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Events and Battle Reports
Fall From Grace IV
 Introduction <> Fighting Tigers <> Ozone Scorpions <> Wrap-up

Fall From Grace IV: Battle Summaries for Ozone Scorpions
What with the Tooth and Claw Campaign this year, I’ve been using my Dark Eldar a lot. But I haven’t gotten a lot of use out of my jet-bike mounted Archon, so I brought him and the rest of the “Callous Drowboys” to FFG IV. This army is much smaller than my Fighting Tiger collection, so I don’t have as many opportunities to experiment as I do with my Marines. Even so, I got to field the Archon, my new “sniper squad,” and three Taloses at the same time. Booyah!

2000-point Ozone Scorpion list 
Syryx Lynatharr. Archon w/ Reaver jetbike, shadow field, combat drugs, tormentor helm, hell mask, power weapon, trophy rack
175 pts
Dr. Jheste. Haemonculus w/ hell mask, stinger, webway portal
85 pts
Silver Scorpions. Succubus w/ agonizer, splinter pistol and trophy rack. Seven Wyches w/ Wych weapons, two w/ shredders
183 pts
Sky Scorpion. Raider w/ dark lance and horrorfex. Transport for Silver Scorpions
 60 pts
Warp Beast Pack. Beastmaster Wormwood and 5 Warp Beasts
75 pts
Squad Everhate. Ten Warriors w/ splinter rifles, two Warriors w/ dark lances
116 pts
Raider Squad #1. Seven Warriors w/ splinter rifles, one Warrior w/ blaster, one Warrior w/ splinter cannon. Raider w/ disintegrator. Squad may accompany Dr. Jheste.
  147 pts
Raider Squad #2. Sybarite w/ agonizer, splinter pistol, and trophy rack; seven Warriors w/ splinter rifles; one Warrior w/ blaster; one Warrior w/ splinter cannon. Raider w/ disintegrator. 
186 pts
Raider Squad #3. Sybarite w/ poisoned blades, splinter pistol, and trophy rack; seven Warriors w/ splinter rifles; one Warrior w/ blaster; one Warrior w/ splinter cannon. Raider w/ dark lance and horrorfex
171 pts
Raider Squad #4. Sybarite w/ poisoned blades, splinter pistol, and trophy rack; seven Warriors w/ splinter rifles; one Warrior w/ blaster; one Warrior w/ splinter cannon. Raider w/ disintegrator. 
  171 pts
Raider Squad #5. Sybarite w/ agonizer, splinter pistol, and trophy rack; seven Warriors w/ splinter rifles; one Warrior w/ blaster; one Warrior w/ splinter cannon. Raider w/ dark lance and horrorfex. 
186 pts
Lynatharr's Guard. Three Reavers w/ bike-mounted splinter rifles; two Reavers w/ bike-mounted blasters
145 pts
Jheste's Joy. Talos 
100 pts
Jheste's Guilty Pleasure. Talos 
100 pts
Jheste's Dirty Little Secret. Talos 
100 pts
Total
2000 pts

Some of the Kabal of the Ozone Scorpions
Above: Rank-and-file members of the “Callous Drowboys,” the Kabal of the Ozone Scorpions

I fought three battles with this list. So how did it do?

Battle results for first game 
Mission: Cleanse (page 139 of the main rulebook )
Opponent: Star Jaguars Space Marines (Daniel Sellers)
Points per Player: 2000

What happened? Astute Jungle visitors might recognize Daniel as the author of the Kindred of the Flame Themed Army Idea. He challenged me with his mechanized Marine force: two Predators, a Whirlwind, some Land Speeders, two Dreadnoughts, and a mix of Rhinos and Razorbacks. All in all, a whole lot of very big guns—exactly the sort of army that pasted my Scorps the year before in the “Bloodskins/Drowboy” game. Despite my online trash talk beforehand, this was going to be quite a challenge. 

I was lucky enough to get the first turn and rocketed most of my force forward. My Reavers (with the Archon) slammed into Daniel’s Scouts but my Shooting Phase was atrocious. The Star Jags spent the next two turns blasting every heavy weapon they had at my transports, which sorely cramped my mobility and took away most of my big guns. 

Scorpions attack the Star Jaguars
Ozone Scorpions attack while Dr. Jheste (right) gets ready to open the webway portal

Meanwhile, I was desperately trying to hurl my squads into close combat, and once they got there, they began to eat the Jags for lunch. My Wyches and Archon shredded Daniel’s bike-mounted leader and my Warp Beasts came through the webway portal and sped about halfway across the battlefield (6" move + 6" Fleet of Foot + 12" assault) to engage the enemy. Once my Taloses emerged from the portal on Turn 3, I was confident that I would be able to swing the game my way.

Mass melee
It's big guns vs. power weapons as the fighting gets more and more intense 

This was not to be, however. Daniel had dug a very deep hole for me to get out of, and some bad luck made sure I stayed in that hole. My three Taloses took too long to tear through one of his Dreadnoughts: despite getting penetrating hits with each Talos, I kept rolling “Weapon Destroyed” long after I had torn off all the Dread’s weapons. Daniel’s “Grey Squad” was charged by two full Raider Squads (including a Sybarite with an agonizer) and the Warp Beasts, and managed to shrug them off, despite being just plain old Tactical Marines. And another squad of plain old Tactical Marines managed to short out my Archon’s shadow field and pull him down in close combat, despite the heavy casualties they took. 

In the end, Daniel and the Star Jaguars—good guys all around—held one table quarter and the other three were contested.

Outcome: Star Jaguars win. 

Daniel, me, and my new shirt
"Thank you for playing: we have some lovely 
parting gifts for you!" Daniel gave me this cool 
tiger t-shirt. I passed on the Rice-a-Roni, though 

Battle results for second game 
Mission: Recon (page 142 of the main rulebook )
Opponent: Grey Knights (Duncan)
Points per Player: 2000

What happened? Duncan is a local player and his army was composed solely of Grey Knights from Codex: Daemonhunters. He had:

  • a Grey Knight Grand Master with retinue
  • Two Grey Knights Dreadnoughts
  • Two Grey Knight Squads
  • Two teleporting Grey Knight Squads
A small army, and to make it worse, Duncan deployed one Knight Squad at one end of an 8' wide table, the other squad at the other end, the two Dreads somewhere in the middle, and the rest in Reserve. I put the Warrior “sniper” squad at one end of the table (in cover, of course) just to draw fire and deployed the rest of my army at the end of the table so as to pounce all over that poor isolated GK squad. Lord, I do love it when the opponent separates his army into bite-sized morsels for my Drowboys. 

As you might imagine, 1884 points of Dark Eldar fell all over that one Grey Knight Squad and quickly vaporized them. Duncan then began teleporting in his Reserve units, starting with the Grand Master and his chums. 

Grey Knights teleport in
After the first GK Squad falls, the Grand Master and his retinue (left) teleport in 

From this point on, I pretty much ignored the GK squad and the Dreads that had started on the board and started playing “Whack-a-Mole” with the squads that were teleporting in. As in, when the Grand Master and his bodyguards popped up, my entire army smacked it down with a big mallet. I had my Raiders hit those nicely-clustered Marines with a few disintegrator bursts and then polish them off with dark lances. 

On the next round, a Grey Knight squad teleported in, and not only did I repeat the barrage from the disintegrators, but I then charged them with all three of my Taloses and whatever else was around. That squad went down fast, too. And then the next round, the other teleporting squad appeared. And so on. 

Grey Knights surrounded by Ozone Scorpions
Above: Teleporting Grey Knights surrounded by Ozone Scorpions

This is not to say that the Grey Knights didn’t get in their licks. The first regular Grey Knight squad to teleport in arrived behind the Reavers and unloaded their psycannons, which ignored the Reavers’ 4+ invulnerable save and killed four jetbikers. I was left with one Reaver and the Archon and needed to allocate the remaining hits (from storm bolters) between them. The rolls to save went like this:

  • Reaver: “6” (save)
  • Archon: “1” (disrupts shadow field, takes one wound)
  • Reaver: “6” (save)
  • Archon: “2” (fails, takes another wound)
  • Reaver: “6” (save)
  • Archon: “2” (fails, takes third wound and dies)
  • Reaver: “6” (save)
Ordinarily, that would have been enough to p*** off the Pope, but I didn’t sweat it. Duncan’s squads were coming in piecemeal and usually didn’t last for more than a round. It was much wicked fun on my part. 

Once I had dispatched those teleporting squads and moved nine of my units into Duncan’s deployment zones, I turned my attention to the forces I had previously ignored. I couldn’t do much to stop Duncan from getting his last Grey Knight Squad and his surviving Dreadnought into my deployment zone, but it really didn’t matter by that point. A crushing victory for the Drowboys! 

Outcome: Ozone Scorpions win (3129 Victory Points to 1393 Victory Points)

Battle results for third game
Mission: Recon (page 142 of the main rulebook)
Opponent: Chaos Tau (Dwayne Powell)
Points per Player: 2000

This was my second game against Dwayne’s Chaos Tau. The first, using my Tigers, had gone well, but Dwayne’s Tau beat my Dark Eldar the year before, so I was anxious to see if I could improve. Dwayne used the same army that he had against my Tigers, namely:

  • a Commander in Crisis Suit
  • One three-man Crisis Suit team
  • One Stealth suit team
  • Two 12-man Fire Warrior teams
  • Two 10-man Gue’vesa squads (deserters from the Imperial Guard)
  • Five Pathfinders and a Devilfish
  • Two-man Broadside team
  • Two Hammerheads
At the beginning, things did not look good for the bad guys in blue and silver (as opposed to Dwayne’s bad guys, who wore black and purple). Deployment is often my downfall, and Dwayne used the “Recon” set-up rules to rather cannily box me in. Worse, he won the roll to go first, and as expected, delivered a whole lot of very impressive firepower my way, with the usual results (Raider transports exploding in mid-air, with body parts from passengers falling from the sky). 

However, I was quickly able to get back into it. On Turn 1, my Wyches reached close combat (12" Raider move, 2" disembark, 6" Fleet of Foot, 6" Assault) and mauled a squad of his Gue’vesa. My Archon and his Reavers made it into hand-to-hand on Turn 2, and from there, my Drowboys began to jump up and down all over those Grays Gone Bad and their human lackeys. Unable to get his rapidly-dwindling forces out of close combat (and because he had a plane to catch early the next morning), Dwayne conceded after Turn 3.

Outcome: Ozone Scorpions win 

Fall From Grace IV
Introduction <> Fighting Tigers <> Ozone Scorpions <> Wrap-up

Related Pages
Other Events at Borderlands
 

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© Copyright Kenton Kilgore, September 2003
 

Top

Fighting Tigers:
Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers

Other Pages:
Main <> What's New <> Site Index <> The Tiger Roars <> Themed Army Ideas
Events and Battle Reports <> Campaigns <> Terrain <> FAQ <> Beyond the Jungle