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Guest Commentary: Legionis Tacticum Tactical articles Legionis Tacticum:
Space Marines by
Patrick Eibel
With the release of Codex: Space Marines, one of the core armies of 40K got some of the bells and whistles that other, more recent, codices had been given. Space Marines are one of the most versatile and popular armies in the game, and you can easily tailor your force to your style of play. Here are some of the advantages and disadvantages to keep in mind as you build your army. Strengths: Good overall stats,
Chaplains, Chapter Traits
Tactics: Since the Space Marines are pretty good all-around, they lend themselves to a variety of tactics. For the purposes of this analysis we will focus on the two I think are most effective: shooty and balanced. The “Shooty” Army
For a typical shooty army, you will want to take smaller Tactical Squads. For instance, a 5-man squad with a heavy bolter and plasma gun is 90 points; with a lascannon and plasma gun is only 100 points. The small squad size will make you vulnerable to enemy shooting, but you can offset this by volume. In a 1,500 point force, you could have two 5-man Veteran Squads with lascannons, six 5-man Tactical Squads with lascannons, two 5-man Devastator Squads with heavy bolters, and still have about 400 points for vehicles, Traits and characters. As for Traits, I would take Suffer Not The Work Of Heretics and either Purity Above All (to help keep your small squads alive) or See, But Don’t Be Seen (to get everyone in range from the start of the game). You could also opt to take Honor Your Wargear, but I think there will be enough heavy weapons floating around without the extra Devastators. If you choose Suffer Not… and Purity Above All, you will only need to take one major drawback (I suggest Eye To Eye). Any other combination will require one major and one minor drawback (use Die Standing, the least painful of the minor drawbacks). The Balanced Army
The goals for the balanced army are: mobility, flexibility, and survivability. To this end, you will want to take transport vehicles and heavy vehicles such as the Predator (for mobility); a variety of troop types, including Scouts, Assault Squads, and possibly even Terminators; and larger squads (to withstand enemy shooting and charges). For this army, the most essential Trait is Trust Your Battle Brothers, as it will give almost every Marine the ability to countercharge someone and smack them with his bolter. You could add See, But Don’t be Seen or Be Swift As The Wind, which are also in the Courageous Trait list, or Take The Fight To Them or Blessed Be The Warriors from the Zealous Trait list. As you would expect with a balanced force, the general tactic is for the shootier units to provide cover fire while the assault-oriented units get into position. Use mobility to get the support units into position and use Land Speeders and Predators to target specific enemies such hard targets (vehicles, Terminators, monstrous creatures). As Games Workshop likes to tout,
“there are over 1,000 chapters of Space Marines in the universe,” and by
the same token, there are almost as many different ways to play them. The
two examples given above are merely suggestions on how to build a successful
force. Feel free to experiment with other unit choices and character combinations
to suit your style of play. Of course, once you collect your Space Marine
army, you will have to think of a color scheme and a name, but those are
subjects for another time.
Related Pages
© Copyright Patrick
Eibel, May 2005. Used with permission.
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