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Events and Battle Reports
Fear vs. Faith 
Intro and Army Lists <> Part 1 <> Part 2 <> Post Game

Fear vs. Faith: Post Game Analysis   by Patrick Eibel 
Whew! Finally I get back in the winning column with the Sisters. One of the hardest things about using a complex army like the Sisters of Battle is getting familiar with their rules and knowing how to use them to good effect. In this battle, I did a pretty good job of using Faith Points when necessary, although while I remembered the Callidus Assassinís Word in Your Ear power, I forgot to actually bring on the Assassin. 

My strategy for the battle was to try and pressure Kenton as much as possible and be aggressive by splitting my forces.  The left flank did very well, even though a Seraphim squad got waxed right out of the gate, but my right flank had very real issues. It did not help that the Canoness sat parked in her Rhino for three rounds Ė I really did not want to lose her to enemy fire, but doing nothing hurt even more. 

As with most of our battles, this one was close to the end. There were a couple of my units that were in danger of being wiped out that I was able to keep alive and prevent full points being counted. Getting out of the mindset of achieving the objective (I donít think either of us controlled an object other than where we started), and thinking about Victory Point denial help me to focus on what I need to do to secure the win. Hopefully, this will bode well for the rest of the year, as we have plenty of battles scheduled and I will need all the luck I can get. 


After the game, Patrick (left) cheeses it up while Kenton (right) rants

Post-Game Analysis  by Kenton Kilgore
This was an ugly game, and an ugly loss. What went wrong? Letís start with my army list. 

Back when Shamshir Talatra was in the Fighting Tigers, he accompanied my Bike Squad into battle and had a decent amount of success (his shining moment was probably the battle against the Necrons at Counter Offensive 2). Now that heís no longer with the Tigers, and has no Bike Squad to tool around with, heís been, at best, ineffective, and at worst, nothing but easy Victory Points for Pat (for further proof, see the Summer in the City campaign). Itís time for Shamshir to lose the bike. 

The idea of loading up Squad Indra 1 with flamers and power fists, infiltrating them close to Patís lines, summoning Daemons, and kicking ass in hand-to-hand combat sounds good on paper, but what actually happened was that Pat just threw heaps of Sisters at them and killed them faster than the government wastes tax dollars. During SITC, I had similar results with other, infiltrating, flamer-heavy squads: because they have to get so close to do any good, they become Patís Number One priority, and then they die, die, DIE. Itís retirement time for this squad, and for the Raptors, who did squat except get killed. Youíll never see either of those squads again.

What else? Squad Rudra 1 held an objective but otherwise didnít do much: thatís 16 guys and 305 points standing around, scratching their butts. I botched the rules for the Sorcererís Warptime; for about half the battle, I forgot that Daemons get a 5+ Invulnerable Save; one of my Defilers was immobilized early on and the other one couldnít get any footing in that difficult terrain. 

As for what went right? Not much. Pat says it was close, but when you look at the score, it was a thorough ass-whupping, and it should actually have been much worse. As I mentioned, I goofed up using the Warptime poweróI thought it applied to all the rolls made on the Chaos playerís side (isnít there a Space Marine Librarian power like that?), when really, it just applies to the Sorcerer. By unintentionally abusing that power, I racked up more Victory Points that I deserved. 

Congratulations to Pat! Itís back to the drawing board for meÖ.


Greater Rakshasas (Possessed Marines) and the Chaos Sorcerer battle the Seraphim in Turn 3


Fear vs. Faith 
Intro and Army Lists <> Part 1 <> Part 2 <> Post Game


Posted May 2008
 

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Fighting Tigers:
Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers

Other Pages:
Main <> What's New <> Site Index <> The Tiger Roars <> Themed Army Ideas
Events and Battle Reports <> Campaigns <> Terrain<> FAQ <> Beyond the Jungle