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Birthday Spankings--Monsters vs. the Machine Intro and Army Lists <> Part 1 <> Part 2 <> Post Game Birthday Spankings--Monsters
vs. the Machine: Post-Game Analysis
by Patrick Eibel
In the end, it was a beautiful day, a good game, and lots of fun – what more could you ask for your birthday? Post-Game Analysis
by Kenton Kilgore
To that end, I chose a “hedgehog” formation that packed all of my models along one quarter of the board length (using 24" out of 96"). Going into the game, I thought of two possible outcomes: either I would be able to concentrate all my firepower on one chunk at a time of Pat’s army at a time, while he would be unable to throw his whole weight against me; or, he would rush his forces into my front line, blocking line of sight and swiftly defeating me. Win big or lose big, I had thought. The battle actually turned out quite differently, more like a game of “tag,” with my ‘bots moving about desperately to avoid the ‘nid clutches. MVP award of the game must go to Necron Lord Lucifer 1.0 and his Veil of Darkness, who kept yanking Destroyers out of close combat, allowing them to shoot and shoot and whittle down the Tyranids. After the Monolith was effectively neutralized by Pat at the top of Turn 3, Lucifer was the only mobility I had. I do, however, realize that Lucifer’s heroics were necessitated by me putting myself in a tight spot by flying the Scarabs out to intercept the oncoming Termagants and Genestealers: all that did was allow Pat’s two closest units to move closer (thanks to charges and sweeping advances) and hide from my guns in the safety of close combat. What I should have done was kept the Scarabs back as a counterassault unit to hit any broods that made it to my front lines. Though I’m happy that I scored my
second win for Yblis’ Bzrkx (and only my
second win against Tyranids since 3rd
Edition began), there’s still plenty of room for improvement.
Birthday
Spankings--Monsters vs. the Machine
Posted May 2007
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