Fighting
Tiger Tactics (pg 1)
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Introduction
This is where
I describe the role of each unit within my army of Fighting Tigers. I'll
show you what I use, why I use it, and how. While the emphasis will be
on plain old "vanilla" Space Marines, hopefully people who play other types
of Marines (such as Space Wolves or Black Templars) can find something
to consider the next time they're planning a battle. Some of the material
here might even be applicable to non-Marine armies.
Following this
page, this section of the Jungle is broken into four areas:
-
my axioms concerning
Space Marines;
-
descriptions and
discussions of Fighting Tiger units;
-
"lessons learned"
from games I've played; and
-
an index to Fighting
Tiger army lists I've used before.
I don't
claim to be a master tactician, so feel free to adjust (or just plain disregard)
whatever you find in the following pages.
pg
2. Axioms: The way Space Marines should be played
pg
3. HQ: Fighting Tiger Commanders, Chaplains, and Librarians
pg
4. Elites: Terminators, Veterans, Dreadnoughts, and Techmarines
pg
5. Troops: Tactical Marines and Scouts
pg
6. Fast Attack: Assault Marines, Speeders, and Bikes
pg
7. Heavy Support: Devastator Marines and tanks
pg
8. "Lessons Learned": Knowledge gained the hard way--profit
from my mistakes!
pg
9. Index to Fighting Tiger Army Lists: For inspiration
and use in your own games
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© Copyright Kenton
Kilgore, January 2000
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