Events
and Battle Reports
Counter
Offensive 7
Intro
<> Patrebs <> Bryan's
Battles
Counter Offensive
7: Patrebs
by Patrick Eibel
Counter
Offensive started as a way for a group of gamers to set time aside
to get together each year for playing some casual games of 40K, hanging
out eating and drinking, and catching up with the events of the past year.
However, sometimes, no matter how long you plan something, real life steps
in and throws a curve ball. This year at Counter Offensive, only
two out-of-towners showed up, but we were not to be deterred. We still
gamed, ate, and hung out, and here is the report.
Friday, 08/06/2010
The festivities began on Friday
afternoon as people arrived from points south and north. Bryan
Layton was driving up from Front Royal, VA and Ken Lacy came
down from New York. Due to the vagaries of Washington D.C. traffic,
the New Yorker arrived first. By 6:00 pm, everyone had arrived and unpacked,
and we were joined for dinner by recent transplant-to-the-area Michael
Lietzke. We all headed out to Bethesda and ended up at a seafood
restaurant, elbow-deep in clams, mussels, crab legs, and beer. We
had a great time, catching up and talking, until we got back to the parking
garage to find $45 tickets on our cars.
Suitably aggravated, Michael headed
off to work, and Bryan, Ken and I returned to my house for some gaming.
The first battle of the weekend turned into a large affair, with Bryan
and Ken joining forces with 1,500 points of Tyranids each against 3,000
points of my Imperial Guard. Ken’s ‘nids featured lots of small squads
of Warriors, some Warrior Primes, and some Tyrannofexes. Bryan’s
list had Warrior Primes, Hive Guard, lots of Hormagaunts, and two Trygons.
One of Bryan's very impressive
Trygons, which made life difficult for Pat's Guard
My Guard list consisted of the following:
-
Company Command.
Commander w/ power weapon, Medic, Standard bearer, lascannon team, meltagun,
and Officer of the Fleet
-
10 Stormtroopers,
including 2 flamers, in a Chimera
-
5 Ogryn in a Chimera
-
Platoon Command and
two Infantry Squads, all w/ missile launchers and grenade launchers
-
Platoon Command w/
autocannon and two Infantry Squads w/ heavy bolters
-
Lascannon heavy weapon
team
-
Heavy Bolter heavy
weapon team
-
Veteran Squad w/
Harker, 2 meltaguns, and a flamer
-
Veteran Squad including
Sergeant w/ power fist, 2 flamers and a meltagun, in a Vendetta
-
Armored Sentinel Squadron
w/ 2 lascannons
-
Hellhound
-
Leman Russ Squadron
w/ Exterminator and Executioner
-
Demolisher Squadron
We played on my 4' by 8' table, and
used the Battle Missions book, getting War of Attrition, an Imperial Guard
mission. The objective is to kill the opponent, and with the Tyranids
being able to recycle wiped-out Troop units. With Ken fielding 3-Wound
Warriors as Troops, this was going to be a long game.
Here are the takeaways from the battle:
-
Guard shooting can be frustratingly
unreliable.
-
Buildings count as stationary vehicles
(which makes some sense). This means that figures inside a building can
exit 6" regardless of how far away they are physically from the door they
are exiting from. I can understand simplifying some rules, but this seems
silly.
-
True line of sight and cover saves are
probably the most-argued points in the game. I was startled to learn that
models get a cover save just by being next to a piece of cover, regardless
of whether the cover is actually between the model and the shooter.
-
Starting a large battle after dinner
is not a good idea.
The game effectively was over when the
Trygons hit the Guard lines as the right flank started to crumble like
a hunk of blue cheese. I was happy to call the game and get some much needed
sleep.
Saturday, 08/07/2010
After a splendid breakfast of coffee
and donuts, the three of us headed to Dream
Wizards to see if there would be any other gamers were there.
We were happy to find a guy named Phil and his son Ben there, ready for
action. We also learned that later in the day, there would be some
more boys coming in for games, and one of them was learning about Orks.
While Ken played Phil and Bryan played Ben, I ran home and grabbed my Orks.
By the time I got back, Ken and Phil’s
game had ended, and I happily challenged Phil to a game. He had a
creative and fun Guard army, and I used the Space
Wolves (trying to use at least one of the lists I posted last month).
We played the Trench Warfare mission at 1,500 points (another Imperial
Guard mission from the Battle Missions book).
One of Phil's Guardsmen,
popping out from underground--hey, is that Han Solo's pistol he has?
Phil’s Guard army looked like a smaller
version of what I fielded the night before, with two Infantry Platoons,
one Veteran Squad, some Ogryns, two Leman Russ tanks, and Sly Marbo.
The object of the mission was to grab objectives, and only Troops and Heavy
Support units that did not have vehicles attached could be deployed to
start. Phil was able to deploy his infantry, but the two Russes were
held in Reserve. I was able to make the most of my superior mobility
to seize two objectives and hold on until the end. The game was a
lot of fun, and Phil suffered with good humor the teasing from his son
playing at the adjacent table.
This is how Sly Marbo sneaks
up on the bad guys....
After lunch, it was time for the
demo games. Bryan and Ken helped out Ben (not the same one as earlier)
and David with an Eldar vs. Space Marine battle. I outfitted their
brother Trevor with a sizable Ork army that included Tankbustas, Lootas,
lots of Boys, and a dead-hard Nobz mob. I fielded the Chaos
list I presented in the preview article,
and the game was on. The difficulty with demo games is striking a
balance between instruction and keeping the game moving. An Ork army
can be especially frustrating to the new player, as they don’t really get
rolling until later in the game. Trevor was a good sport about me
talking too much and really got interested when the Nobz made it to close
combat. In the end, the Chaos Boys couldn’t kill enough Orks to keep
from getting beaten down, giving Trevor a solid win.
Patrick (at left)
showing off his zoggin' 'uge Ork horde to Ken. He took the Orks to CO7
for some demo games
By the time we got back to my place
after dinner, we were too tired for 40k, but not too tired for some Rock
Band-action (my favorite non-tabletop game). We rocked out
until the wee hours and then headed for bed.
Sunday, 08/08/2010
Dream Wizards always
seems to schedule a card event on the last day of Counter Offensive.
This year, it didn’t really matter, as the three of us were the only ones
there to play with miniatures. Ken wanted to get a game in with his
Sisters list, so Bryan and I trotted out a combined Tyranid
force. The game was rather one-sided, as both our lists were just
for fun, while Ken’s was tournament-worthy Immolator spam. After
a thorough beatdown, we called it a day and all headed off to start
planning for next year.
Conclusion
Even though the event was small,
Counter Offensive was still a lot of fun. With real life making it
harder to get games in, having a special weekend set aside to focus on
gaming means that at least once a year, the armies come off the shelf.
I am not sure what armies I will bring next year, but I know that I will
try and be there for another round of games.
Counter
Offensive 7
Intro
<> Patrebs <> Bryan's
Battles
Related Pages
Other
Counter Offensives
Posted September 2010
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