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Games Day 2001
(Baltimore, Maryland)
Open Gaming
Usually I create lists geared to fight specific opponents (so, for example, a list meant to fight Orks would have lots of heavy bolters and blast weapons). This approach is okay if I know ahead of time whom I’m fighting, but it would be more trouble than it’s worth to come up with lists to fight every army (Orks, Dark Eldar, Chaos Marines, Tyranids, Imperial Guard, etc.) at every point total (500 points, 750 points, 1000 points, 1500 points, 2000 points, etc.). So this time
around, I limited myself to a general list of 1000 points, ensuring short
games (and fewer figure cases to carry). Here’s what I brought:
This list might make other people cringe (all those Veteran Sergeants!) but it fits the Fighting Tiger background and it consists of models I actually have. The leader, her 5-man Tac squad, and the 10-man Tac squad are hand-to-hand elements. The other 5-man Tac squad, the Dread, the Land Speeders and the Whirlie are shooty elements. The Razorback, the Dread, the Land Speeders, and the missile launcher in the Tac squad can take out armor. The Dread, the Tac squads and the Whirlie can take out infantry. The army is mobile (a Dread, two transports, and two Land Speeders in separate squadrons) and can take some hits.
Battle Results
What happened? We distributed three counters each, following the procedures for “Rescue.” I deployed my counters as close as possible to my table edge and sent four units—the 5-man Tactical Squad, the 10-man Tactical Squad with the Rhino, and the two Land Speeders—after those three counters. I discovered on Turn 2 that the objective was the counter deployed about 15" away from my table edge. My 10-man squad grabbed it and beat a retreat for the right-hand corner of my board edge, which had a thick band of trees that would block line of sight.
Outcome: Tigers win Sons
of Eriu photo © Copyright 2001 New
Wave Mail Order Inc.
Mission:
Sabotage
(page 149 of the main rulebook)
What happened? Micah tried to sneak on his Hero and his Devastators, but on Turn 2, he rolled well (poorly?) on his Reserve rolls and his mechanized units showed up, sounding the alarm. My good luck in the game against Micah’s mom (see above) vanished in this one. My reserves came on way too late to help my defending Troops, and Micah easily won, blowing up the objective on Turn 4. Outcome: Les Fleurs de la Mort win
Mission:
Recon (page 142 of the main rulebook)
What happened? I knew going into the game that I would need to take down Powell's five (!) Speeders first, then his two Dreads, all the while keeping his Death Company off me. Powell went first and my hopes rapidly began to evaporate. Right off the bat, he nailed my Razorback, whose lascannon I had been counting on. He also begin gunning down my Speeders and laying into my Leader and her Tactical Squad, seriously affecting my ability to fight back in close combat. I had a couple things go right for me, however. Before they went down, Jirbu Ghosh and her squad slaughtered one squad of Scouts. My Whirlwind also pummeled more Scouts. Surya Ashoka, my Dreadnought, trundled right into the Death Company and tied them up for 5 rounds. When my single surviving Land Speeder got its gun blown off, it hightailed it into Powell’s deployment zone—just because a vehicle can’t shoot doesn’t mean it can’t be useful. And I managed to get a squad of Tac Marines into Powell’s deployment zone and led one of his Dreads on a wild (and mostly futile) goose chase after them. In the end, Powell whittled down my defensive line, taking down my Dread, my Whirlwind, and my Tac Squad with the missile launcher. He rushed a bunch of units into my deployment zone and racked up a lot of bonus points. I managed to get two units into his deployment zone, but it wasn’t enough. Outcome: Blood Angels win (1467 Victory Points to 905 Victory Points).
Mission:
Cleanse (page 139 of the main rulebook)
What happened? Well, I’m a player from way back in the bad old days of “Rogue Trader,” so I know all about how bad Harleys can be in close combat. My plan was to move into medium range and shoot the stuffing out of these Eldar Bozos. I also bore in mind that my objective was not to kill these Twinkie Clowns, it was to grab table quarters. First thing I did, I held my deployment quarter with my Whirlwind (safely stashed behind some trees) and sent 5 men to grab an adjacent table quarter. They hunkered down in a wood, didn’t fire a shot all game—and didn’t need to. Right off the bat, I had half the table. Time to mambo for the other half. What I didn’t know about Harleys was all the details on the nifty gear and powers they got under the 3rd Edition rules. Despite my best efforts, they got into hand-to-hand with my guys and tore them up. Eric made the mistake, however, of letting my Dreadnought get close: once my Dread charged and killed the only Harley with a power fist, it was time to dispense some close combat whoop-ass on the Skinnies. Meanwhile, one of my Land Speeders made itself comfy in his deployment quarter. The Tigers claimed 2 table quarters, the Harleys had 1 table quarter, and 1 table quarter was contested. Outcome: Tigers win. Photos from Games Day 2001
The
Sons are a Celtic Space Marine Chapter created by my pal Patrick Eibel
Games Day 2001 was my sixth or seventh Games Day (I’ve lost count) but I had more fun this year than I’ve ever had in all the previous years. Can't wait to go back! Related Pages
Like what you've seen? Then vote for the Jungle in the "Top 100 40K Sites" © Copyright Kenton
Kilgore, July 2001
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