Events
and Battle Reports
Fall From
Grace IV
Introduction
<> Fighting Tigers <> Ozone
Scorpions <> Wrap-up
Fall From Grace
IV: Battle Summaries for Fighting Tigers
FFG’s relaxed atmosphere is conducive
to experimenting with new army lists (Tip: never test-drive an experimental
list at a tournament. Not a good idea).
Also, many of the best players at the Millenium Gate (such as the nigh-invincible
Ken “Orcboy” Lacy) show up, so it’s a good place to find a worthy challenge.
This year, I brought along some new
lists as well as some revised older lists. If one catches your interest,
feel free to give it a try.
“Rolling
Thunder”
Long-time Jungle visitors
will remember that I have an irrational fondness for bikes. They’re expensive,
they’re easy to kill, and they’re even easier to negate by snagging them
in hand-to-hand combat. Nevertheless, I love how they look and I use them
just for fun.
This list is headed by Raja
Shamshir Talatra, who rules half the Fighting Tigers but doesn’t
get nearly as much attention as his counterpart, Raja
Khandar Madu (“the Redhead”). Raja Shamshir favors a mobile assault,
emphasizing speed over firepower.
| Raja Shamshir Talatra.
Force Commander w/ power sword, bike, Terminator honors, artificer armor,
Iron Halo. |
170 pts
|
| Tigers
of Rudra (Tactical Marines). Veteran Sergeant + 9 Marines. Veteran
Sergeant w/ bolter-flamer and ccw. Eight Marines w/ bolters. One Marine
w/ flamer. |
181
pts
|
| Man-eater
I. Rhino w/ extra armor and smoke launcher. |
58 pts
|
| Tigers
of Rudra (Tactical Marines). Veteran Sergeant + 9 Marines. Veteran
Sergeant w/ bolter-flamer and ccw. Eight Marines w/ bolters. One Marine
w/ flamer. |
181 pts
|
| Man-eater II. Rhino
w/ dozer blade, extra armor, and smoke launcher. |
63 pts
|
| Tigers
of Rudra (Tactical Marines). Sergeant + 9 Marines. Sergeant and 8 Marines
w/ bolters. One Marine w/ meltagun. |
160 pts
|
| Man-eater
VII. Rhino w/ extra armor, searchlight, and smoke launcher. |
59 pts
|
| Tigers
of Rudra (Tactical Marines). Sergeant + 9 Marines. Sergeant and 8 Marines
w/ bolters. One Marine w/ meltagun. |
160 pts
|
| Man-eater
VIII. Rhino w/ extra armor, searchlight, and smoke launcher. |
59 pts
|
| Tigers
of Kali (Space Marine Bikes). Sergeant + 4 Marines + Attack Bike. One
Marine w/ flamer; one Marine w/ meltagun. Attack Bike w/ heavy bolter.
All have blind grenades. |
253 pts
|
| Tigers
of Kali (Space Marine Attack Bikes). Three Attack Bikes w/ heavy bolters. |
150 pts
|
| Tigers
of Kali (Assault Marines). Sergeant + 9 Marines. Sergeant and 8 Marines
have bolt pistols and ccw. Two Marines have plasma pistols and ccw. No
jump packs. |
160 pts
|
| White
Tiger II. Land Raider Crusader w/ searchlight and smoke launchers. |
259 pts
|
| Sabretooth.
Whirlwind
w/ extra armor and smoke launchers. |
83 pts
|
| Total |
1996
pts
|

Left: Raja
Shamshir Talatra. Right: Fighting Tiger Attack Bike with
heavy bolter
So how did this army do?
Battle Results for the “Rolling Thunder”
Army
Mission: Bunker Assault
(page 147 of the main rulebook)
Opponent: Eldar (Rob)
Points per Player:
2000
What happened? Rob
is a local Borderlands regular whom I’ve known for a few years. We’ve always
been meaning to get together and play, but one thing or another had kept
us from throwing down—until now. Rob brought his “reformed Eldar,” a “vanilla”
army that used to use the difficult-to-master Saim Hann rules. See, I’m
not the only one with an unhealthy attachment to bikes….
Rob brought:
-
a Farseer on a jetbike
-
Six jetbikes w/ shuriken catapults
-
Five Storm Guardians and a Warlock,
mounted in a Wave Serpent
-
Five Storm Guardians and a Warlock,
mounted in a Wave Serpent
-
a Squadron of two Vypers w/ starcannons
-
a Squadron of two Vypers w/ starcannons
-
One Vyper w/ a starcannon
-
Five Dark Reapers and Exarch w/ shuriken
cannon and Fast Shot, with Wave Serpent
-
a Phoenix flyer (from the Imperial
Armor Update)
Definitely a fast army, and one burdened,
in my humble opinion, with the Phoenix, a 353 points-sink that would spend
most of the game off-board in Reserves. My plan was to ignore it
as much as possible and jump up and down on the rest of the army.
My grand plan almost unraveled when
Rob won the Strategy Rating roll and chose to be the attacker. “Rolling
Thunder” is an interesting list, I think, but not designed to defend (my
“Don’t
Rush Me” list would have excelled in this role). Nevertheless,
I took the approach that “the best defense is a good offense” and resolved
to take the fight up-close-and-personal to the Skinnies.
Above: Deployment,
with swift Eldar attack units coming from all sides
Rob spread out his army while I clustered
mine in my deployment zone, with the “White Tiger II,” fully loaded with
Assault Marines, right at the forward edge, ready to ram down the Eldar’s
throats. Battle began and Rob’s army shot the bejesus out of mine, crippling
two of my Rhinos in my deployment zone, leaving those squads to do nothing
more than run for the bunkers while Eldar bikes and vehicles zoomed overhead.
It looked like something from Pearl Harbor, with Rob’s Eldar as the Japanese
and my Marines as the Navy men scrambling for cover as explosions blossomed
around them.
Rob’s fatal mistake was that he rushed
in closer when he should have stayed on the edges of the board and continued
to blast me with heavy weapons. With my Whirlwind’s rocket launcher the
first casualty of the battle (sigh), I had nothing with sufficient range
with which to shoot back. His error allowed Raja Shamshir (a hand-to-hand
monster), two Tactical Squads, and the Assault Marines to get into close
combat, where they promptly broke the backs of whole squads of coneheads,
including the Farseer, the Jetbikes, and the Dark Reapers.
Above: The
Eldar come much too close, allowing the Tigers to counterattack
As for the Phoenix, it showed up
on Turn 3. It pasted my Attack Bikes but otherwise wasn’t much of a factor.
But Rob’s conversion, using a Wave Serpent (see below), is
really sharp!
Outcome: Tigers
win (1453 Victory Points to 788 Victory Points)
Above: Rob's
Phoenix, converted from a Wave Serpent. Expensive, but beautiful.

“Red
Thunder”
This
list is a variant of “Rolling Thunder.” I recently upgraded the Command
Squad attached to my other Force Commander, Raja
Khandar Madu (at right), who shares command of my
Fighting Tigers Chapter. In addition, my friend Dwayne Powell was kind
enough to paint a brand-new Rhino for “the Redhead.” I was itching to try
out the new bodyguards and the new ride.
“Red Thunder” uses the same units
as “Rolling Thunder” except that it replaces Raja Shamshir, the Bike Squad,
and one Attack Bike with Khandar Madu, her Command Squad, and their Rhino.
Thus:
| Raja Khandar Madu.
Force Commander w/ master-crafted lightning claws, Terminator honors, artificer
armor, Iron Halo. |
165 pts
|
| Singh
Squad (Command Squad). Veteran Sergeant Lakshman + Apothecary + Techmarine
+ Standard Bearer + 5 Marines. Veteran Sergeant w/ power fist and bolt
pistol. Apothecary w/ reductor and power weapon. Techmarine w/ power weapon.
Standard Bearer w/ bolt pistol and ccw. Three Marines w/ bolters. Two Marines
w/ flamers. |
250 pts
|
| Man-eater
IX. Rhino w/ extra armor and smoke launcher. |
58 pts
|
| Tigers
of Rudra (Tactical Marines). Veteran Sergeant + 9 Marines. Veteran
Sergeant w/ bolter-flamer and ccw. Eight Marines w/ bolters. One Marine
w/ flamer. |
181
pts
|
| Man-eater
I. Rhino w/ extra armor and smoke launcher. |
58 pts
|
| Tigers
of Rudra (Tactical Marines). Veteran Sergeant + 9 Marines. Veteran
Sergeant w/ bolter-flamer and ccw. Eight Marines w/ bolters. One Marine
w/ flamer. |
181 pts
|
| Man-eater II. Rhino
w/ dozer blade, extra armor, and smoke launcher. |
63 pts
|
| Tigers
of Rudra (Tactical Marines). Sergeant + 9 Marines. Sergeant and 8 Marines
w/ bolters. One Marine w/ meltagun. |
160 pts
|
| Man-eater
VII. Rhino w/ extra armor, searchlight, and smoke launcher. |
59 pts
|
| Tigers
of Rudra (Tactical Marines). Sergeant + 9 Marines. Sergeant and 8 Marines
w/ bolters. One Marine w/ meltagun. |
160 pts
|
| Man-eater
VIII. Rhino w/ extra armor, searchlight, and smoke launcher. |
59 pts
|
| Tigers
of Kali (Space Marine Attack Bikes). Two Attack Bikes w/ heavy bolters. |
100 pts
|
| Tigers
of Kali (Assault Marines). Sergeant + 9 Marines. Sergeant and 8 Marines
have bolt pistols and ccw. Two Marines have plasma pistols and ccw. No
jump packs. |
160 pts
|
| White
Tiger II. Land Raider Crusader w/ searchlight and smoke launchers. |
259 pts
|
| Sabretooth.
Whirlwind
w/ extra armor and smoke launchers. |
83 pts
|
| Total |
1996
pts
|
Above: Two
members of Raja Khandar's new
Command Squad
I played two games with this list. So how did it do?
Battle
results for first game
Mission:
Rescue
(page 143 of the main rulebook )
Opponent:
Chaos Tau (Dwayne Powell)
Points
per Player: 2000
What
happened? Dwayne has recently built a way-cool Tau army that has
fallen under the influence of the Ruinous Powers. He uses all the same
rules as those found in Codex: Tau, but his army is painted
in black and dark purple and has all kinds of spikey accessories to mark
them as fighting for “The Greater Evil”
Dwayne brought:
-
a Commander in
a Crisis Suit
-
One 3-man Crisis
Suit team
-
One Stealth suit
team
-
Two 12-man Fire
Warrior teams
-
Two 10-man Gue’vesa
squads (deserters from the Imperial Guard)
-
Five Pathfinders
and a Devilfish
-
Two-man Broadside
team
-
Two Hammerheads
Above: Chaos
Tau and Tigers race for the counters (Dark Angel Helmet Bearers)
I assigned
my Tactical Squads the role of grabbing counters and sent everything else
to engage the Tau in hand-to-hand combat as soon as possible. Dwayne, being
no dummy, did his best to disable my transports. Two Tactical Squads that
had their rides split open early in the game spent the rest of the time
basically cowering behind cover; as in the game with Rob, a lack of heavy
weapons kept them returning any significant fire. Fortunately, one of those
squads was near enough to a counter that I could be patient and grab it
on the last turn.
Above: Smoke
launchers (indicated by white circles) are invaluable for Rhinos
Dwayne tagged
the rocket launcher on my Whirlwind early (sigh) and it wound up joining
the rush to the Tau lines in the hope that I could Tank Shock some Tau
punks with it. The Land Raider Crusader weathered a lot of fire and delivered
the Assault Marines into the Tau, where they wreaked havoc. Raja Khandar
and her bodyguard managed to grab a counter, but weren’t really able to
reach the thick of the fighting. Drat!
Above: Fighting
Tigers close in on the Tau while their mascot, Spot, watches
In the end,
I had five counters and one was loose. We rolled to see which counter was
the one to have, and it wound up that the Tactical Squad that had spent
most of the game hiding had it. Patience had indeed paid off, but I wanted
to give “the Redhead” and her crew another try.
Outcome:
Tigers win.
Battle
results for second game
I got the
chance the next day against my pal Ken Lacy and his “40K Slann,” a Tau
army that uses Lizardman bits for a distinctive look. Ken has an impressive
win/loss record that he maintains as Da
Orcboy’s Scorecard (I liked that idea so much that I blatantly
stole it to use on this site as El Tigre’s
Scorecard). We set up on the “winter” table and went to work.
Mission:
Patrol (page 141 of the main rulebook)
Opponent:
Slann (Tau) (Ken Lacy)
Points
per Player: 2000
What
happened? Ken’s modus operandi with whatever Shooty Army From Gehenna
he’s playing that day is to:
-
Carefully deploy
so as to maximize fire lanes;
-
Maintain his distance,
and;
-
Unload unholy
amounts of firepower into his opponent, usually as they slog through some
difficult terrain.
For this battle,
he brought:
-
an Ethereal
-
a Commander in
Crisis Suit
-
One Crisis Suit
Team
-
One Stealth Team
-
Four 12-man Fire
Warrior Squads
-
One Kroot Carnivore
Squad plus Kroothounds
-
Three Broadsides
As I mentioned
before, my modus operandi against Tau is to get up in their face ASAP.
In this battle of irresistible force against immovable object, I swiftly
gained the upper hand as Ken’s dice were not cooperating at all with him.
When he managed to take out my first two transports, the Tactical Marines
inside were close enough to assault the first line of Fire Warriors. Ken’s
Kroot pushed the first Tac squad back, but the two squads of Tactical Marines
that followed up hacked down the Kroot with little difficulty.
Above: Fighting
Tigers roar across a snowy field to engage the Slann
At was at this
stage of the game that I had a tough decision to make. I could attempt
to hide my victorious Tactical Marines behind some cover and wait for the
rest of the Tiger forces to arrive, or I could charge ahead into a storm
of massed pulse rifle fire (two Fire Warrior squads in rapid fire range—OUCH!).
Option 1 didn’t look good: God only knows when the backup forces (coming
in from Reserve) would arrive, and in the meantime, my troopers
were sitting ducks for Ken’s Crisis suits, who could hop in and out of
cover taking potshots at me. Not to mention the Broadsides….
Above: Press
ahead? Sit tight? No easy decision for the Marines in the tunnel
Option 2 was
so ugly it made Rosie O’Donnell look like the Playmate of the Year. But
Ken’s dice had been bad throughout the game, so maybe I had a chance. My
Tactical Marines trudged forward (remember, their Rhinos had been taken
out) in the hope of reaching the Fire Warriors or the nearby Broadsides.
All came to naught, however, as the Slann blasted them into tiger-striped
chunks before they could reach close combat.
Meanwhile,
Ken kept pegging my Whirlie, preventing it from firing (sigh). My other
Tactical Squad took its sweet time showing up, as did “the Redhead” and
her retinue; these two units took no real part in the battle. Fortunately,
I was able to ram the Land Raider Crusader full of Assault Marines right
down the Slann’s throats, inflicting all kinds of damage.
Assault Marines (above
right) harry the Slann, but the tunnel becomes a deathtrap
In the end,
Ken held a narrow lead in Victory Points. He considers the game a tie,
but I’m calling a spade a spade and taking the loss—a close loss, but a
loss nonetheless. While I enjoyed this game, I didn’t really get to use
Raja Khandar’s new bodyguard to their full extent. I’ll just have to bring
them along to my next 40K outing (perhaps a Rogue Trader Tournament?).
The Redhead and the last
Tac Squad arrive to see the Assault Marines fall back
Outcome:
Slann (Tau) win (1021 Victory Points to 983 Victory Points)

“Don’t
Rush Me,” Version 3
This year I’ve been experimenting
with a list designed to stop those wearisome “Rhino Rush” armies dead in
their tracks (pun intended, thank you). While this list has worked well
against a variety of opposing armies at the Battle
Bunker and Games
Day, I hadn’t had the chance to give it a proper test-drive against
a real “Rhino Rush” army.
All that changed when I was able
to convince “One Man” Matt, a local player, to bring out his Black Templars
for a “training session.” Visitors may recall that last year, Matt’s Templars
triumphed
over my Dark Eldar by managing to have one man still standing at
the end of a “Meatgrinder” mission— hence my nickname for Matt.
I explained the concept behind my
list and Matt was kind enough to oblige, bringing a Land Raider Crusader,
several Rhinos, and a pair of Razorbacks—all loaded with troops—to the
party. I had:
| Khandar Madu.
Space Marine Commander w/ lightning claw and bolter-flamer |
80 pts
|
| Tigers
of Rudra (Tactical Marines). Srgt w/ bolter; one Marine w/ missile
launcher; three Marines w/ bolters. |
85 pts
|
| Man-eater
IV. Razorback w/ twin-linked plasma guns and lascannon; dozer blade,
extra armor, smoke launchers. |
98 pts
|
| Tigers
of Rudra (Tactical Marines). Srgt w/ bolter; one Marine w/ missile
launcher; three Marines w/ bolters. |
85 pts
|
| Man-eater V.
Razorback w/ twin-linked lascannons; dozer blade, extra armor, smoke launchers,
and searchlight. |
104 pts
|
| Tigers
of Rudra (Tactical Marines). Srgt w/ bolter; one Marine w/ missile
launcher; three Marines w/ bolters. |
85 pts
|
| Man-eater VI.
Razorback w/ twin-linked lascannons; dozer blade, extra armor, and smoke
launchers. |
103 pts
|
| Tigers
of Rudra (Tactical Marines). Srgt w/ bolter; one Marine w/ missile
launcher; three Marines w/ bolters. |
85 pts
|
| Tigers
of Rudra (Tactical Marines). Srgt w/ bolter; one Marine w/ lascannon;
three Marines w/ bolters. |
90 pts
|
| Tigers
of Rudra (Tactical Marines). Srgt w/ bolter; one Marine w/ missile
launcher; three Marines w/ bolters. |
85 pts
|
| Tiger
Shark Squadron. Two Land Speeders w/ multi-meltas |
130 pts
|
| Flying
Tiger Squadron. Two Land Speeders w/ multi-meltas |
130 pts
|
| Marut
Squadron. Two Land Speeders w/ multi-meltas |
130 pts
|
| Tyger
Tyger . Predator Annihilator w/ lascannon sponsons, extra armor, smoke
launchers, and searchlight. |
154 pts
|
| Tiger
Claw. Vindicator w/ extra armor, smoke launchers, and hunter-killer
missile. |
143 pts
|
| White
Tiger. Land Raider w/ dozer blade, extra armor, and smoke launchers. |
263 pts
|
| Total |
1850
pts
|

Left: Kshatriya
(Captain) Khandar Madu, a younger version of the Redhead
Right: The
White Tiger, made from the original Land Raider kit circa 1988
Photo of Khandar
Madu © copyright Thomas Prince, May 2002. Used with permission.
So how did it do?
Battle Results for the “Don’t Rush Me,”
Version 3
Mission: Cleanse (page
139 of the main rulebook)
Opponent: Black Templars
(Matt)
Points per Player:
1850
What happened? You
can call it “taking up defensive positions” or “playing it smart,” but
there’s really just one word to use when almost all the Barney Badass Black
Templars are out of sight behind buildings and scenery and not even attempting
to advance or shoot back. And that word, friends and neighbors, is “hiding.”
That’s what we had for most of the game.
Similar to what I did in the penultimate
game of the Blood Deserts of Auros
IX Campaign, I deployed my force well back and directed my attacks
to fight down the length of the 8' table instead of across. My Tigers unloaded
every heavy weapon they had into whatever Templar unit poked its nose out
of cover. In Turn 1, my Vindicator nuked Matt’s Land Raider Crusader, forcing
the Emperor’s Champion and his Terminator friends to get out and walk.
Then my Vindie lit into them with another blast, and Matt started to hide
Marines ASAP.
Above:
Tigers deploy, with Razors ready to claim the adjacent quarter
Despite the hideous amount of firepower
I threw, not all was peaches and cream for Our Stripey Heroes. One of Matt’s
Tactical Squads sat under cover in the center of the board and played “Sniper”
with their missile launcher, blowing up my Vindicator and forcing me to
divert fire onto them. Matt also gunned down all my Speeders by Turn 3,
severely limiting my mobility and safeguarding his units at the far end
of the table, which were out of range of my tanks and troops.
Above: Matt
learns the hard way not to rush the Tigers
But any game where the Black Templars
aren’t rampaging around in your deployment zone, smashing up people in
hand-to-hand combat, is a good game. Satisfied that the BT’s were cowed,
I began, on Turn 4, to roll my Land Raider, my Predator, and my Razorbacks
towards enemy territory to claim quarters. I didn’t get as far as I would
have liked, though—I should have started my advance on Turn 3! In the end,
I had one quarter, Matt had one quarter, and two were contested.
Above: Tigers
start a little too late in making their move to grab real estate
Ah, well. As far as I’m concerned,
the game was a huge success and a thorough validation of the list.
Outcome: Tie
Fall From
Grace IV
Introduction
<> Fighting Tigers <> Ozone
Scorpions <> Wrap-up
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