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Other Tyranid Themed Army Ideas Godzilla
More than 25 years have gone by, but I’ve maintained a fondness for Godzilla. You can only imagine my dismay at the 1998 American version, where Our Beloved Monster didn’t breathe fire and spent most of the film running and hiding from tanks and jet fighters. Sacrilege. SACRILEGE. I don’t know what they hell the producers were trying to make, but it sure wasn’t a Godzilla movie. You can imagine my glee, then, when I realized that it was possible for one to use the “Tyranid Monstrosities” rules from the 2001 Chapter Approved* (pages 98-103) book to build a creature similar to Godzilla: *This book is out-of-print
Mass: 5
Using Godzilla
While built using the “Tyranid Monstrosities” rules, Godzilla is obviously not a Tyranid. Nor is he meant to accompany Tyranids or any other army: he is his own army! The quintessential opponent for Godzilla would be the Imperial Guard, but players might want to try their luck against him with other armies. Godzilla is slow (only moves 6" a turn), is an easy target, and is not all that in close combat (he’s better at killing single, big foes—like a Carnifex or a Greater Daemon—than he is at killing lots of little foes—like a mob of Slugga Boyz). But what Godzilla does have going for him is the breath weapon (which can melt a Leman Russ and will fry squads not in power armor) and his unbelievable resilience (Toughness + Save + Mass Points + Wounds). Godzilla just ignores most hits from autocannons, battle cannons, missile launchers, even lascannons. Maybe he might notice a railgun or two…or five…or nine. Other than that, though…. Fighting Godzilla
This is not to say that your opponent should be allowed to field a totally bogus army: say, 40 Tactical Marines, each armed with a missile launcher instead of a boltgun. Nor should one pick and choose units from several different armies (“Some Dark Reapers, plus some Broadsides, maybe a Killer Kan or two, and then some Long Fangs”). He may be a monster, but give Godzilla a break! I also that suggest you allow your opponent to tune his army specifically to fight Godzilla: for example, an Imperial Guard army might bring nothing but lascannons for heavy weapons. Some players might balk at this approach, but it makes for a more interesting battle. After all, it’s no fun fighting Godzilla if you feel like you don’t have a chance. Just ask Bambi.
Battles against Godzilla are best on large tables, preferably in a ruined cityscape (for atmosphere). Typically, the opponent will want plenty of sight lines for long-range fire. In keeping with the movies, missions should probably involve Godzilla attempting to destroy an important landmark (a crucial bridge, say) or devour something tasty (several barrels of nuclear waste). I’d be extremely surprised to see any army “kill” Godzilla in six turns, so you should probably agree to double the number of turns in a game or establish alternate victory conditions…or both (“If Godzilla hasn’t destroyed the power station within twelve turns, he gives up and goes back to the ocean.”). Background
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Kilgore, October 2004
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Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers Other Pages:
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