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and Battle Reports
Fall From
Grace II
"Poseur
Army" lists <> "Poseur Army" Battle Summaries
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Fall From Grace
II: "Poseur Army" Lists
Fall From
Grace II, the follow-up to Fall From Grace and
Spring
Offensive, was an informal gathering of 40K gamers from around
the United States, held at the Borderlands
store in Greenville, South Carolina, on August 31-September 2, 2001. I
had really enjoyed myself at Fall From Grace and Spring Offensive and looked
forward to re-meeting my friends from the
Millenium Gate forum.
For special
events like these, I like to create and experiment with what I hope are
interesting and unusual army lists. At Spring Offensive I had created four
"Armies
with Character" that while effective, had just felt wrong: too
few Troops, too many "heavy hitter" units like tanks and Terminators. I
was determined that whatever lists I wrote for FFG2 would have more Troops.
For several
weeks I was stumped as to what angle my FFG2 lists would take. Usually
I make lists for fighting specific armies, but that didn't seem like it
would be very interesting for you, the visitor, to read ("Oh look, another
1500 point list for fighting Eldar. Whoop, whoop").
Then I had
the idea to create "poseur armies": lists based on the fighting styles
of other Space Marine Chapters. I'd still be using the "vanilla" Marine
rules from Codex: Space Marines, of course, just changing
how I usually play.
Getting started
To keep things simple, I maxed out
each list at one detachment of 1500 points. I devoted about 750 points
of each list to Troops and their transports, assigned to an "Assault Package"
or a "Defensive Package" that would form the nucleus of each army (more
about those "packages" in a minute).
In addition, I tried to include every
unit I own, even if they aren’t the most “effective,” somewhere in the
lists. I also avoided repetition: my Predator Annihilator, for example,
appears in the pseudo-Blood Angel list, but not in any of the other "poseur
armies." I reuse Troops and transports, of course, from one list to another:
my Marine collection is big (about 7000 points), but it isn't THAT big!
I chose six of what I consider the
more characterful Chapters--Black Templars, Blood Angels, Space Wolves,
White Scars, Dark Angels, and Salamanders--to emulate. Having six lists
helped spread out the "heavy hitter" units, allowing for more Troops and
avoiding the "power-gaming" tendencies of the "Armies with Character."
Not to mention I could just roll a d6 to determine which army to use against
an opponent.
"Assault
Package"
Four of the armies I chose to imitate--the
Black Templars, Blood Angels, Space Wolves, and White Scars--are characterized
by moving rapidly across the field to engage the enemy in hand-to-hand
combat. Accordingly, I picked these Troop units for mobility (first) and
close-combat prowess (second). I wanted Troops that could keep up with
Bikes and Land Speeders and could back up the "heavy hitters" when the
fighting got "up close and personal."
In some lists, I added more Troop
units because I had the points to spare and wanted some extra "regulars."
These Troop units are in addition to those detailed in the "package" for
that army.
| Tigers
of Rudra. Vet.
Sgt. w/ power weapon, bolter-flamer; one Marine w/ flamer; eight Marines
w/ bolters. |
196
pts
|
| Maneater
I. Rhino w/ pintle-mounted storm bolter, extra armor, and smoke launchers. |
69
pts
|
| Tigers
of Rudra. Vet.
Sgt. w/ power weapon, bolter-flamer; one Marine w/ meltagun; eight Marines
w/ bolters. |
200
pts
|
| Maneater
II. Rhino w/ pintle-mounted storm bolter, extra armor, dozer blade,
and smoke launchers. |
73
pts
|
| Tigers
of Rudra. Vet.
Sgt. w/ bolt pistol, close combat weapon; one Marine w/ flamer; three Marines
w/ bolters. |
96
pts
|
| Maneater
V. Razorback w/ twin-linked lascannons, extra armor, dozer blade, and
smoke launchers. |
104
pts
|
| "Assault Package" Total |
738 pts
|
"Defensive
Package"
The other two armies--Dark Angels
and Salamanders--are (at least in my opinion) best suited for standing
back and shooting. Accordingly, I picked these Troop units for firepower
(first) and size (second). I wanted Troops that could blow gaping holes
through most enemy units and could take quite a few casualties themselves.
In some lists, I added more Troop
units because I had the points to spare and wanted some extra "regulars."
These Troop units are in addition to those detailed in the "package" for
that army.
| Tigers
of Rudra. Vet.
Sgt. w/storm bolter; one Marine w/ plasma gun; one Marine w/ missile launcher;
seven Marines w/ bolters. |
186
pts
|
| Tigers
of Rudra. Vet.
Sgt. w/storm bolter; one Marine w/ plasma gun; one Marine w/ missile launcher;
seven Marines w/ bolters. |
186
pts
|
| Tigers
of Rudra. Vet.
Sgt. w/ bolt pistol, close combat weapon; one Marine w/ missile launcher;
three Marines w/ bolters |
100
pts
|
| Tigers
of Rudra. Vet.
Sgt. w/ bolt pistol, close combat weapon; one Marine with flamer; three
Marines with bolters. |
96
pts
|
| Maneater
I. Rhino w/ pintle-mounted storm bolter, extra armor, and smoke launchers. |
69
pts
|
| Tigers
of Puchan. Vet.
Scout Sgt. w/ bolter-flamer; one Scout w/ autocannon; three Scouts w/ bolters. |
108
pt
|
| "Defensive Package" Total |
745 pts
|

Strikeforce:
Tiger Knights
This army
is patterned after the Black Templars and, accordingly, includes an Emperor's
Champion and a Land Raider Crusader, the signature fighting vehicle of
the Black Templars. The basic "Assault Package" is increased to 753 points
with the addition of a power weapon for the Veteran Sergeant of the 5-man
Tactical Squad.
| HQ |
|
| Rama,
the Emperor's Champion. See
page 22 of Codex: Armageddon. |
105
pts
|
| Elites |
|
| Tigers
of Indra. Terminator Sergeant w/ lightning claws and four Terminator
Marines w/ lightning claws. |
240
pts
|
| Troops |
|
| "Assault
Package" |
753
pts
|
| Heavy Support |
|
| White
Tiger II (Land Raider Crusader). W/
searchlight, smoke launchers, and pintle-mounted storm bolter. |
269
pts
|
| Vedic
Siege Gun (VDR creation).
Immobile fortification. |
130
pts
|
| Total |
1497
pts
|

Left: Vedic
Siege Gun, created with the Vehicle Design Rules. Right:
White Tiger II

Strikeforce:
Blood Tigers
This army is patterned after the
Blood Angels, who are best known for their frenzied Death Company, often
equipped with jump packs. To replicate the Death Company, I've included
a unit of Assault Marines. An appropriate leader would be a Chaplain with
a jump pack, but I don't have one, so I'll use a Librarian with a jump
pack instead. Finally, the Blood Angels also use a distinctive Predator
(the "Baal" variation), so I've included a Predator in this list.
| HQ |
|
| Zaghnal
Maratha (Space Marine Librarian). W/ force weapon, bolt
pistol, Terminator honors, jump pack. |
136
pts
|
| Troops |
|
| "Assault
Package" |
738
pts
|
| Tigers
of Puchan (Space Marine Scouts). Vet. Scout Sgt. w/ bolter-flamer;
one Scout w/ autocannon; three Scouts w/ bolters. |
108
pts
|
| Fast Attack |
|
| Tigers
of Kali (Assault Marines). Vet. Sgt. w/ plasma pistol, power weapon;
two Marines w/ plasma pistols and close combat weapons; seven Marines w/
bolt pistols and close combat weapons; all have blind grenades. |
345
pts
|
| Heavy Support |
|
| Tyger
Tyger (Predator Annihilator). W/ lascannon sponsons, extra armor, hunter-killer
missile, searchlight, and smoke launchers. |
169
pts
|
| Total |
1496
pts
|

Zaghnal
Maratha (left) leads the Blood Tigers, including the Assault
Marines (right)

Strikeforce:
Tiger-Wolves
This army is patterned after the
Space Wolves, who are required to take 1 HQ unit for every 750 points.
Accordingly, I have Raja Khandar
Madu and her lieutenant, Jirbu Ghosh, to lead this army. Normally,
I only use Raja Khandar in games of 2000+ points (and then with a Command
Squad), but I'll make an exception for this special army list.
Space Wolves are known for their
Long Fang packs, so I've included an equivalent Devastator Squad. In my
opinion, Space Wolves should field lots of troopers, so I've added another
five Tactical Marines to act as Gray Hunters.
| HQ |
|
| Raja
Khandar Madu (Space Marine Force Commander). W/ master-crafted lightning
claws, artificer armor, iron halo, and Terminator honors. |
175
pts
|
| Jirbu
Ghosh (Space Marine Leader). W/ plasma pistol, power weapon, and Terminator
honors. |
75
pts
|
| Troops |
|
| "Assault
Package" |
738
pts
|
| Tigers
of Rudra (Tactical Marines). Vet. Sgt. w/ bolt pistol, power weapon;
one Marine w/ meltagun; three Marines w/ bolters. |
115
pts
|
| Maneater
VI (Razorback). W/ twin-linked lascannons, dozer blade, extra armor,
and smoke launchers. |
104
pts
|
| Heavy Support |
|
| Tigers
of Agni (Devastator Marines). Vet. Sgt. w/ bolter-grenade launcher
and auspex; two w/ missile launchers, one w/ lascannon, one w/ plasma cannon. |
212
pts
|
| Sabretooth
(Whirlwind): W/ extra armor and smoke launchers. |
83
pts
|
| Total |
1500
pts
|

"The
Redhead" and her "youthful ward": Raja Khandar Madu (left) and
Jirbu Ghosh (right)

Strikeforce:
Tiger Claws
This army
is patterned after the White Scars, and includes all my bike units. It
is led by Raja Shamshir Talatra,
whom I ordinarily use only in armies of 2000+ points. As with Raja
Khandar Madu, I've made an exception for the "poseur army" lists.
| HQ |
|
| Raja
Shamshir Talatra (Space Marine Force Commander). W/ power weapon, artificer
armor, iron halo, Terminator honors, and Space Marine bike. |
170
pts
|
| Troops |
|
| "Assault
Package" |
738
pts
|
| Fast Attack |
|
| Tigers
of Kali (Space Marine Bike Squad). Vet.Sgt. w/ power weapon; one Biker
w/ meltagun; two Bikers w/ bolt pistols; one Attack Bike w/ heavy bolter;
all w/ blind grenades |
240
pts
|
| Tigers
of Kali (Space Marine Attack Bike Squad). Three Attack Bikes w/ heavy
bolters and blind grenades. |
156
pts
|
| Flying
Tigers (Land Speeder Squadron). Three, each w/ multi-meltas. |
195
pts
|
| Total |
1499
pts
|

Left:Raja
Shamshir Talatra, eager to make up for his poor
showing at Spring Offensive.
Right:
Tigers of Kali--female Space Marines mounted on bikes

Strikeforce:
Dark Tigers
This army
takes its inspiration from the Dark Angels, who are well-known for stubbornly
holding a defensive position. Like Strikeforce:
Flame Tigers (below), this army will "stand back
and shoot." I've added a unit of Terminators to mirror the Deathwing, and
a unit of Land Speeders to mirror the Ravenwing.
The "Defensive
Package" was increased by 2 points because I gave the Veteran Scout Sergeant
an auspex; I had the points to spare, and he already had the item modeled.
I could throw in another auspex, but none of the other models in this army
actually have that item represented on them, and I usually adhere rather
strictly to the "What You See Is What You Get" rule.
| HQ |
|
| Talwar
Chakram (Space Marine Chaplain). W/
crozius arcanum, rosarius, storm bolter, Terminator armor, purity seal,
holy relic. |
145
pts
|
| Elites |
|
| Tigers
of Indra. Terminator Sergeant w/ storm bolter and power sword; one
Terminator w/ assault cannon and powerfist; one Terminator w/ heavy flamer
and power fist; two Terminators w/ storm bolters and power fists. |
240
pts
|
| Tiger
Eternal Shiva the Destroyer (Dreadnought).
W/ assault cannon (right arm), Dreadnought close combat weapon and heavy
flamer (left arm), extra armor, and smoke launchers. |
123
pts
|
| Troops |
|
| "Defensive
Package" including
auspex for Vet. Scout Sgt. |
747
pts
|
| Fast Attack |
|
| Tiger
Sharks (Land Speeder Squadron). Two, each w/ heavy bolters. |
100
pts
|
| Heavy Support |
|
| Tiger
Claw (Vindicator). W/ extra armor, hunter-killer missile, and smoke
launchers. |
143
pts
|
| Total |
1498
pts
|
 
Talwar
Chakram (left) leads Strikeforce: Dark Tigers into battle,
backed up by the Tigers of Indra (center)
and
the Tiger Sharks (right), standing in for the Deathwing and
Ravenwing, respectively

Strikeforce:
Flame Tigers
This army takes its cue from the
Salamanders. Back in the Rogue Trader and 2nd Edition days, I had lots
of infantry models with multi-meltas, but alas, no longer. Ah well. I had
the most fun in putting together this list, as--given the Sallies' high-tech
orientation, it gave me an excuse to include a Command Squad lots of cool
wargear. Efficient? Probably not, but definitely in character, and there's
more--much more--to enjoying 40K than crunching numbers and "mini-maxing"
lists.
Jirbu Ghosh pulls double duty here,
stepping out from Raja Khandar's shadow to lead her own detachment. I've
also included the Dreadnought Shrendi
Vashtar just because he packs a multi-melta and a heavy flamer:
you can't get much more like the Salamanders than that!
| HQ |
|
| Jirbu
Ghosh (Space Marine Leader). W/ master-crafted plasma pistol. |
61
pts
|
| Jirbu
Ghosh’s Singh Squad (Command Squad). Vet. Sgt. w/ bolt pistol and close
combat weapon; Techmarine w/ bolt pistol, close combat weapon, and signum;
Apothecary w/ bolt pistol, close combat weapon, and narthecium; two Marines
w/ heavy bolters. |
172
pts
|
| Elites |
|
| Tiger
Eternal (Dreadnought) Shrendi Vashtar. W/ multi-melta (right arm),
Dreadnought close combat weapon and heavy flamer (left arm), extra armor,
and smoke launchers. |
133
pts
|
| Troops |
|
| "Defensive
Package" |
745
pts
|
| Tigers
of Puchan (Space Marine Scouts). Vet. Scout Sgt.w/ auspex and bolter-flamer;
one Scout w/ autocannon; three Scouts w/ bolters. |
110
pts
|
| Heavy Support |
|
| White
Tiger (Land Raider).
W/ dozer blade, extra armor, hunter-killer missile, searchlight, and smoke
launchers. |
279
pts
|
| Total |
1500
pts
|

The
White Tiger (left) and the Dreadnought Shrendi Vashtar
(right) hold
the
line for Strikeforce: Flame Tigers

Assessing the
“poseur armies”
So there are the lists, each based
around a particular Space Marine Chapter and their fighting style, and
using most of the units in my (very large) Space Marine collection. Reading
through the lists, you may wonder why I picked certain items: for example,
why bother putting extra armor on a Whirlwind when I could just hide it
behind a building?
In cases like that, I took the item
“just in case”; let’s say there wasn’t enough terrain to hide the Whirlwind—the
extra armor would help out then. In other cases, the model had a certain
item on it and I was going along with the WYSIWYG (“What You See Is What
You Get”) rule.
So, having made these “poseur armies,”
what are my initial reactions?
To begin, I'm much happier with these
lists than the "Armies with Character." The
"AwC" racked up 3 wins and a tie at Spring Offensive--I doubt the "poseur
armies" will do as well, but they "feel" better to me. I firmly believe
that 40K is best when you have lots of Troops backed up by a few specialist
units.
These lists will hopefully work well
against any type of opponents. I tried to include anti-armor and anti-infantry
elements in each list, as well as some fast units and some close-combat
units. I'll probably just roll randomly to see which list I use against
an opponent, and go from there.
So how
did they do?
Fall From
Grace II
"Poseur
Army" lists <> "Poseur Army" Battle Summaries
<> Photos
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© Copyright Kenton
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