Events
and Battle Reports
New Year,
Old Friends
Introduction
<> Army Lists <> Batrep,
Turns 1-3 <> Batrep, Turns 4-6 <> Lessons
Learned
New Year, Old
Friends: Space Wolf List
by Patrick Eibel
Preparing
an army for a Rogue Trader Tournament presents some interesting challenges.
First, there are the objective constraints of the judging (number of specialty
units, amount of wargear, percentage of Troops, etc.). Then there are the
subjective constraints (scores for painting, playability, and sportsmanship).
Finally, of course, there is the “winability” of the army versus a variety
of opponents.
In preparation
for the tournament on January 12, Kenton
and I decided to play a “tester battle” to see how our armies would work.
I had a 1,500 point Space Wolf list that included:
-
Wolf Guard Battle
Leader Hengist: bolt pistol, power weapon
-
Wolf Guard Battle
Leader Hafdan: bolter/meltagun, power weapon
-
Wolf Guard Hodur:
bolt pistol, power weapon
-
Wolf Guard Modi:
bolt pistol, power weapon
-
Gray Hunter Pack
Mimir: 9 Gray Hunters w/ flamer, power weapon, power fist, and plasma pistol
-
Gray Hunter Pack
Kvasir: 9 Gray Hunters w/ meltagun, power weapon, power fist, and plasma
pistol
-
Blood Claw Pack
Mjolnir: 9 Blood Claws w/ flamer, power weapon, power fist
-
Blood Claw Pack
Sleipnir: 9 Blood Claws w/ meltagun, power weapon, power fist
-
4 Rhinos
-
Land Speeder Squadron:
3 w/ multi-meltas
-
Predator Destructor
("Striking Wolf") w/ lascannon sponsons
The Space Wolf
army list presents some difficulties right from the start. For instance,
for a 1,500 point game I was required to field two HQ units and one Gray
Hunter pack. Choosing Gray Hunters, for me, is never a difficult choice
as I actually prefer them to Blood Claws, but two HQ can be a big point
sink if you're not careful. I decided to try two stripped-down battle leaders,
the cheapest HQ units I could field, to see how successful they would be
with little wargear to help them. I also took two stripped-down Wolf Guard
to lead the Blood Claw squads for the same purpose. So, why take the leaders
at all? I like to maximize the number of power weapons in each squad, as
they are what really get the job done in hand-to-hand combat with Marines.
For the Troops
choices, I took two Gray Hunter and two Blood Claw packs with Rhinos. For
a tourney list, you can never have too many Troops choices, and I felt
good with four. Normally, I don’t play with a lot of Blood Claw units,
but since each squad is about 40 points cheaper than a Gray Hunter pack,
the savings were necessary.
I viewed the
Troop units as anti-personnel, and now needed to support the army with
anti-tank capability. For the points, nothing beats a Predator Destructor
for sheer nastiness–with two Strength 7 and two Strength 9 shots per round,
what’s not to like? For added mobility, I took a Land Speeder squadron,
which are handy to have in "Cleanse"-type missions to claim board quarters.
Astute players
will wonder why I took a squadron over three individual Speeders? The answer
is that you are penalized for having more Elites, Fast, and Heavy units
over Troops, and, even with the Wolf Guard counting as one slot, the Speeders
would have driven that number up to 5 versus 4 Troop slots.
New Year, Old
Friends: Fighting Tiger List
by Kenton Kilgore
Strikeforce:
Khandar is a detachment led by one of the Chapter's most promising young
officers, Kshatriya (Captain) Khandar Madu. With her skill, her intelligence,
and her determination, she is destined for greatness and will lead the
Chapter to new victories against the enemies of Mankind.
I designed
this army as a “general” list, able to take on any foes in the Rogue Trader
Tournament. For tournaments, I prefer a well-rounded army that can shoot,
fight in hand-to-hand, take out tanks, absorb some casualties, and--most
importantly--move. I also wanted an army that would score well in the Composition
category.
-
Kshatriya Khandar
Madu: Space Marine Commander w/ lightning claws
-
Sgt. Gupta and
4 Tigers of Rudra (1 w/ plasma gun)
-
Razorback ("Maneater
IV") w/ lascannon and plasma guns, extra armor, smoke launchers, dozer
blade
-
Veteran Sergeant
Marga w/ bolter-flamer and 9 Tigers of Rudra (1 w/ flamer)
-
Rhino ("Maneater
I") w/ extra armor, smoke launchers, searchlight, pintle-mounted storm
bolter
-
Veteran Sergeant
Patel w/ bolter-flamer and 9 Tigers of Rudra (1 w/ flamer)
-
Rhino ("Maneater
II") w/ extra armor, smoke launchers, searchlight, pintle-mounted storm
bolter, and dozer blade
-
Veteran Sergeant
Singh w/ storm bolter and 9 Tigers of Rudra (1 w/ plasma gun, 1 w/ missile
launcher)
-
Rhino ("Maneater
III") w/ extra armor, smoke launchers, searchlight, and pintle-mounted
storm bolter
-
Veteran Sergeant
Abhayankar (w/ storm bolter) and 4 Tigers of Rudra (1 w/ missile launcher)
-
Land Speeder ("Tiger
Shark") w/ heavy bolter
-
Veteran Sergeant
Kumar (w/ bolter-grenade launcher) and 4 Tigers of Agni (w/ heavy bolters)
-
Predator Annihilator
("Tyger Tyger") w/ lascannon sponsons, extra armor, smoke launchers,
searchlight
Reading through
the list, you may wonder why so many Veteran Sergeants: for "fluff," or
background, reasons. Fighting Tigers revere wisdom and experience, so all
squads are led by a Veteran Sergeant. Perhaps a tad inefficient, but I
like the snazzy wargear they can have (especially those bolter- flamers!)
and I REALLY like the Leadership 9. One squad does not have a Veteran Sergeant
as it is
led by Khandar
Madu. Though she is an Independent Character, she will be staying with
that squad.
New Year,
Old Friends
Introduction
<> Army Lists <> Batrep,
Turns 1-3 <> Batrep, Turns 4-6 <> Lessons
Learned
Related Pages
Rogue
Trader Tournament (01/12/2002)
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© Copyright Kenton
Kilgore February 2002
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