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Fall From Grace IV Introduction <> Fighting Tigers <> Ozone Scorpions <> Wrap-up Fall From Grace
IV: Battle Summaries for Ozone Scorpions
2000-point Ozone Scorpion list
I fought three battles with this list. So how did it do? Battle results for first
game
What happened? Astute Jungle visitors might recognize Daniel as the author of the Kindred of the Flame Themed Army Idea. He challenged me with his mechanized Marine force: two Predators, a Whirlwind, some Land Speeders, two Dreadnoughts, and a mix of Rhinos and Razorbacks. All in all, a whole lot of very big guns—exactly the sort of army that pasted my Scorps the year before in the “Bloodskins/Drowboy” game. Despite my online trash talk beforehand, this was going to be quite a challenge. I was lucky enough to get the first turn and rocketed most of my force forward. My Reavers (with the Archon) slammed into Daniel’s Scouts but my Shooting Phase was atrocious. The Star Jags spent the next two turns blasting every heavy weapon they had at my transports, which sorely cramped my mobility and took away most of my big guns.
Meanwhile, I was desperately trying to hurl my squads into close combat, and once they got there, they began to eat the Jags for lunch. My Wyches and Archon shredded Daniel’s bike-mounted leader and my Warp Beasts came through the webway portal and sped about halfway across the battlefield (6" move + 6" Fleet of Foot + 12" assault) to engage the enemy. Once my Taloses emerged from the portal on Turn 3, I was confident that I would be able to swing the game my way.
This was not to be, however. Daniel had dug a very deep hole for me to get out of, and some bad luck made sure I stayed in that hole. My three Taloses took too long to tear through one of his Dreadnoughts: despite getting penetrating hits with each Talos, I kept rolling “Weapon Destroyed” long after I had torn off all the Dread’s weapons. Daniel’s “Grey Squad” was charged by two full Raider Squads (including a Sybarite with an agonizer) and the Warp Beasts, and managed to shrug them off, despite being just plain old Tactical Marines. And another squad of plain old Tactical Marines managed to short out my Archon’s shadow field and pull him down in close combat, despite the heavy casualties they took. In the end, Daniel and the Star Jaguars—good guys all around—held one table quarter and the other three were contested. Outcome: Star Jaguars win.
Battle results for second
game
What happened? Duncan is a local player and his army was composed solely of Grey Knights from Codex: Daemonhunters. He had:
As you might imagine, 1884 points of Dark Eldar fell all over that one Grey Knight Squad and quickly vaporized them. Duncan then began teleporting in his Reserve units, starting with the Grand Master and his chums.
From this point on, I pretty much ignored the GK squad and the Dreads that had started on the board and started playing “Whack-a-Mole” with the squads that were teleporting in. As in, when the Grand Master and his bodyguards popped up, my entire army smacked it down with a big mallet. I had my Raiders hit those nicely-clustered Marines with a few disintegrator bursts and then polish them off with dark lances. On the next round, a Grey Knight squad teleported in, and not only did I repeat the barrage from the disintegrators, but I then charged them with all three of my Taloses and whatever else was around. That squad went down fast, too. And then the next round, the other teleporting squad appeared. And so on.
This is not to say that the Grey Knights didn’t get in their licks. The first regular Grey Knight squad to teleport in arrived behind the Reavers and unloaded their psycannons, which ignored the Reavers’ 4+ invulnerable save and killed four jetbikers. I was left with one Reaver and the Archon and needed to allocate the remaining hits (from storm bolters) between them. The rolls to save went like this:
Once I had dispatched those teleporting squads and moved nine of my units into Duncan’s deployment zones, I turned my attention to the forces I had previously ignored. I couldn’t do much to stop Duncan from getting his last Grey Knight Squad and his surviving Dreadnought into my deployment zone, but it really didn’t matter by that point. A crushing victory for the Drowboys! Outcome: Ozone Scorpions win (3129 Victory Points to 1393 Victory Points) Battle results for third
game
This was my second game against Dwayne’s Chaos Tau. The first, using my Tigers, had gone well, but Dwayne’s Tau beat my Dark Eldar the year before, so I was anxious to see if I could improve. Dwayne used the same army that he had against my Tigers, namely:
However, I was quickly able to get back into it. On Turn 1, my Wyches reached close combat (12" Raider move, 2" disembark, 6" Fleet of Foot, 6" Assault) and mauled a squad of his Gue’vesa. My Archon and his Reavers made it into hand-to-hand on Turn 2, and from there, my Drowboys began to jump up and down all over those Grays Gone Bad and their human lackeys. Unable to get his rapidly-dwindling forces out of close combat (and because he had a plane to catch early the next morning), Dwayne conceded after Turn 3. Outcome: Ozone Scorpions win Fall From
Grace IV
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Kilgore, September 2003
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