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5 Suggestions
for Your 40K Website
1. Don't make
a website just to stroke your own ego
For example, look at Portent. Why is Portent so popular? Because whoever is running Portent has obviously sold their soul to the Dark Powers of Chaos in return for inside information about upcoming GW products and events. That's their angle, that's the advantage they have over most other websites: you're not going to get reliable previews of GW goodies anywhere else. When I was creating this website I decided that the angle I would take would be to discuss topics in-depth. I am firmly convinced that nowhere else on the net will you find any site like this one that beats a topic into the ground, then digs it up and gives it a few more whacks for good measure. If you find anyone more verbose than me, please let me know and I will dispatch my rival (or at least crash their system) by e-mailing them my 20-volume dissertation entitled, "Why Squats Weren't That Cool Anyway and Why You Shouldn't Miss Them." Seriously, though, what angle is YOUR website going to take? How will you set it apart from all the others? Why should anyone besides your friends and your mom visit it? 2. Don't keep
us waiting (or make us jump through hoops) to access your website
As every book on webpage design will tell you though, don't get carried away. I am in awe of people who can put all these cutting edge elements into their websites, but I would caution you not to go berserk. The more stuff you put on your page, the longer it takes to load, and recent research shows that people will wait only about 30 seconds, tops, for a page to load before going on to another. Another thing you may want to avoid are frames and other elements that work best with certain browsers but not others. There are several websites I've found that seemed very promising but just gave me constant error messages and didn't load properly. Eventually I just gave up on them. Even worse is asking us to download some software to view your site: most people, myself included, are probably going to skip the extra hassle and go find another site. 3. Don't reprint
stuff from the books
Even worse is when someone uses up valuable web space reprinting the promotional copy GW uses to introduce 40K to newbies ("Space Marines are humanity's finest warriors, genetically-altered superhumans who fight in 1000-man armies called Chapters"). What, this is to explain what 40K is to someone who accidentally stumbled across your site? Just about anyone looking for 40K sites has (at least) the basic idea of the game, and if they don't, wouldn't it just be easier to have a link to the official GW website? 4. Don't present
anything but your best material
Let's be brutally honest: not everyone can be a game designer (I know I can't). But at the very least you can make sure that what you put on your site is the very best you can do. Some questions to ask yourself:
Stories: Does the story add anything meaningful to the 40K universe? Does it have fleshed-out characters, good dialogue, interesting plot? You're not just writing a fictional account of your last game, are you? Miniatures: Do your miniatures pretty much look like the ones in White Dwarf? If so, why post them? Do you have something new or unique that you can show us? Artwork: Can you draw well? Because I can't and I admit it (so any Fighting Tiger artwork you ever see in the Gallery is going to be from other people). 5. Don't bash
Games Workshop
B. "GW changed/eliminated my favorite rule/army/figure/vehicle/whatever and now I have to adjust how I play--and I'm pissed about it;" OR But I also believe in complaining only if it will do any good. You might--MIGHT--get GW to lower its prices, but you'd need to spend a lot of effort creating petitions and organizing boycotts and getting arrested at public demonstrations. And you might-- MIGHT--get them to make a minor rule revision or re-release an out-of-production figure, but that too might require a great deal of time and effort. But you will NOT get them to bring back Squats as you knew and loved them, or have them repeal 3rd Edition and "go back to the good old days," or hire you as UberFuhrer of Product Design. And the more you rant about it, the more you will sound like those crazy people who stand on street corners and scream conspiracy theories at passersby, oblivious to the fact that no one is listening to them. Think about
what I've mentioned and if you have any comments or additional suggestions,
please let me know.
Related Pages
Like what you've seen? Then vote for the Jungle in the "Top 100 40K Sites" © copyright Kenton Kilgore, February 2000 |
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