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Guest Commentary: Legionis Tacticum Tactical articles Legionis Tacticum:
Orks by
Patrick Eibel
Strengths: Large squad size,
cheap troops, Mobbing Up, WS of 4
Tactics: Orks are certainly a “mob army.” Their motto should be “Everything counts in large amounts.” One Ork shooting a big shoota is not too scary; twenty, however, can become a problem. To this end, when selecting troops, you should try and get the largest squads possible (unless using a transport) and always take the maximum number of special weapon options (burnas, big shootas or rokkit launchas). You should also always take a Nob to lead the boyz and give him an Iron Gob or Big Horns (or Big Hat, or whatever you want to model as the wargear) to help out with Morale and Leadership tests (you do not want to have to rely on Mobbing Up alone). Orks excel at assault, but are not limited to it. For an assault-oriented army, include lots of the following:
For those that prefer shooting, it is not impossible to accomplish with Orks, it just requires more models. For a shooting Ork army, take smaller squads (between 10 and 15) so that you can have a higher percentage of special weapons (particularly rokkit launchas and big shootas). Include the following units:
A combination of the two approaches,
assault and shooty, can be quite effective. The shooty element provide
covering fire while the assault element gets into position. Once the assault
begins, just keep on moving bodies up to keep the pressure on. Note that
the units not listed above (Kommandos, ‘Ard Boyz, etc.) should not be viewed
as useless, but that they do not cater to a particular style.
Related Pages
© Copyright Patrick
Eibel, April 2003. Used with permission.
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