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Events and Battle Reports
Generational Conflict 
Intro and Army Lists <> Battle Summary <> Post Game

Generational Conflict: Battle Summary   by Kenton Kilgore 
Beth won the roll to go first, and the brutality began.

Turn 1
Beth kept most of her troops right where they were and opened fire with missile launchers. Shiva stomped forward and Squad Rudra rolled out in their Rhino. The Tornadoes eased forward and took shots with their weapons. When her turn was over, she had taken down three Warriors and a Scarab Swarm, and wounded another Swarm. Not bad!


The battle begins, with Beth's Marines on the left and allied Fighting Tigers in the center and right flank

On my turn, one of the Warriors made his “We’ll Be Back” roll and got to his feet. The Warriors trudged forward, toward the counters, while, on opposite sides, the Destroyers and Scarabs zipped forward. The Destroyers unleashed their gauss weapons at Shiva, destroying the Dreadnought. Take that, kid!

Turn 2
Beth continued to hold her ground with most of her troops but moved the Tornadoes and the Rhino closer, the Tactical Marines from Squad Rudra dismounting near a counter. Her fire dropped two more Warriors, and both stayed down. My Destroyers moved up to deal with Squad Rudra, killing two Tactical Marines. My Scarabs also moved forward, intent on charging Tactical Squads Alpha and Beta, but fell a few inches short of charge range.


Beth doesn't sweat the Necron advance. Maybe it's because she's seen their abysmal win/loss record

Turn 3
Tiring of my Destroyers, Beth engaged them in a 40k-dogfight with her Tornadoes, killing all of them. The Scouts gunned down the Scarabs and more fire dropped two more Warriors. Ouch! This kid’s got game! 

Responding to this, Lucifer and Unit 2.2 used the Veil of Darkness to teleport to the other side of the board, to knock the Scouts off the counter they were holding. The bad news was that Lucifer and Co. deviated away; the good news was that they were in range and line of sight of the Tornadoes. Firing their weapons, the Necrons shot down one and then steeled themselves (pun intended, thank you) to weather the Marines’ return fire.


Lucifer and Company aren't frightened of Dreadnoughts that get taken out on the first turn

Turn 4
The Scarabs cleared out of their way, Raja Khandar Madu and Squads Alpha and Beta began to move across the board towards two counters. Beth’s two remaining Tornadoes moved onto an objective and combined fire with the Scouts at Unit 2.2, dropping five Warriors, two of whom stayed down after failing “WBB” rolls on my turn.


Lucifer and his Warriors try to take down the remaining two Land Speeder Tornadoes

On my turn, Unit 2.1 moved up in response to the encroaching “Redhead” and her friends, but no shots were fired, as my Warriors were not in rapid-fire range. Lucifer fired his Staff of Light at one Tornado and Unit 2.2 rapid-fired at the other, but neither Speeder was harmed.


Beth's Marines and the Tigers seem to have the situation in hand, provided they can get rid of Lucifer and his Toasters

Turn 5 
Khandar Madu and her two squads continued their advance. Tornadoes and Scouts fired again on Unit 2.2, bringing down seven Warriors. To Beth’s amazement, six got back up on my turn. Return fire shook one Tornado, but Lucifer missed the other with his Staff. At the other end of the board, Unit 2.1 shot and killed a member of Squad Alpha.


Raja Khandar Madu and Beth's Marines advance, to find the Necrons waiting for them to get into rapid-fire range

Turn 6
Squads Alpha moved onto a counter; Alpha and Beta fired on Unit 2.1, dropping one Warrior (who got back up on my turn). The Scouts, Squad Rudra, and the functioning Tornado gunned down three Warriors from Unit 2.2, but two of them got back up after making “WBB” rolls.


Necrons push back Space Marines on foot, but can do nothing to stop the Tactical Squad in the Rhino

Unit 2.1 moved into rapid-fire range of Squad Alpha, firing 30 shots, of which 23 hit and 9 wounded. The Marines made seven saves, losing two members and falling back 8". But it was not enough for the Necrons. At the end of the battle, the Marines held three counters, and the Toasters had one.

Outcome: Marines win!

Generational Conflict 
Intro and Army Lists <> Battle Summary <> Post Game


Posted May 2008
 

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Fighting Tigers:
Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers

Other Pages:
Main <> What's New <> Site Index <> The Tiger Roars <> Themed Army Ideas
Events and Battle Reports <> Campaigns <> Terrain  <> FAQ <> Beyond the Jungle