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Events and Battle Reports
Counter Offensive 6
Intro <> Battle Summaries Part 1 <> Part 2 <> Part 3 <> Bug Hunt 2 <> Photos

Counter Offensive 6: Battle Summaries, Part 3  by Patrick Eibel 

“Lord, I am so tired. How long can this go on?”

It is hard to believe a year has passed since the last Counter Offensive, so I was more than ready to face three days of non-stop gaming once again.  Long gaming weekends can be draining, what with staying up late and playing so many games, but they are also immensely fun.  This year I managed to get in seven games with four different armies, ranging from 1500 points to about 6,000 points.  The great thing about this event is that it is a casual weekend of gaming with none of the pressure of winning a tournament, so even though I was bone-tired by the end I had lots of fun over the course of the weekend. 

The rule of thumb for the weekend was to have 1500-point army lists, so I wrote up a Kult of Speed list and an all-purpose Imperial Guard list.  I would use these lists for the games during the day, but there were some special events planned for the nights.  On Friday night, July 31, I had planned an Apocalypse battle between Chaos Space Marines and Loyalist Marines.  I would provide 3,000 points of the bad boys using my Space Wolves as Wolf Brothers.  Saturday, I would run a special scenario based on the Bug Hunt idea that was done at Spring Offensive eight years ago.  With the help of Michael Lietzke, who ran the original Bug Hunt, I would be fielding the Tyranids while the players would be bringing about 1,000 points of Troops and HQ and trying to survive.

The festivities got off to a start on Friday as people started to arrive from out of town, and by 6:00, four of us from the excellent Millenium Gate forum were sitting on my patio drinking margaritas and eating hamburgers.  After catching up (and cleaning up), we got down to business. Mel Glover (aka Cambyses) and Michael (aka Ryjak) would make up the loyal side, and Bryan Layton (aka Justiciar) and I would handle the renegades.  Each side would have a total of 5,500 points, including a Baneblade.  My Wolf Brother list also had the following:

  • Daemon Prince with wings, Mark of Khorne
  • Chaos Lord with plasma pistol, Bloodfeeder, meltabombs, icon, Mark of Khorne, and  Juggernaut 
  • 9 Chosen led by Aspiring Champion, 1 with icon of Khorne, 2 with power fists, 1 with meltabomb, the Aspiring champion has lightning claws
  • 5 Chaos Terminators: 3 with combi-weapons and power fists, 1 with heavy flamer and power fist, Champion with combi-weapon, power weapon, and icon
  • 4 Chaos Space Marine Squads in Rhinos.  Each Squad is led by a Champion with a power fist and has an icon of Khorne.  2 squads have flamers, 1 has a meltagun, and 1 has a plasma gun.  All Rhinos have extra armor
  • 15 Berserkers led by a Skull Champion with a power fist
  • 8 Lesser Daemons
  • Chaos Land Raider (used by the Chosen)
  • Predator Annihilator with extra armor
  • Vindicator with extra armor
The game took place on my gaming table, which is 4' by 6'.  To make up for the lack of width, we played the game with each side deploying at the far ends.  As with most two-on-two battles, the game broke down to Bryan against Mel and Michael against me, and with both Baneblades facing off against each other.  The game was a real slugfest, as both sides were content to trade shooting for most of the game, and without any D weapons, significant casualties were hard to come by.  In the end, the Chaos side won because we had taken the Objective stratagem that allowed an objective count as two.  A close game and a good time had by all.

Pat in one of his trademark Hawaiian shirts, prepping for a game with his Kult of Speed

After recovering from the previous night’s festivities with coffee and breakfast at the Silver Diner, I was set to roll out the Kult of Speed for a day of games.  I had created a 1500-point list designed to get in the opponent’s face ASAP.  The list included the following:

  • Big Mek Speedo with Kustom Force Field, burna, ‘eavy armor, bosspole
  • 3 squads of Trukk Boyz with 9 boyz including one rokkit launcha and led by a Nob with ‘eavy armor, bosspole, and power klaw. Trukks have big shootas, grot riggers, armor plates, stikkbomb chukkas, and red paint jobs
  • 17 ‘ard Boyz led by a Nob with ‘eavy armor, bosspole, and power klaw
  • Battlewagon with grot riggers, armor plates and stikkbomb chukka
  • 3 Warbuggies with twin-linked rokkit launchas and red paint job
  • 2 Wartrakks with twin-linked big shootas, red paint job
  • 19 Stormboyz led by a Nob with ‘eavy armor¸ bosspole, and power klaw
The first game of the day would be against a familiar face: Mel and his Emperor's Wolfhound Space Marines that had been in the Apocalypse game.  The mission was Capture and Control with Pitched Battle deployment.  I sent the Orks up the left side of the board and ran into the wall that is Pedro Kantor.  My Ork units ended up separated and fighting Space Marine units straight up, and with Pedro hanging out nearby, that was not a fair fight.  I lost badly, but learned some valuable lessons that would help me for the rest of the day.

Pat and Mel duke it out while Michael Lietzke (in white shirt) waits for a piece of Ork 

To continue the sense of déjà vu, my second game was against Michael, the other Marine player in the Apocalypse game.  The mission was Annihilation with Dawn of War deployment.  Michael's Vindicator Marines found it hard to get shots, and soon enough were locked in desperate close combat.  Using the lessons learned from the previous battle, I made sure to send multiple Ork units against the Marines.  In the end, I had three units chasing down two Marines squads and their Razorbacks.  The Orks pulled a win by one Kill Point.

The Kult would get one more game before the end of the day.  I found a willing opponent in PJ, one of a group of players that had drove down from Frederick.  To finish out the mission choices for the day, I suggested Seize Ground with the Spearhead deployment. PJ had full complement of Deathwing Terminators, so I knew I would have my work cut out for me. 

PJ's Terminators plod into action against Pat's Kult of Speed. That's a LOT of 2+ Saves....

The game started with PJ dropping a unit of Termies right outside my deployment zone.  Knowing that I would have to really slam any Terminator unit in assault, I threw 30 Orks and a lot of fire at the unit near my lines, and they fell to a man. I proceeded to keep the heat on, but Belial was every bit the match for the Orks in close combat.  The game ended in a draw, with PJ holding one objective, me holding one, and one being contested.  After the game, I realized that had I moved one Trukk closer to contest PJ’s objective, I could have won.

The day ended back at my house with The Bug Hunt 2

Tyranid Warriors and a Carnifex converge on Kenton's Dvergar in this year's Bug Hunt

Finally, on the last day, I brought out the Imperial Guard.  I was trying out a new list that used the Command HQ as a mobile assault unit.  Here is the 1500 point list:

  • Company Command with medipack, Standard Bearer, 2 meltaguns, and a Commander with a power weapon; accompanied by two bodyguard
  • Lord Commissar with a power fist
  • Priest with an eviscerator
  • All of the above in a Vendetta
  • Infantry Platoon with 2 squads with missile launchers and grenade launchers, 2 squads with heavy bolters and plasma guns, two Platoon Command squads, one with an autocannon and plasma gun, the other one with lascannon and meltagun.  There are also two Heavy Weapon Teams: one with 3 lascannons and one with 3 heavy bolters
  • Veteran Squad with 3 meltaguns and Sgt Harker
  • Leman Russ Demolisher with hull-mounted lascannon and extra armor
My first game of the day would be against James Arnold, author of the Fighting Tiger Black Ops articles and--as we found out Satruday night--a mighty fine Rock Band drummer.  James had his contingent of Black Templars, which were beautifully painted and ready for business.  I made the mistake of concentrating my heavy fire on his Land Raider full of Terminators rather than his three squads of dudes, and in the end could not kill enough of them (damn zealot Marines) before they closed to assault range and the game was effectively over.  Had the Demolisher focused on the exposed troops in the rounds before it was destroyed, I may have had better luck.  At least the Veterans smoked the squad of Terminators.

James' beautifully-painted Land Raider Crusader. It even has inscriptions on the bottom of the tank!

To round out the weekend, I played in a three-way battle with Michael and Bryan in a capture-the-hill kind of thing.  I had to leave before the game was truly over, but it was fun to hang out for a little while longer.

So in all, I got seven games in one weekend, including a giant Apocalypse battle.  The main thing I took away from the weekend was the fun of hanging out with the other gamers.  When there are so many good people to hang out with, it makes me wish the weekend was longer.  Of course, there is now talk of doing something in October, so maybe it won’t be so long before I get to do it again.

Counter Offensive 6
Intro <> Battle Summaries Part 1 <> Part 2 <> Part 3 <> Bug Hunt 2 <> Photos

Related Pages 
Other Counter Offensives

Posted September 2009


Fighting Tigers:
Codex <> Tactics <> Gallery <> Allies and Enemies <> Tales of the Tigers

Other Pages:
Main <> What's New <> Site Index <> The Tiger Roars <> Themed Army Ideas
Events and Battle Reports <> Campaigns <> Terrain <> FAQ <> Beyond the Jungle