Fighting Tigers:
Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers

Other Pages:
Main <> What's New <> Site Index <> The Tiger Roars <> Themed Army Ideas
Events and Battle Reports <> Campaigns <> Terrain <> FAQ <> Beyond the Jungle

Events and Battle Reports
Countdown to Counter Offensive 2
Introduction <> Space Marines <> Orks <> Imperial Guard <> Necrons
Tyranids <> Witch Hunters <> Dark Eldar

Countdown to Counter Offensive 2: Orks
On this page is where you'll find detailed lists--with explanations of why each unit was chosen--for Ork armies played by participants at Counter Offensive 2. 

“The Lean Green Fighting Machine”: 2489 points by Patrick Eibel
Patrick EibelFrequent visitors to this site know that Kenton and I enjoy attending casual events where a group of gamers play 40K over an entire weekend. In the past, we have made the long trek to Greenville, South Carolina to attend Fall From Grace or Spring Offensive at Borderlands. Last year, a new tradition was begun at Dream Wizards in Rockville, Maryland with the first Counter Offensive (the “counter” to Spring Offensive: get it?). This year, we are again planning on making the (much) shorter trek to Dream Wizards for a weekend of gaming and fellowship.

A weekend of friendly gaming is a great time to try out new army lists or “test drive” some changes to an existing force. For Counter Offensive, I have plenty of new ideas to explore. First off, after all of the work I did during “Da Year Uv Da Ork,” I have gotten the main Ork fighting force into reasonable shape. I will have 2,500 points of (mostly) painted Orks from which to choose (I also have a separate Kult of Speed army, but that is a different story…).

Sho-T BigHedR2Ork2
Left: Warboss Sho-T BigHed. Right: The Dreadnought R2Ork2

  • Warboss Sho T. BigHed w/ mega-armor, mega boosta, iron gob, bosspole, kustom shoota [S:5/Assault 2/skorcha], stikkbomb chukka
  • Bodyguard (“Da Krew”). Seven Nobz in mega-armor
  • Sprokkits. Mek w/ Kustom Force Field, ‘eavy armor, choppa
  • Flash Gitz. Four w/ big shootas, seven w/ “shootier” shootas, Nob w/ power claw, ‘eavy armor and big hat (counts as big horns)
  • Ten Kommandos (one w/ burna)
  • Ten Kommandos (one w/ burna)
  • Goff Slugga Boyz. Nob w/ ‘eavy armor, slugga, power claw, big horns and frag grenades; 17 Boyz w/ slugga and choppa; three Boyz w/ burnas
  • Goff Slugga Boyz. Nob w/ ‘eavy armor, slugga, power claw, big horns and frag grenades; 17 Boyz w/ slugga and choppa; three Boyz w/ burnas
  • Shoota Boyz. Nob w/ ‘eavy armor, big shoota, krak bombz; 16 Boyz with shootas; three Boyz w/ big shootas
  • Burna Boyz. Mekboy w/ Kustom Force Field; five Boyz with slugga w/ choppa; five Boyz w/ burnas 
  • Gretchin Mob. Slaver w/ grabba stick, slugga, squighound, krak; 30 Gretchin
  • Gretchin Mob. Slaver w/ grabba stick, slugga, squighound, krak; 30 Gretchin
  • Boarboyz. Ten Boyz w/ slugga and choppa
  • Dreadnought (“R2Ork2”)
  • Killer Kans (“Hew-ee”, “Chew-ee”, and “Slew-ee”)
Killa Kans
Above: Killa Kans, a fairly recent addition to Pat's sprawling collection of Orks

This list represents the bulk of my regular Ork army. Much of the army was chosen because it is not an option for the Kult of Speed (not that there is a preference, just that it made sense when dividing the figures). This accounts for the Flash Gitz, Kommandos, Gretchin Mobs, Dreadnought, and Kans. The Boarboyz are included in this list because it just doesn’t seem right to have them tag along with a mechanized force like the Kult. 

For the rest of the army, I have chosen to emphasize mass over mobility, so out are all the vehicles and in are all the large squads: two units of 21 Slugga Boyz and one unit of 20 Shoota Boyz will add a lot of figures. My hope is that mob size will keep me from breaking until I reach close combat. I am worried about facing any army with a lot of vehicles, as the best options I have is either the tankbusta bombs the Kommandos have or burnas, both of which need to be used up close.

(How did this army do at Counter Offensive 2? Find out here)

Countdown to Counter Offensive 2
Introduction <> Space Marines <> Orks <> Imperial Guard <> Necrons
Tyranids <> Witch Hunters <> Dark Eldar

Related Pages 
Counter Offensive
Counter Offensive 2
 

© Copyright Patrick Eibel, July 2005. Used with permission.
 

Top

Fighting Tigers:
Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers

Other Pages:
Main <> What's New <> Site Index <> The Tiger Roars <> Themed Army Ideas
Events and Battle Reports <> Campaigns <> Terrain <> FAQ <> Beyond the Jungle