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Offensive 2: Space Marines
“Traveller of Both Time and Space”:
2000 points by
Kenton Kilgore
(Gad! Does anyone still say "get my drift" anymore? Cripes, I'm showing my age) One of the lists I'm bringing to CO2 is, in my opinion, an excellent example of a "fluffy" army. It's built to do little more than represent the detachment that Raja Shamshir Talatra commands in the fiction series Traveller of Both Time and Space. It has:
Raja Shamshir Talatra (left) and Librarian Chandramatie Bahl (right) lead the army Here's why I took what I did. The army is comprised of units mentioned in the series, notably Episodes 1, 3, and 6. If I were building an army strictly to match the story, it would be larger than 2,000 points, but I don't feel like spending all day playing one game. Raja Shamshir Talatra is the protagonist of the series, so he has to be included; leaving him out would be like leaving Luke Skywalker out of SW Episode 4, A New Hope. As leader of half the Chapter, he has impressive stats and equipment: thus, he's a Master with lots of cool toys. Chandramatie Bahl, while portrayed as a powerful psyker in the story, is still learning, so she's just a Codicier. I'm a big fan of the Smite power (which she uses in Episode 8), so she gets that in addition to the melta bombs that she uses in Episode 6 to down a Tau Hammerhead. Ordinarily, I don't spend so many points on HQ when I build an army, but I'm obligated to include these two because of the story. Also mentioned in Episode 8 is a Techmarine, so he's included in the army and provided minimal gear (I'm happy with the items that Codex: Space Marines gives to Techs automatically). No other Elite choices are mentioned, so I leave them out. An army has to have Troops, so I bring two squads of Tactical Marines mounted in Rhinos, as mentioned in Episode 1. That installment also mentions Scouts, so I include two units of them. When assembling his forces, Raja Shamshir chose to engage the enemy close-up, so I nominate one Scout unit as "assault" Scouts with bolt pistols and close combat weapons, and one unit as "tactical" Scouts with bolters and a missile launcher. The "assault" Scouts need a little help, so I always upgrade their Sergeant to a Vet and give her a bolter-flamer. Following the story, Raja Shamshir needs a Bike Squad to attend him and Chandramatie Bahl needs accompanying Assault Marines. In Episode 6, the leader of the Assault Marines loans Chandramatie Bahl the melta bombs, so she must be a Veteran Sergeant. To the best of my knowledge, Land Speeders aren't mentioned anywhere in the series, but I needed some tank-hunting capability. So, deferring this time to practicality over story, I included a Speeder squadron and armed them with multi-meltas. Heavy tanks aren't mentioned in the series, but Devastators are, so I bring along a squad of them, armed with missile launchers for flexibility. They can take on troops or tanks. So, how will this army fare on the tabletop? I predict it might do well against a few armies, but most (especially hordes and Shooty-Armies-From-Hell) will probably rip it to shreds. However, success in this army's case is measured by style, not wins: I set out to build a "fluffy" army, and I succeeded in representing the army from the story. From my perspective, this army has already "won." (How did this army do at Counter Offensive 2? Find out here and here) Countdown
to Counter Offensive 2
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© Copyright Kenton
Kilgore, June 2005
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