shirt) and I (in black shirt) begin our game.
Photo
© copyright Stan Reed August 2001. Used with permission.
The dice were not as bad as they
had been earlier, but they still were not good. The play of the game came
when a 6-strong squad of Slaaneshi Marines assaulted my Terminator Squad,
including Talwar Chakram, my Chaplain
in Termie armor. Talwar had the jump on Paul’s Aspiring Champion, but I
managed only one hit, which of course, did not wound. The Slaaneshi squad
obliterated my Termies, then went merrily about the field, doing all kinds
of vile things to my Marines and summoning Daemons for additional fun and
games. So it goes….
Strikeforce:
Tiger Claws
I didn’t get a chance to use them.
Maybe some other time.
So in conclusion….
Not a very impressive outing for
the “Poseur Armies,” but they were interesting to play and I’ll definitely
try them again. At the very least, it was fun to write up the lists and
experiment, and the lists forced me to rely more on tactics than unit selection.
My poor showing just means it’s time for more practice, practice, practice
on the battlefield.
Fall From
Grace II
"Poseur
Army" lists <> "Poseur Army" Battle Summaries
<> Photos
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© Copyright Kenton
Kilgore, September 2001
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