Events
and Battle Reports
Intro
and Army Lists <> Part 1 <> Part
2 <> Lessons Learned
New Year, New
Enemy: Introduction and Army Lists
The planet Abrynn had gone dark
and silent.
Standing on the bridge of the battle
barge Indra’s Chariot, Raja
Khandar Madu saw that though night had fallen across Abrynn’s single
continent, no lights gleamed from its cities. Behind her, comm-slaves tried
in vain to make audio contact with Governor Evark, the Planetary Defense
Force, the Abrynn Multimedia Network, anyone at all. Visual scans relayed
images of extensive damage to homes, factories, government offices, power
plants, dams, and roads. But of Abrynn’s 14 million inhabitants, there
was no sign.
“It is no use, Raja,” said Great
Chaplain Talwar Chakram.
The young, red-haired commander sighed.
“We were too late to aid Cadia, and now we are too late to aid Abrynn,”
she said. “Would that we had been nearer when we received her distress
signals. Prepare an away team to investigate Moorton, the capital city.
Let us see if they can learn what happened.”
Before Talwar Chakram could relay
the order, Kshatriya Jirbu Ghosh stepped before both women and bowed. “Raja,
energy scans have determined that all Imperial infrastructure on the planet’s
surface is non-operational. Yet hundreds of small, functional power sources
have been detected in and around Moorton. The energy signatures do not
match any in our database.”
“They are of alien origin?” asked
Talwar Chakram.
“Apparently, memsahib.”
“Yet visual scans have revealed no
sign of enemy units,” Khandar Madu said. “Some deviltry is afoot here.”
She stared down at the darkened cities
of Abrynn. “Belay the order for an away team,” she said. “Prepare all squads
aboard for immediate attack. Petition Tigers Eternal Shiva
the Destroyer and Shrendi
Vashtar to join us. Have all forces assemble in the launch bays
in twenty-nine minutes. We shall go in via drop pods and find out who—or
what—has dared raise his hand against the Emperor’s people.”

Introduction
Every New Year’s Day, my pal Pat
and I get together and fight a special 40K battle. Sometimes it’s a “training
session” between his Space Wolves and my Marines (like New
Year, Old Friends), sometimes it’s part of a campaign.
We use this annual opportunity to try out new stuff and fight day-long
mega-battles.
As frequent Jungle visitors
know, Pat writes a series called A Thousand
Points of Light, where he posts starting army lists for new players.
One of the photos in his Necron article
in that series has a caption that reads, “Images of Necrons from recovered
vid-logs found at the site of the Abyrnn Massacre.” Pat was inspired by
that line and suggested that we pick up immediately after the Massacre,
with the Fighting Tigers of Veda carrying out a “Planetfall” mission to
avenge the slain.
Necron Army List
It’s fun to be able to put everything
you own on the board and use it as a cohesive force. Pat’s list consisted
of everything he had in his new army. Following his own advice from the
Legionis
Tacticum article on ‘bots, Pat has plenty of “Necron” units—Lords,
Immortals, Flayed Ones, Warriors, Wraiths, Destroyers, and Heavy Destroyers—as
well as a few “non-Necron” units—Scarabs, Tomb Spyders, and the Monolith—to
help out. Because of this, his army would not be easy to Phase Out.
-
Lord Baphomet w/
Staff of Light, Veil of Darkness, and Resurrection Orb (200 points)
-
Lord Thoth w/ Destroyer
Body, Staff of Light, Phase Shifter, and Resurrection Orb (200 points)
-
10 Immortals (280
points)
-
10 Flayed Ones
(180 points)
-
15 Necron Warriors
(270 points)
-
15 Necron Warriors
(270 points)
-
15 Necron Warriors
(270 points)
-
15 Necron Warriors
(270 points)
-
Squadron of 4 Destroyers
(200 points)
-
Squadron of 4 Destroyers
(200 points)
-
Swarm of 10 Scarab
bases (120 points)
-
Monolith (235 points)
-
Squadron of 3 Heavy
Destroyers (195 points)
-
2 Tomb Spyders
(110 points)
Total: 3000 points
Above: Pat's
3000-point Necron army. That's a whole bunch of 'bots...
Pat’s plan was to cluster his Necrons
at one end of the table, establishing a solid firebase. His Lords would
stay centrally located so that their Resurrection Orbs would benefit the
most Necrons. His Flayed Ones would stay in Reserve, to emerge where
and when needed, while Warriors laid down fire and Destroyers/Heavy Destroyers
hunted tough targets like Terminators and Dreadnoughts. Scarabs would use
their speed to engage units in hand-to-hand, and the Tomb Spyders would
follow behind to finish off what the Scarabs caught. The Monolith would
serve mostly to move units around the board, and Lord Baphomet’s Veil of
Darkness would get him out of sticky situations.
Fighting
Tiger Army List (“101 Dalmatians”)
The previous
time that my Marines had fought Necrons, I had stood my ground
and relied on heavy weapons. “Planetfall” is ill-suited for that strategy,
so in building an army for this battle, I chose units that could shoot
well at close range, sustain intense return fire, and get stuck into close
combat ASAP.
I also wanted to take advantage of
this game’s size and mission parameters to take a few units just for fun:
-
Raja Khandar Madu and her bulked-up
Command
Squad;
-
My “tactical” and Assault Terminators;
and
-
My new “assault” Scout Squad.
I organized my army into two detachments,
as given below. Note that “Planetfall” allows one to take Assault Marines
as Troop choices.
-
Raja Khandar Madu:
Force Commander w/ master-crafted lightning claws, artificer armor, Iron
Halo, and Terminator honors (165 points)
-
Singh Squad (Command
Squad): Veteran Sergeant Lakshman w/ bolt pistol and power fist; Techmarine
w/ servo arm, power weapon and bolt pistol; Apothecary w/ bolt pistol and
power weapon; Standard Bearer w/ bolt pistol and close combat weapon; two
Marines w/ flamers; three Marines w/ bolters (275 points)
-
Talwar Chakram:
Chaplain w/ crozius arcanum, storm bolter, rosarius, and Terminator armor
(100 points)
-
Tigers of Indra, Squad
1: Terminator Sergeant w/ storm bolter and power sword; two Terminators
w/ storm bolters and power fists; one Terminator w/ assault cannon and
power fist; one Terminator w/ heavy flamer and power fist (240 points)
-
Tigers of Indra, Squad
2: Assault Terminator Sergeant w/ lighting claws; four Terminators
w/ lightning claws (240 points)
-
Tigers of Indra, Squad
3: Veteran Sergeant Jirbu Ghosh w/ plasma pistol and close combat weapon;
eight Veterans w/ bolt pistols and close combat weapons; one Veteran w/
flamer (228 points)
-
Tiger Eternal, Shiva
the Destroyer: Dreadnought w/ close combat weapon and built-in heavy
flamer, assault cannon, extra armor, and smoke launchers (123 points)
-
Tiger Eternal, Shrendi
Vashtar: Dreadnought w/ close combat weapon and built-in heavy flamer,
multimelta, extra armor, and smoke launchers (133 points)
-
Tigers of Rudra, Squad
1: Veteran Sergeant w/ bolter-flamer, power weapon; eight Tactical
Marines w/ bolters; one Tactical Marine w/ flamer (196 points)
-
Tigers of Rudra, Squad
2: Veteran Sergeant w/ bolter-flamer, power weapon; eight Tactical
Marines w/ bolters; one Tactical Marine w/ flamer (196 points)
-
Tigers of Rudra, Squad
3: Veteran Sergeant w/ bolter-flamer; eight Tactical Marines w/ bolters;
one Tactical Marine w/ melta gun (185 points)
-
Tigers of Rudra, Squad
4: Veteran Sergeant w/ bolter-flamer; eight Tactical Marines w/ bolters;
one Tactical Marine w/ melta gun (185 points)
-
Tigers of Kali, Squad
1: Veteran Sergeant w/ bolt pistol and power weapon; seven Assault
Marines w/ bolt pistols and close combat weapons; two Assault Marines w/
plasma pistols and close combat weapons; all w/ jump packs and frag grenades
(290 points)
-
Tigers of Kali, Squad
2: Veteran Sergeant w/ bolt pistol and power weapon; seven Assault
Marines w/ bolt pistols and close combat weapons; two Assault Marines w/
plasma pistols and close combat weapons; all w/ jump packs and frag grenades
(290 points)
-
Tigers of Puchan, Squad
1: Veteran Scout Sergeant w/ bolter-flamer; nine Scouts w/ bolt pistols
and close combat weapons (153 points)
Total: 2999 points
Above: 101
Dalmatians...errr...Fighting Tigers of Veda
(103 with the Dreads) and
their mascot, Spot
My plan was to negate the Necron’s
fearsome firepower by getting as many Marines as possible into hand-to-hand
combat on Turn Two. Therefore, and because my forces would be Deep Striking
onto the table, I eschewed heavy weapons for most squads, taking flamers,
bolter-flamers, heavy flamers, plasma pistols, and melta guns.
I call this list the “101 Dalmatians”
list because…well, because it has 101 Space Marines (103 if you count the
Dreads). Anyhoo—on to battle!
Intro
and Army Lists <> Part 1 <> Part
2 <> Lessons Learned
© Copyright Kenton
Kilgore, January 2004
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