Events
and Battle Reports
Star
Wars vs. Battlestar Galactica
Intro
and Army Lists <> Part 1 <> Part
2 <> Lessons Learned
Star Wars
vs. Battlestar Galactica: Part 2
Mission: Cleanse (Gamma
Level)
Points per Player:
2150
Imperial Guard/Daemonhunter Turn 4
In Pat’s Movement Phase, the Grey
Knights advanced on Centurion Lucifer and Warrior Squad #1 while Vader
turned and pursued Warrior Squad #3. The Grey Knights fired their storm
bolters at Lucifer and his ‘bots, to no effect. The immobilized Leman Russ
fired its battle cannon at Lucifer, but the shot deviated badly. Two Infantry
Squads fired at the same target, dropping two Necrons.
Meanwhile, the other Leman Russ and
the Command Sentinels combined their fire against Warrior Squad #2, killing
12 of them (10 from a battle cannon shot—ouch!). The Anti-Tank Squad immobilized
the Monolith, which came to rest in the river. In the Assault Phase, the
Scarabs ate two Guardsmen, leaving a single Guardsmen alive. He passed
his Morale test and stood his ground.
Necron Turn 4
The Heavy Destroyer that had failed
its Dangerous Terrain test in the previous turn bricked its We’ll Be
Back! roll—quick, some math major out there: tell me what are the odds
of spooging both those rolls, eh? In happier news, two ‘bots from Warrior
Squad #2 got back on their feet—those would be the ones that were tagged
by the Command Sentinels, because the 10 that were pasted by the battle
cannon had no chance. Making my Reserve roll, I deliberated for
a bit and then put my Flayed Ones down near the remains of the Conscript
Platoon, which also happened to be near (but hopefully not too near) the
Grey Knights.
The Shooting Phase did not start
off well, with my two remaining Heavy Destroyers moving out of the protective
jungle cover to fire at the Leman Russ atop the waterfall (you know, the
one that had taken out the ten Toasters from Warrior Squad #2). They were
out of range, and were now just hovering there waiting for return fire
that would surely whack them. I was not pleased.
The remains of Warrior Squad #2,
meanwhile, slogged forward and fired on the immobilized Leman Russ, destroying
it with a Glancing “6”—gotta love those gauss weapons! Lucifer and the
other two Warrior Squads fired into Infantry Squads, wiping out one and
breaking another. Booyah!
Imperial Guard/Daemonhunter Turn 5
As I had hoped, the Grey Knights
that had been advancing on Lucifer and his squad turned their attention
to the Flayed Ones behind them. The Knights gunned down three Flayed Ones,
then rolled sufficiently high enough to charge, taking down another five
while losing one of their own. The Flayed Ones made their Leadership roll
and stayed in the fight.
Pat wiped out the Heavy Destroyers,
using the Anti-Tank squad’s lascannons. The surviving Leman Russ missed
the Monolith with its own lascannon, but the Callidus shook the Monolith
with her neural shredder (Did you know she could do that? I didn’t). The
rest of Pat’s firing did exactly nothing.
In the Assault Phase, the Sentinel
that had been stunned in Necron Turn 3 assaulted Warrior Squad #3, killing
a ‘bot. The Conscripts rushed the Scarabs that were on the lone Guardsmen,
who died before the Commissar could squash the robot bugs with his power
fist.
Necron Turn 5
Four Flayed Ones made their We’ll
Be Back! roll and stood up to challenge the Grey Knights. Lucifer and
Warrior Squad #1 rolled poorly to advance through the foliage, so not enough
of them made it into rapid-fire range to hurt their target, the Command
Sentinels. In the Assault Phase, the Flayed Ones killed a Grey Knight and
Warrior Squad #3 shook the Sentinel that had charged them.
Above: Lucifer
and his Warriors advance on the Imperial positions
Imperial Guard/Daemonhunter Turn 6
Intent on wiping out Lucifer and
his entourage, Pat moved Guardsmen into rapid-fire range. Vader also closed
in on Warrior Squad #3, which was stuck fighting the Sentinel. The Callidus
again used her neural shredder to shake the Monolith, and the Anti-Tank
Squad fired on the Monolith as well, only to shake it some more. The Command
Sentinels and the nearby Guardsmen fired on Lucifer and his ‘bots, taking
down two total.
The Command Sentinels then charged
Lucifer’s group, killing two Necrons. Simultaneously, Vader and his retinue
charged Warrior Squad #3; combined with the Sentinel’s attacks, they dismantled
three ‘bots, but Vader lost one member of his retinue and the Sentinel
was destroyed. Nevertheless, Warrior Squad #3 failed its Morale test and
began to fall back. On the other side of the field, the Grey Knights cut
down another Flayed One.
Above: Vader
and crew attack Warrior Squad #3
Necron Turn 6
One member of Warrior Squad #3 made
its We’ll Be Back roll and the unit continued to fall back because there
were enemies within 6". Lucifer used his Veil of Darkness to ‘port atop
the waterfall, right behind the Anti-Tank Squad. Unfortunately, there wasn’t
a lot of space up there, so three Necrons were destroyed as they appeared
too close (within 1") to the Guardsmen. The surviving Warriors rapid-fired
and easily wiped out the Anti-Tank Squad. Warrior Squad #3 rapid-fired
on Vader’s crew, killing all of his retinue but not the Inquisitor Lord
himself. The Flayed Ones sliced up a Grey Knight but lost two of their
own and failed their Break test. The battle was over and the field belonged
to the Imperial Guard.
Star
Wars vs. Battlestar Galactica
Intro
and Army Lists <> Part 1 <> Part
2 <> Lessons Learned
© Copyright Kenton
Kilgore, February 2005
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