Events
and Battle Reports
Lizards
vs. Bugs
Intro
and Army Lists <> Part 1 <> Part
2 <> Post Game
Lizards vs. Bugs—Introduction and Army
Lists
Battle report and
commentary by Kenton Kilgore; commentary by Patrick Eibel
Desiring a break from gearing up
for the Return to Auros IX campaign (coming this summer), Pat and
I set aside our respective painting of Orks and Fighting Tigers and broke
out our Tyranid armies for a 5,000 point-per-player Apocalypse battle of
Bugs vs Proxied Bugs. In all my years of gaming, I think I’ve only ever
seen one Nid-on-Nid battle (and that was in the Bad Old Days of 2nd Edition),
and while I don’t read White Dwarf or surf a lot of 40K sites, I’m confident
that you, Gentle Visitor, will not often see a fight like this. If you
really like the Assault Phase, you’re in for a treat….
Hive Fleet Ravana (4994 points)by
Patrick Eibel
I’ve had this
army for awhile, but recently renamed it to incorporate it into
the “Jungle sub-universe” that Kenton and I have created with this
website over the last 10 years. Ravana,
by the way, was the 10-headed, 20-armed demon-king antagonist in the Hindu
epic, The Ramayana—Kenton
recommends that if you haven’t read it, you really ought to.
-
Hive Tyrant w/
scything talons, wings, Leech Essence, Paroxysm, Old Adversary
-
Hive Tyrant w/
heavy venom cannon, adrenal glands, regeneration, Leech Essence, Paroxysm,
Old Adversary
-
2 Tyrant Guard
-
Tyranid Prime
w/ lash whip, bonesword, deathspitter, adrenal glands
-
3 Hive Guard
-
3 Zoanthropes
-
6 Tyranid Warriors
w/ rending claws, deathspitters, adrenal glands
-
12 Genestealers
and a Broodlord
-
36 Genestealers
in three broods of 12 each
-
36 Termagants
in two broods of 18 each
-
Tervigon w/ scything
talons, cluster spines, toxic sacs, Catalyst
-
48 Hormagaunts
w/ toxin sacs, in two broods of 24 each
-
12 Tyranid Shrikes
w/ rending claws, devourers, adrenal glands, in two broods of 6 each
-
6 Raveners w/ rending
claws and scything talons
-
2 Carnifexes w/
scything talons, twin-linked devourers, adrenal glands
-
2 Carnifexes w/
scything talons, heavy venom cannons
-
Barbed Hierodule
Since the new Tyranid codex came out,
I’ve played a few games and become a big fan of Termagants backed by Tervigons,
so I had to bring some. I also like Hormagaunts + Toxin Sacs (wound anything
on 4+). Knowing that Kenton was going to bring a Hierophant Bio-Titan,
I counted my Tyrannofex model as a Barbed Hierodule, but I don’t know if,
even with that, I can stop Kenton’s “Big G.”
The Kurindans (4745 points)by
Kenton Kilgore
Though my
army consists of Lizardmen figures (supplemented with various other
models), it uses the Tyranid rules, and this is the first battle I’ve done
with them under the new codex. Deciding what to bring was simple—everything—but
even when I threw in “Big G,” my proxied Hierophant Bio-Titan, I still
wound up with 249 points less than Pat, close enough to receive an extra
Strategic Asset.
-
!Klrt
on Mutant Dracosaur. Counts as Hive Tryant w/ stranglethorn cannon,
lash whip and bonesword, wings, Leech Essence, Paroxysm, Old Adversary
-
Troglodytes. Count
as 10 Genestealers and a Broodlord, and 48 Genestealers
in four broods of 12 each
-
Newts. Count as
48 Hormagaunts in two broods of 24 each
-
Shamans. Count
as 3 Zoanthropes
-
Hydrasaurs. Count
as 2 Hive Guard
-
Assassins. Count
as 2 Venomthropes
-
Troglodytes on Dracosaurs.
Count as 10 Tyranid Shrikes w/ deathspitters, rending claws, and
adrenal glands, in two broods of 5 each
-
Finbacks and Spikers.
Count as 8 Raveners w/ rending claws and scything talons
-
Carnosaurs. Count
as 2 Carnifexes w/ scything talons and stranglethorn cannons
-
Megasaurs (“Jojo”
and “Larry”). Count as 2 Tyrannofexes w/ rupture cannons, cluster
spines, dessiccator larvae
-
Titanosaur (“Big
G”). Counts as Hierophant Bio-Titan
My army has a lot of the same units
as Pat’s, so ordinarily, I think it would be toss-up on who would win.
Where I have the clear edge is with “Big G,” especially since the new codex
describes the Warp Field power (which Hierophants have) as granting a 3+
Invulnerable Save. This oughta be gooooooood……
Setting Up and Deploymentby
Kenton Kilgore
We played at Pat’s house, on a 4'
x 8' table (the “red desert” Auros
IX boards): too small by Apocalypse standards, but it would let
us get into hand-to-hand even quicker. Pat won the roll-off to see who
would deploy (and go) first and wound up with the slightly-larger end of
the board. We deployed the six objectives, and then Pat kept the Genestealers
in reserve (due to arrive on Turn 2), as well as the Winged Hive Tyrant
and the Shrikes (E.T.A. Turn 3). Everything else started out in a diagonal
line across the board, with the Hierodule, the Zoanthropes, Hive Guard,
and the “shooty” Warriors holding down one end.
Most of Pat's Tyranids deploy
I put “Big G” in the middle of my
line, with the shooty Carnifexes, Zoanthropes, Hive Guard, and accompanying
Venomthropes next to him. On either side were a wing of Hormagaunts, Genestealers
and Shrikes, with !Klrt (my winged Hive Tyrant) and the Raveners on one
end. A rampage of Troglodytes (okay, really a brood of Genestealers) held
one of the objectives in my deployment zone; I left the other one (in open
ground) as bait, hoping to lure in some of Pat’s Stealers.
Kurindans, with the Titanosaur
("Big G") in the center
The Apocalypse book was written back
in the 4th Edition-era, and Pat and I had to agree on how we would interpret
the rule changes. Foremost among them was that, in keeping with 5th Edition
dictates, we agreed that only Troops could hold or contest objectives,
and that they could do so down to the last man (no need for a unit to be
above half-strength, as it was in 4th Edition).
For his Strategic Asset, Pat chose
Camouflage, thus granting his Buggies a 5+ cover save in my first Shooting
Phase. I, too, chose Camouflage, with Recon (able to re-roll difficult
terrain checks) as my bonus Asset because I had fewer points than Pat.
"You can't see us! We're
camouflaged!" Yeah, right.
Lizards
vs. Bugs
Intro
and Army Lists <> Part 1 <> Part
2 <> Post Game
Posted April 2010
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