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Jungle Juice Jungle Juice: November 2006
by Patrick Eibel
I need some help with developing my Space Marines army. I know their name (Shooting Stars), and general structure (Elites are 'Knights', regular Marines are 'Squires', and Scouts are 'Men-at-Arms') already, and they have a generally medieval European feel. I am not sure about using any doctrines.At first glance, you may suggest to Zach to pick up the Black Templar Codex (GW’s idea of questing knights) and call it a day, but with a little imagination, a knightly order very different from the Templars can be created. Getting Started
Choosing Traits
First, we take Be Swift As The Wind, which allows Bike Squads to be taken as Elite or Troops. We want to use the Bike Squads as Elites (sort of like questing knights) and will give them the Furious Assault and Expert Rider abilities. The other trait we want to select is Suffer Not The Alien To Live, which confers preferred enemy status to a particular xenos species (I’ll let Zach decide who his enemy is). This fits in nicely with the idea that knight go on long campaigns against a particular foe, and thus know how to fight them well. As for the Drawbacks, we will select Aspire To Glory as the major drawback, and Have Pride In Your Colors as the minor drawback. At first, Aspire To Glory may seem prohibitive, but since I am not using Veteran Squads (they are replaced by Bike Squads, remember), I am only giving up Dreadnoughts (I am including one Terminator Assault Squad, since Zach mentioned he intends to buy it.) Sample Army List
HQModeling In keeping with the knight theme, I would model squad leaders and characters in robes. Black Templar and Dark Angel figures will provide excellent models to choose from and using a mix of the two will help the army stay distinct (as well as removing any iconography for the other chapters). As for chapter colors, I suggest Regal Blue armor (it seems very knightly), with Liche Purple robes and a black shoulder pad with a white shooting star design. Use Mithril Silver for swords and paint the chest eagles either Skull White or Shining Gold, depending on what looks better. Once the preferred enemy is chosen, incorporating trophies such as heads, weapons and other bits will help to characterize the army’s long struggle. If you want to go the extra mile, you could model the bikers with Grey Knight halberds (you would have to order the bits, or maybe use Bretonnian arms). This would give the appearance of long lances which can be positioned forward over the handle bars or up. Conclusion
If you would like me to develop some
ideas for you, check the introduction page
of this series for the e-mail address.
Related Pages
Posted November 2006.
Used with permission.
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