Events
and Battle Reports
Birthday
Spankings--Monsters vs. the Machine
Intro
and Army Lists <> Part 1 <> Part
2 <> Post Game
Birthday Spankings--Monsters
vs. the Machine: Introduction and Army Lists
by Kenton Kilgore
It’s become a tradition for my friend
Patrick and I to get together around his birthday and throw down, with
him picking the point total and which of my numerous armies he wants to
face. This year, he chose my Necrons vs. his Tyranids, at 2500 points a
side.
Yblis’ Bzrkx: 2500 points of Necrons
My very limited experience fighting
against Tyranids has taught me that attempting to load up on big guns and
playing static (that is, not moving) only invites disaster: Bugs are so
fast and so numerous that no matter how many Great Big Scary Guns you bring,
you WILL, at some point, find yourself in hand-to-hand combat, where you
do not wish to be.
Accordingly, I devised a list that,
while possessing lots of firepower, also had quite a bit of mobility which,
I hoped, would keep me out of the clutches of the ‘nids.
-
Centurion Lucifer 1.0.
Necron Lord w/ Staff of Light, Resurrection Orb, Veil of Darkness (200
points)
-
Centurion Lucifer 2.0.
Necron Lord w/ Staff of Light, Destroyer Body, Resurrection Orb, Phase
Shifter (200 points)
-
Unit 1.2. Ten Immortals
(280 points)
-
Unit 2.1. Fifteen
Warriors (270 points)
-
Unit 2.2. Fifteen
Warriors (270 points)
-
Unit 2.3. Fifteen
Warriors (270 points)
-
Unit 2.4. Fifteen
Warriors (270 points)
-
Unit 3.1. Four
Destroyers (200 points)
-
Unit 3.2. Four
Destroyers (200 points)
-
Unit 3.3. Eight
Scarab Swarms (96 points)
-
Monolith (235 points)
Two Lords, each with a Resurrection
Orb, is nigh-mandatory for an army this large. Because I know Pat has a
lot of “big Bugs” in his Tyranid army, I had debated bringing three Heavy
Destroyers instead of the Immortals, but ultimately I decided on more firepower.
The Destroyers add much-needed mobility and even more dakka, and while
I thought the Monolith’s weapons would do well against the ‘nids, I primarily
took it for its teleporting ability.
Necron Lord Lucifer 2.0--without
any Flayed Ones this time--would lead Yblis' Bzrkx
into battle
“The Blue Bugs”: 2500 points of Tyranids
Pat’s army is a mutant strain of
Hivefleet Leviathan and earned their colorful nickname at a recent tournament.
As mentioned, I had expected Pat to bring several Monstrous Creatures to
the fight, as he did to our New Year’s 2006
game, but he didn’t. Instead, he brought lots of Warriors, lots
of Genestealers, and heaps of little guys to overrun and overwhelm the
Toasters.
-
Six Tyranid Warriors
(HQ) w/ adrenal glands (+1 to Weapons Skill and Initiative), enhanced
senses, extended carapace, and leaping; five w/ deathspitters, one w/ venom
cannon, all w/ rending claws (283 points)
-
Lictor (80 points)
-
Twelve Genestealers
w/ extended carapace (240 points)
-
Twelve Genestealers
w/ extended carapace (240 points)
-
Twelve Genestealers
w/ extended carapace (240 points)
-
Twenty-four Hormagaunts
w/ adrenal glands (+1 Initiative) (264 points)
-
Twenty-four Hormagaunts
w/ adrenal glands (+1 Initiative) (264 points)
-
Twenty-four Termagants
w/ fleshborers (144 points)
-
Six Tyranid Warriors
(Fast Attack) w/ adrenal glands (+1 to Weapons Skill and Initiative),
wings; all w/ rending claws and scything talons (258 points)
-
Six Tyranid Warriors
(Fast Attack) w/ adrenal glands (+1 to Weapons Skill and Initiative),
enhanced senses, wings; all w/ deathspitters and rending claws (294 points)
-
Three Zoanthropes
w/ Warp Blast and Synapse (195 points)
Setting Up
We played at my house (outside in
the driveway, actually, because it was a gorgeous spring day), on a 4'
x 8' table that Pat set up with jungle scenery, including a river bisecting
the board. Brown areas were considered open terrain; green areas were VERY
high, thick grass (counting as difficult terrain) that could be shot into
but provided 5+ cover saves; trees gave 5+ cover saves and were area terrain,
of course; and the river provided 5+ saves but also counted as difficult
terrain and as area terrain (combatants on one side of the river could
not shoot at targets on the other side).
We rolled randomly for the mission
and came up with an Alpha-level “Seek and Destroy.” As Pat had set up,
I chose my side and picked one with plenty of open space, of course. Because
it’s rarely a good idea to spread out when facing a horde army, I clustered
all of my ‘bots into an area about 24" long at one corner of the board.
Hoping to avoid my fire, Pat spread out his Bugs, putting most of them
on the other side of the river.
Above:
Deployment, with the Necrons clustered into one end and most of the Tyranids
on the other side of the river
Birthday
Spankings--Monsters vs. the Machine
Intro
and Army Lists <> Part 1 <> Part
2 <> Post Game
Posted May 2007
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