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Events and Battle Reports
New Year, Old Friends
Introduction <> Army Lists <> Batrep, Turns 1-3 <> Batrep, Turns 4-6 <> Lessons Learned

New Year, Old Friends: Space Wolf List by Patrick Eibel
Patrick EibelPreparing an army for a Rogue Trader Tournament presents some interesting challenges. First, there are the objective constraints of the judging (number of specialty units, amount of wargear, percentage of Troops, etc.). Then there are the subjective constraints (scores for painting, playability, and sportsmanship). Finally, of course, there is the “winability” of the army versus a variety of opponents.

In preparation for the tournament on January 12, Kenton and I decided to play a “tester battle” to see how our armies would work. I had a 1,500 point Space Wolf list that included:

  • Wolf Guard Battle Leader Hengist: bolt pistol, power weapon
  • Wolf Guard Battle Leader Hafdan: bolter/meltagun, power weapon
  • Wolf Guard Hodur: bolt pistol, power weapon
  • Wolf Guard Modi: bolt pistol, power weapon
  • Gray Hunter Pack Mimir: 9 Gray Hunters w/ flamer, power weapon, power fist, and plasma pistol
  • Gray Hunter Pack Kvasir: 9 Gray Hunters w/ meltagun, power weapon, power fist, and plasma pistol
  • Blood Claw Pack Mjolnir: 9 Blood Claws w/ flamer, power weapon, power fist
  • Blood Claw Pack Sleipnir: 9 Blood Claws w/ meltagun, power weapon, power fist
  • 4 Rhinos
  • Land Speeder Squadron: 3 w/ multi-meltas
  • Predator Destructor ("Striking Wolf") w/ lascannon sponsons
The Space Wolf army list presents some difficulties right from the start. For instance, for a 1,500 point game I was required to field two HQ units and one Gray Hunter pack. Choosing Gray Hunters, for me, is never a difficult choice as I actually prefer them to Blood Claws, but two HQ can be a big point sink if you're not careful. I decided to try two stripped-down battle leaders, the cheapest HQ units I could field, to see how successful they would be with little wargear to help them. I also took two stripped-down Wolf Guard to lead the Blood Claw squads for the same purpose. So, why take the leaders at all? I like to maximize the number of power weapons in each squad, as they are what really get the job done in hand-to-hand combat with Marines.

For the Troops choices, I took two Gray Hunter and two Blood Claw packs with Rhinos. For a tourney list, you can never have too many Troops choices, and I felt good with four. Normally, I don’t play with a lot of Blood Claw units, but since each squad is about 40 points cheaper than a Gray Hunter pack, the savings were necessary.

I viewed the Troop units as anti-personnel, and now needed to support the army with anti-tank capability. For the points, nothing beats a Predator Destructor for sheer nastiness–with two Strength 7 and two Strength 9 shots per round, what’s not to like? For added mobility, I took a Land Speeder squadron, which are handy to have in "Cleanse"-type missions to claim board quarters. 

Astute players will wonder why I took a squadron over three individual Speeders? The answer is that you are penalized for having more Elites, Fast, and Heavy units over Troops, and, even with the Wolf Guard counting as one slot, the Speeders would have driven that number up to 5 versus 4 Troop slots.

New Year, Old Friends: Fighting Tiger List by Kenton Kilgore
Kenton KilgoreStrikeforce: Khandar is a detachment led by one of the Chapter's most promising young officers, Kshatriya (Captain) Khandar Madu. With her skill, her intelligence, and her determination, she is destined for greatness and will lead the Chapter to new victories against the enemies of Mankind. 

I designed this army as a “general” list, able to take on any foes in the Rogue Trader Tournament. For tournaments, I prefer a well-rounded army that can shoot, fight in hand-to-hand, take out tanks, absorb some casualties, and--most importantly--move. I also wanted an army that would score well in the Composition category. 

  • Kshatriya Khandar Madu: Space Marine Commander w/ lightning claws
  • Sgt. Gupta and 4 Tigers of Rudra (1 w/ plasma gun)
  • Razorback ("Maneater IV") w/ lascannon and plasma guns, extra armor, smoke launchers, dozer blade
  • Veteran Sergeant Marga w/ bolter-flamer and 9 Tigers of Rudra (1 w/ flamer)
  • Rhino ("Maneater I") w/ extra armor, smoke launchers, searchlight, pintle-mounted storm bolter
  • Veteran Sergeant Patel w/ bolter-flamer and 9 Tigers of Rudra (1 w/ flamer)
  • Rhino ("Maneater II") w/ extra armor, smoke launchers, searchlight, pintle-mounted storm bolter, and dozer blade
  • Veteran Sergeant Singh w/ storm bolter and 9 Tigers of Rudra (1 w/ plasma gun, 1 w/ missile launcher)
  • Rhino ("Maneater III") w/ extra armor, smoke launchers, searchlight, and pintle-mounted storm bolter
  • Veteran Sergeant Abhayankar (w/ storm bolter) and 4 Tigers of Rudra (1 w/ missile launcher)
  • Land Speeder ("Tiger Shark") w/ heavy bolter
  • Veteran Sergeant Kumar (w/ bolter-grenade launcher) and 4 Tigers of Agni (w/ heavy bolters)
  • Predator Annihilator ("Tyger Tyger")  w/ lascannon sponsons, extra armor, smoke launchers, searchlight
Reading through the list, you may wonder why so many Veteran Sergeants: for "fluff," or background, reasons. Fighting Tigers revere wisdom and experience, so all squads are led by a Veteran Sergeant. Perhaps a tad inefficient, but I like the snazzy wargear they can have (especially those bolter- flamers!) and I REALLY like the Leadership 9. One squad does not have a Veteran Sergeant as it is
led by Khandar Madu. Though she is an Independent Character, she will be staying with that squad. 
 
Next page: Battle Report, Turns 1-3
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New Year, Old Friends
Introduction <> Army Lists <> Batrep, Turns 1-3 <> Batrep, Turns 4-6 <> Lessons Learned






Related Pages
Rogue Trader Tournament (01/12/2002)
 

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© Copyright Kenton Kilgore February 2002
 

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Fighting Tigers:
Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers

Other Pages:
Main <> What's New <> Site Index <> The Tiger Roars <> Themed Army Ideas
Events and Battle Reports <> Campaigns <> Terrain <> FAQ <> Beyond the Jungle