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Countdown to Counter Offensive 2 Introduction <> Space Marines <> Orks <> Imperial Guard <> Necrons Tyranids <> Witch Hunters <> Dark Eldar Countdown to Counter
Offensive 2: Dark Eldar by
Kenton Kilgore
“Jack-in-the-Box From Hell”: 1496 points
Above: Handmaidens, a.k.a. the Callous Drowboy Cheerleaders I’ve organized the army into two asymmetrical parts: the close-combat units (the vast majority) tucked inside a webway portal, waiting to strike; and a few units starting out on the table to deploy the portal. Few hand-to-hand fighters are as fearsome as a tricked-out Archon: I give mine the Nigh-Obligatory shadow field and combat drugs, then provide a jetbike for mobility, hell mask to (hopefully) put his opponents at a disadvantage to hit him, a trophy rack to bolster his confidence (DE are lacking in high Leadership) and a power weapon for some prison-style lovin’. Why not an agonizer? Because with the bike and my Main Man’s usual drug cocktail, he has Strength 5, which wounds better against Toughness 4 and under. My Archon is accompanied by five Reavers, two of whom have blasters for dealing with pesky vehicles. Mostly, the Reavers are along to catch bullets and provide backup. More serious hitting power is found in the two squads of Wyches, armed with wych weapons, of course. Both squads are led by Succubi with agonizers (one of the sweetest close-combat weapons in the game). One squad also has shredders for blowing holes in large enemy squads before charging. The Wyches are mounted on Raiders packing dark lances, to deal with vehicles. A squad of Warp Beasts serves well for assaulting enemy shooters and holding them in close combat until slower, hard-hitting hand-to-hand units (such as the Taloses) arrive. Lots of DE players sneer at the Talos for being slow, but it’s tough, hits like a sledgehammer, and is dirt-cheap for what you get. I take three because my army’s theme involves scorpions and the Talos looks like a big metal scorpion. That, and because no one can ignore three Taloses dropped into their lap. As mentioned, all of these units lurk in the webway portal. My Haemonculus, Dr. Jheste, carries the portal and starts out on the board. He is accompanied by two units of Raider-mounted Warriors whose sole job is to deliver Jheste into position and guard him so that he can open the portal as if were a jack-in-the-box full of close-combat maniacs. Once that task is accomplished, Jheste can step out of the way and stay safe, while the Warriors continue the fight. Each squad packs a splinter cannon, good for taking out infantry, and a blaster, which—combined with the dark lances on the Raiders—should help deal with vehicles. In proper Dark Eldar fashion, it matters little whether the Warriors kill any of the enemy—or even survive—so long as Jheste is successful. (How did this army do at Counter
Offensive 2? Find out here)
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© Copyright Kenton
Kilgore, August 2005
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