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Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers Other Pages:
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Master-crafted 40K Introduction <> Army selection <> General strategy <> Deployment <> Improvising Master-crafted
40K: Introduction by
Kenton Kilgore
If you don't believe the two previous statements, then this series of articles is not for you. Because the aim of these articles is to teach people how to win battles: not by cheating, not by being "cheesy" (whatever that's supposed to mean), not by acting like a jerk. But just by knowing good, solid strategy and tactics. What you'll find here isn't tedious detail covering every possible opponent or circumstance--that would take forever to read and you wouldn't remember a tenth of it in a game. No, this series offers easy-to-retain nuggets of knowledge and wisdom that will immediately, perhaps dramatically, improve your play. Is it wrong to "play to win?"
But "playing to win" is not inherently bad, in my humble opinion. Warhammer 40,000 is, by its nature, a competitive game: at the end, there's a winner and a loser. "Playing to win" forces you to grow as a player, to improve your skills, to become better at the game. And if you have regular opponents, it forces them to get better too, if they hope to have any chance of beating you! Meet the masters
Introduction <> Army selection <> General strategy <> Deployment <> Improvising Like what you've seen? Then vote for the Jungle in the "Top 100 40K Sites" © Copyright Kenton
Kilgore, August 2002.
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Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers Other Pages:
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