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From Idea to Reality II Part 1 <> Part 2 <> Part 3 From Idea to Reality
II, Part 3 by
Patrick Eibel
In this final installment, I will present my final working army list and talk a little about the figures used in the army. Rather than just present the list at the beginning, I will discuss each selection first and present the list at the end. A Word (Or Two)
About Daemonhunters
After reviewing the figures I already had at my disposal, my choice came down to using either Daemonhunter with allied Guard or Guard with allied Daemonhunters. I decided to use the Imperial Guard Codex as the main army list for several reasons: 1. I would be able to field more than one Sentinel Squad (which I was using as AT-STs);I also decided to build the list to about 3500 points so that I would have some flexibility with troop selection, and it would allow me to field a Daemonhunter/Allied Guard list with some swapping of figures. The description of the army below will include all of the figures, even the ones in the optional “packages.” HQ
Inquisitor Lord Darth Vader and Retinue (Allied HQ Unit). I have discussed many of the selections for Vader’s retinue in previous articles, but I have made several changes to the retinue as I have expanded the army. First, Inquisitor Vader has now been equipped with a storm shield (taken from “Obi Wan”) instead of a psycannon. I decided that I wanted the retinue to focus more on assault and the 4+ Invulnerable save would help Vader survive. Vader’s sword will be used as an anointed weapon, mainly because it is in keeping with a light saber (neither a thunder hammer or power fist would look right, and a force weapon is just too expensive). I added a third Acolyte for more protection for Vader, with the new Mordheim elf mage figure to be used as young Anakin (or is it Luke?). I decided to give the other two Acolytes artificier armor so that they can better survive any wounds the Inquisitor slags off onto them. Two Stormtroopers with assault weapons have replaced the two Gun Servitors; they are much more mobile. I also added Sage Palpatine, which is based on the limited edition Storm of Chaos wizard. I had to file off the tail and strange head protrusions and replace the head with a Fantasy goblins head (odd, but it works). Mystic Leia and two Heirophants complete the retinue. Grey Knight Hero and Retinue (Optional HQ Unit). I had already bought some figures before deciding to switch to a mainly Guard force, and the Brother Captain Stern figure was one that became a casualty of the change. Rather than get rid of the figure, I am keeping it to be used in one of my package options to provide flexibility to the army. Besides, getting five Grey Knights in Terminator armor for one HQ slot is too tempting to pass up. Elites
Vindicare Assassin Boba Fett or Callidus Assassin Aurra Sing (Allied Elite Unit). The two assassins, Boba Fett and Aurra Sing, were described in the second article. Independent Commissar Unit. During the course of gathering figures for this army, I ended up with two Cadian officers with power fists. At first, I was going to use these figures as officers in Command units, but as the list changed I realized that the power fists would be wasted in a static unit. I then noticed that under the IG doctrines, you could take independent Commissars and attach them to units as opposed to following the Advisors rule. The only downside will be having to explain that the officers are really Commissars, but since they will be the only figures in the army with peaked caps, it shouldn’t be too hard to sort out. Grey Knight Terminators (Optional Elite Unit). The Grey Knight Terminator unit described in the HQ section could be used as an Elite choice instead. Troops
Conscript Platoon. One of the problems I had while creating this army was that I had been given a large number of Catachan figures for free and seemingly had no way to use them in the army. After watching the Star Wars films on DVD, I was struck with the idea of using the Catachan bodies (preferably only the ones with vests, but definitely not the ones with bare torsos), but using Cadian heads. Paint the pants and shirts Kommando Khaki, the vests and boots black, and the helmet white and you have suitable Rebel Alliance figures. It did not seem right from a fluff standpoint to use the Rebels/Catachans as equals to the Imperials/Cadians, but by making them Conscripts, I can field almost all of the models I have and still stay within the loose theme I am following. And, since the entire platoon counts as one unit, I can attach my independent Commissars to them and use their Leadership instead of the paltry 5 that Conscripts get. Inquisitorial Stormtroopers (Allied Troop Unit). I the first article, I was using converted Adeptus Arbites for Stormtroopers. While they looked okay, they certainly did not compare to the excellent Kasrkin Stormtroopers GW put out this summer. I snapped up a box and traded away the old figures, and the squad looks much better for the change. I have given the leader of the squad a power weapon and teleport homer to summon Grey Knights without the perils of deviating. The Squad may take a Chimera transport if it needs to be mobile. Inquisitorial Stormtroopers (Optional Troop Unit). Currently, I only have one unit of Stormtroopers and one Chimera, but I am thinking of getting another of each to provide some flexibility. Besides, there were always a bunch of Stormtroopers hanging out with Darth Vader. Fast Attack
Hellhound. The new Hellhound rules just rock and since I have an open Fast Attack slot, I cannot resist including one in the army. Grey Knight Squad (Allied Fast Attack Unit). On their own, Grey Knights can be expensive. But, when you teleport them into battle, their points are comparable to an Assault Squad (with storm bolters and Strength 6 Nemesis Force Weapons, no less). Heavy Support
Leman Russ II. I had an Exterminator attached to my Space Wolf army, but I decided the tank would make more sense in the Guard army. I stripped off the autocannon bits and retro-fitted the original battlecannon into the turret. Since the Exterminator was already equipped with heavy bolters in the hull and sponsons, I only need to add a pintle mounted heavy stubber for maximum shootiness. Demolisher. I had the bits for a demolisher cannon from my treasure trove of Guard stuff, so all I needed was a couple of bits and another Leman Russ kit to complete the tank (still cheaper than buying one new). The Final List
Errrr, maybe I watched the DVD a few too many times.... Imperial Strikeforce Devastator
Like what you've seen? Then vote for the Jungle in the "Top 100 40K Sites" © Copyright Patrick
Eibel, November 2004. Used with permission.
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Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers Other Pages:
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