Campaigns
Goth Girls
Gone Wild!
Introduction
<> Battle #1 <> Battle
#2 <> Battle #3 <> Battle
#4 <> Battle #5 <> Final
Thoughts
Goth Girls Gone
Wild!--Introduction by
Patrick Eibel
It has been
three years since we have done a campaign here at the Jungle, and
it is high time we rectify the situation. This summer, while many others
will fight Games Workshop's Medusa V campaign, the Jungle will feature
a campaign between Kenton’s new Lizardman (Tyranid)
army and my new Witch Hunters army.
Canoness
Commander Marian Tressant checked the reading on the auspex, but still
there was no indication of any life or buildings in the area. She
looked around at the dense jungle foliage and then at the squad of Celestians
that accompanied her, and wondered if perhaps the legends had been wrong.
She had led her Preceptory to the planet of Chult, searching for the Shrine
of St. Lucretia and any holy relics that might remain on this forsaken
world. The planet had long been abondoned by the Imperium and the encroaching
jungle had swallowed any remnants that there had ever been an Imperial
city here, or even a prolonged battle with the Kurindans.
As
the company moved forward through the deep underbrush, the Canoness had
Sister Hestia burn a path with her flamer so that the way back to the ship
would be easier to find. The squad of women entered a small clearing, about
100 feet across, the ground of which was covered in fine black ash.
The Canoness bent and ran her armored hand through the ash, finding bits
of bone, plastic weapon shards, spent ammunition casings, and desiccated
scales mixed in amongst the fine powdery ash.
What
happened here? she thought. Meltabomb? Plasma blast? At
least there was evidence that they were in the right place. When she arose,
she noticed that Sister Vestia, who had been closest to the treeline, was
nowhere to be seen.
The
other Celestians had not heard a sound, and they all readied their weapons
as they looked around the clearing and treeline. Drawing her sword,
the Canoness prodded at the ground, testing for pit traps or some other
natural hazard. She was startled when a low hanging branch curled
up on itself and lowered itself to the ground, uncurling to reveal a sinuous
lizard-like creature, its skin blending seamlessly with the tree it had
been suspended from.
The
creature crouched forward and let out a hiss, and from all around them
the Battle Sisters heard the croaked responses, as if the very jungle had
come alive. Sister Colette stepped forward and fired her meltagun,
murmuring the Blessing for Accuracy. The creature’s head exploded,
the wound instantly cauterized by the searing heat. Canoness Tressant
again looked at the auspex: still no readings. She recalibrated for
movement rather than heat-signature, and the device beeped as hundreds
of dots were indicated between their position and their landing craft.
She
sent a signal to the other Battle Sister units still at the ship to draw
to her position as she ordered the remaining Celestians to begin a careful
retreat.
As
she turned off the auspex and drew her bolt pistol, Canoness Marian Tressant
smiled grimly. St. Lucretia, whose shrine she had been seeking, would
not be the last Sister of her order to lose her life to these Kurindans.
The campaign will
consist of five battles and will feature escalating points for each game.
The first game will be 1,000 points, the last will be 3,000. The
complete schedule is listed below:
Game
1: Patrol – 1,000 points (Alpha Level)
Game
2: Secure And Control – 1,500 points (Gamma Level)
Game
3: Defend The Shrine (from Codex: Witch Hunters)
– 2,000 points (Gamma Level)
Game
4: Pitched Battle (from UK Website) – 2,500 points (Gamma Level)
Game
5: Breakout – 3,000 (Omega Level)
As Kenton and
I construct our army lists, we can only add on to what we built before,
not subtract. For example, if Kenton's 1000-point list included a brood
of 10 regular Genestealers, he could, for later games, increase the brood
size to 12 and/or give them all extended carapace, but he could not reduce
the brood size to 8 or take away biomorphs previously added.
Players will
earn Campaign Points based on well they do in each game. Players will gain
1 Campaign Point for a loss, 2 for a "Draw," 3 for a "Solid Victory," 4
for a "Crushing Victory," and 5 for a "Victorious Slaughter" (as defined
on page 86 of the 40K rulebook). At the end of the campaign, the player
with the most Campaign Points wins. In the event of a tie, the player with
the most accumulated Victory Points over the five games will be the winner
of the campaign.
Come along
and find out what happens in "tropical paradise"...
Goth Girls
Gone Wild!
Introduction
<> Battle #1 <> Battle
#2 <> Battle #3 <> Battle
#4 <> Battle #5 <> Final
Thoughts
Posted: May 2006
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