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Pages 1 <> 2 <> 3 <> 4 <> 5 <> 6 <> 7 <> 8 <> 9 <> 10 <> 11 <> 12 <> 13 <> 14 <> 15 <> 16 <> 17 Fighting Tiger Allies (Part II)
The Crimson Rakshasas
I've always been a big James Bond fan, so the Vindicare packed a Golden Gun, the Callidus had Goldeneyes, and the Eversor's gauntlet had Goldfingers. Get it? Speaking of Bond movies, if you've ever wondered why you can't take more than one Assassin in a game, watch the beginning of Goldeneye and see what 007 and 006 do to a Soviet base in mere minutes.... Eldar
2nd Edition restricted jetbikes to Eldar, so I bought 5 of them and painted them up as the Tiger Eyes of Craftworld Kashmyrr. Operating under the axiom that my Allies should not be as snazzy as my main army, I gave them what I consider a basic paint job with minimal detailing. I painted an Egyptian-style eye onto each bike and decorated the rest of the carapace (and the bikers’ helmets) with the familiar tiger stripes.
In battle, I sent the Tiger Eyes rocketing across the field (back then, jetbikes could go somewhere around 35" a turn) to attack heavy weapon units. Under 2nd Edition rules, Eldar jetbikers could pack hand flamers (pistol versions of the 3rd Edition flamer, with a smaller template), and they were ideal for wiping out small enemy squads. I also had a squad of Screaming Jaguars of Tezcatlipoca—basically, Howling Banshees in spots. Again, I painted these figures very plainly (for Eldar, anyway), and used them to spearhead assaults. Because they were fast and relatively inexpensive (points-wise), they were also good reserve troops, hiding behind cover until the assaulting enemy troops arrived, whereupon the Jaguars would rush out and get them.
The Frost Leopards
of Stronghold Ferin
Nevertheless, I kind of liked Squats, mostly because my buddy Pat had some during the (really) bad old days of Rogue Trader. And the Squats did have a few things going for them—like the Mole Mortar. For those of you who are new to the game, the Mole Mortar was the equivalent of a Guess range weapon, but the cool thing about it was it fired a shell underground, using a torpedo that tunneled through sand, dirt, even solid rock. The Mole Mortar’s shell had a variable blast radius and strength, determined for each shot by rolling a d6 on a special table.
Back then, there wasn't much material on Squats, so you could paint them pretty much anyway you liked. Just to be wacky and because I didn't get much chance to use blue (face it, you don’t use much of it in a tiger army), I painted my Squats—including their skin!—in shades of blue and named them the Frost Leopards of Stronghold Ferin, after Pat’s AD&D dwarf character. It was only after I was done painting them that I realized how easily my Frost Leopards could be mistaken for Smurfs. Ah well...just one of those things, you know? What happened?
But more importantly, I got tired of Allies, even well before I had heard about an upcoming 3rd Edition. Allies were a quick fix to gain what I thought was a competitive advantage, but after awhile I find myself relying on them too much. I was always taking Ebon Leopards, always taking a Crimson Rakshasa, always taking Tiger Eyes, game after game after game. And every point I spent on Allies was less points I was spending on my Fighting Tigers, supposedly my main army. So I gave away
some of my Allies, packed away the rest, and got down to the hard work
of trying to win without cheap and easy bulletcatchers and specialist troops.
And honestly, it’s been more fun, because I’ve learned a lot about how
to use a Marine army. By not taking “the easy way out,” I’ve become a better
player. So though 2nd Edition—and my Allies—are gone, I don’t miss them.
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© Copyright Kenton Kilgore, August 2000 |
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