Fighting Tigers:
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Events and Battle Reports <> Campaigns <> Terrain <> FAQ <> Beyond the Jungle

Fighting Tiger Tactics (pg 1)
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1 <> 2 <> 3 <> 4 <> 5 <> 6 <> 7 <> 8 <> 9

Introduction
This is where I describe the role of each unit within my army of Fighting Tigers. I'll show you what I use, why I use it, and how. While the emphasis will be on plain old "vanilla" Space Marines, hopefully people who play other types of Marines (such as Space Wolves or Black Templars) can find something to consider the next time they're planning a battle. Some of the material here might even be applicable to non-Marine armies.

Following this page, this section of the Jungle is broken into four areas: 

  • my axioms concerning Space Marines;
  • descriptions and discussions of Fighting Tiger units;
  • "lessons learned" from games I've played; and
  • an index to Fighting Tiger army lists I've used before.
 I don't claim to be a master tactician, so feel free to adjust (or just plain disregard) whatever you find in the following pages. 

pg 2. Axioms:  The way Space Marines should be played
pg 3. HQ:  Fighting Tiger Commanders, Chaplains, and Librarians
pg 4. Elites:  Terminators, Veterans, Dreadnoughts, and Techmarines
pg 5. Troops:  Tactical Marines and Scouts
pg 6. Fast Attack:  Assault Marines, Speeders, and Bikes
pg 7. Heavy Support:  Devastator Marines and tanks 
pg 8. "Lessons Learned":  Knowledge gained the hard way--profit from my mistakes!
pg 9. Index to Fighting Tiger Army Lists:  For inspiration and use in your own games
 
Next page (pg 2): Axioms
Next page

Pages
1 <> 2 <> 3 <> 4 <> 5 <> 6 <> 7 <> 8 <> 9


© Copyright Kenton Kilgore, January 2000 

Top

Fighting Tigers:
Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers

Other Pages:
Main <> What's New <> Site Index <> The Tiger Roars <> Themed Army Ideas
Events and Battle Reports <> Campaigns <> Terrain <> FAQ <> Beyond the Jungle